NewGRF: Disable closure for all (Open)TTD industries
Posted: 02 Oct 2008 18:12
I went through the Actions on TTDPatch NewGRF specs. page and didn't find any that would allow me to disable closures for:
a) extractive/organic industries when they reach the lowest production (with either economy changes),
b) processing industries when they become bored (=randomly after 5 years of no service).
Of course I could have overlooked something...
A good use for this setting/NewGRF would be for playing such beautifully and carefully crafted scenarious as this one where industries are placed in industrial areas of towns. It would sure make the game more enjoyable if one didn't have to rush to connect them all in 5 years.
Perhaps another NewGRF would be to prevent new industries of being constructed, but I digress.
a) extractive/organic industries when they reach the lowest production (with either economy changes),
b) processing industries when they become bored (=randomly after 5 years of no service).
Of course I could have overlooked something...
A good use for this setting/NewGRF would be for playing such beautifully and carefully crafted scenarious as this one where industries are placed in industrial areas of towns. It would sure make the game more enjoyable if one didn't have to rush to connect them all in 5 years.
Perhaps another NewGRF would be to prevent new industries of being constructed, but I digress.