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In what grf can I find the original road trees for OTTD?
Posted: 21 Nov 2008 13:51
by Smaug
Hello there,
At the moment I'm modifying a lot of grf's to create a snow landscape that completely covers the map from sea level and up to the mountain tops. Right now I'm having a problem with replacing the road trees in the city (see attachment). I thought those trees were coming from trg1r.grf, but modifying that file won't help. The old trees still appear. Could anyone tell me what grf I have to modify to change that? I can't find them.
Kind regards,
Smaug
Re: In what grf can I find the original road trees for OTTD?
Posted: 21 Nov 2008 14:08
by michael blunck
Smaug wrote:[...] I thought those trees were coming from trg1r.grf, but modifying that file won't help. The old trees still appear. Could anyone tell me what grf I have to modify to change that? I can't find them.
They´re indeed from trg1.grf, sprite number 1578 .
At least I use these in
AlpineClimate.
regards
Michael
Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 10:13
by Smaug
michael blunck wrote:They´re indeed from trg1.grf, sprite number 1578 .
At least I use these in
AlpineClimate.
regards
Michael
Thanks Michael, then I was on the right track. But I'm still not able to replace those trees. No matter what I do with sprite 1578, the old green trees keep appearing. As far as I know OTTD doesn't use other basic grf's with trees. This realy saddens me. Those trees look horrible in a snow covered landscape.

Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 11:42
by Smaug
YES! I found the concerning sprite.

It's sprite number 4626. It's hiding somewhere at the end of the list.
Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 12:07
by michael blunck
Smaug wrote:I'm still not able to replace those trees. No matter what I do with sprite 1578, the old green trees keep appearing.
Ah sorry. I knew it was working in AlpineClimate but I didn´t look into the code yesterday. Sorry.
Problem is that AlpineClimate is originally arctic, so what I have to do there is replacing #342 from trgc.grf, which would correspond to #4626 in temperate. Because of TTD´s climate conversion I was unable to replace with #4626 (which is the tree in question, but will be replaced by TTD with #342 from trgc.grf before my own replacement will take place), so I did the nice trick to replace #4626 with #1578.
So, if you´re in temperate, just replace #4626 with a snowy tree and you´re done.
regards
Michael
Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 16:07
by Smaug
michael blunck wrote:Ah sorry. I knew it was working in AlpineClimate but I didn´t look into the code yesterday. Sorry.
Problem is that AlpineClimate is originally arctic, so what I have to do there is replacing #342 from trgc.grf, which would correspond to #4626 in temperate. Because of TTD´s climate conversion I was unable to replace with #4626 (which is the tree in question, but will be replaced by TTD with #342 from trgc.grf before my own replacement will take place), so I did the nice trick to replace #4626 with #1578.
So, if you´re in temperate, just replace #4626 with a snowy tree and you´re done.
regards
Michael
Alright, you made me sure I was looking in the right place. Thanks for that.

I completely overlooked #4626 because I didn't expect it to be at the end of the list. It's sitting on a realy illogical place in my opinion. I did look in trgcr.grf and I found the arctic road tree at the end. Then I figured that the temperate road tree might as well be somewhere at the end of the list and there it was.
Kind regards,
Smaug
Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 16:28
by michael blunck
Smaug wrote:[...] It's sitting on a realy illogical place in my opinion.
I think this is due to the replacement scheme with those sprites from arctic or subtropical, residing in trgc and trgh. Oskar has a sprite number calculator for this on his web site.
However, be aware that there´s no replacement for those trees with regards to snowline. I.e. even in the original, always trees w/o snow are shown at streets, even above snowline.
regards
Michael
Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 17:08
by CommanderZ
However, be aware that there´s no replacement for those trees with regards to snowline. I.e. even in the original, always trees w/o snow are shown at streets, even above snowline.
He is doing a completely snowed terrain from the sea level up.
Looks great from what I can see

Re: In what grf can I find the original road trees for OTTD?
Posted: 22 Nov 2008 17:51
by michael blunck
CommanderZ wrote:
He is doing a completely snowed terrain from the sea level up.
Yes, I did read his post, just wanted to point this out, just in case. OTOH, I don´t understand the undertaking in general. This should be already possible by simply setting the snowline to sea level (and o/c by using the necessary snow-aware (stations and buildings) sets). No further action required, IMO. Or do I miss the point completely?
Looks great from what I can see

Are these SAC´s stolen trees, snowy version? IMO, they´re looking somewhat "artificial" and could be improved a lot.
regards
Michael
Re: In what grf can I find the original road trees for OTTD?
Posted: 23 Nov 2008 10:40
by Smaug
michael blunck wrote:OTOH, I don´t understand the undertaking in general. This should be already possible by simply setting the snowline to sea level (and o/c by using the necessary snow-aware (stations and buildings) sets). No further action required, IMO. Or do I miss the point completely?
Well, I wish it were true, but in OTTD the lowest level for snow is level 2 and I don't have coding skills to change that. But even with the snow level set to 0 there has to be done some modifying like coast lines and rivers for example. Besides that, I don't like grid in the landscape, so I had to modify some grf's anyway. Now everything is gridless.
michael blunck wrote:Are these SAC´s stolen trees, snowy version? IMO, they´re looking somewhat "artificial" and could be improved a lot.
First their was stolen trees from SAC and later George came up with a test file with the same trees extended with snowed trees. I'm not sure about George's test file, but as I remember it he said in the forums somewhere those trees were all SAC's as well. Anyway, I have George's test file in use.
Kind regards,
Smaug
Re: In what grf can I find the original road trees for OTTD?
Posted: 23 Nov 2008 15:39
by jacke
Also, OTTD does not have a "temperate snowline" feature, right?
Re: In what grf can I find the original road trees for OTTD?
Posted: 24 Nov 2008 11:42
by Smaug
jacke wrote:Also, OTTD does not have a "temperate snowline" feature, right?
No, it doesn't. So even if the snowline could be set to 0 it will only be possible in arctic climate. Problem then is that rivers are only available for temperate. That's one of the reasons why I'm modifying temperate grf files: I want to have rivers in my snowed landscape.

Re: In what grf can I find the original road trees for OTTD?
Posted: 27 Nov 2008 11:18
by Korenn
I think a snowy temperate landscape is a nice idea, especially if you could manage a first release before christmas

Re: In what grf can I find the original road trees for OTTD?
Posted: 27 Nov 2008 11:59
by michael blunck
Korenn wrote:I think a snowy temperate landscape is a nice idea, especially if you could manage a first release before christmas

Just for the record: Although
AlpineClimate is essentially arctic, it
looks like temperate (including all temperate industries) and is available since Christmas years ago.
regards
Michael
Re: In what grf can I find the original road trees for OTTD?
Posted: 17 Dec 2008 14:08
by Zephyris
It looks like you are using the openGFX snowy ground tiles, I may well be able to help you out, would you like a gridless version and coastline tiles? Remember openGFX also has snowy river tiles and a complete infrastructure set for those ground tiles...
Re: In what grf can I find the original road trees for OTTD?
Posted: 19 Dec 2008 14:29
by Smaug
Zephyris wrote:It looks like you are using the openGFX snowy ground tiles, I may well be able to help you out, would you like a gridless version and coastline tiles? Remember openGFX also has snowy river tiles and a complete infrastructure set for those ground tiles...
Well, thanks a lot for your offer to help me out! Thing is that I've already made my terrain gridless and the coastline tiles snow covered as you can see in my
screenshot thread.
Those snowy rivers I didn't know about. Can you tell me in which grf I can find them? At this moment I'm using Michael Blunck's rivers which I've made snow covered.
michael blunck wrote:Just for the record: Although
AlpineClimate is essentially arctic, it
looks like temperate (including all temperate industries) and is available since Christmas years ago.

Yes, and I think AlpineClimate is a wonderfull peace of art, but the point is that I want snow from sea level up and as far as I know there's not yet such a grf.
Greetings,
Smaug
Re: In what grf can I find the original road trees for OTTD?
Posted: 19 Dec 2008 15:03
by FooBar
The snowy rivers /should/ be in the opengfxw.grf from the most recent OpenGFX replacement set
Re: In what grf can I find the original road trees for OTTD?
Posted: 19 Dec 2008 16:43
by Smaug
FooBar wrote:The snowy rivers /should/ be in the opengfxw.grf from the most recent OpenGFX replacement set
Thanks FooBar, I'll check it out.
