Cindini BETA release and screenshot contest!

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Whopper
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Cindini BETA release and screenshot contest!

Post by Whopper »

Hello there!

Nice to be visiting this forum once again, some of you might remember me, I am working on the map project called Cindini (of wich 2 screenshots are on the main site). I worked on the map for three years and now finally decided to release the Beta so you can all have a go with it. About 1/3 of the map is still not done but the map is more then Large enough to play upon it for hours.

There are many screenshots of the map already but I think it would be interesting to see some nice shots of the map in action (with some realistic tranportation networks) and was hoping that volunteers could help me out with that. The winner can choose a name for the next big metropolis that will be placed in the outher south of the undevelopped part in the next version.

To download the file click on the following link: (unfortunately it's to big to upload on the forum)
http://www.stage-tanzania.nl/openTTDmap ... 20BETA.exe

For more information on the map project visit:
http://wiki.openttd.org/wiki/index.php/ ... ap_Project
http://www.tt-forums.net/viewtopic.php? ... it=cindini

Seeing forward to your replies/screenshots/sugestions or anything you like to post! :D
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Lordmwa
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Re: Cindini BETA release and screenshot contest!

Post by Lordmwa »

WOW :bow: :bow: :bow: :bow: :bow:
The TT forums trivia tournament! Come along and join in the fun
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Leviath.NL
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Re: Cindini BETA release and screenshot contest!

Post by Leviath.NL »

Here is a .scn file for us non-windows users

I didn't change anything on the map
http://www.filedropper.com/cindini01beta
Last edited by Leviath.NL on 29 Sep 2008 20:23, edited 1 time in total.
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Re: Cindini BETA release and screenshot contest!

Post by Lordmwa »

The file?
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Re: Cindini BETA release and screenshot contest!

Post by peter1138 »

Distributing a scenario as an executable? How crazy...
He's like, some kind of OpenTTD developer.
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Re: Cindini BETA release and screenshot contest!

Post by Leviath.NL »

I just took a look at the map, VERY impressive :bow: ! It would suggest this for inclusion with Openttd if the size is not problematic (5.1 MB). I found some minor imperfections, (disconnected roads for instance) You might want to set up a page where people van easily file bugs, suggest stuff, etc. Maybe even something like a launchpad page would be nice.
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Re: Cindini BETA release and screenshot contest!

Post by Whopper »

Here another link for non-windows users to the .scn file

http://www.stage-tanzania.nl/openTTDmap ... 20BETA.scn

Please post any kind of imperfections!, as I am looking for them as well :)
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Re: Cindini BETA release and screenshot contest!

Post by CommanderZ »

All I can say: :shock:

I would reccomend to use some extra building graphics (if there are any available for tropical), the larger cities (especially the city cores) look very monotonous. But the nature is really awesome.

An i really don't understand the executable...why are you trying to convince people to use it? I would always rather use non-executable as it is safer and more straightforward.
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Whopper
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Re: Cindini BETA release and screenshot contest!

Post by Whopper »

The exe. file is used becauce it can contain a license agreement and might be handy for unexperienced players that don't know where to put a .scn file.

The building palet in Open TTD is indeed rather limited and especially the cities in Rutanio (should represent plain and undeveloped cities) might seem monotonous. Still most westernised cities (Mia Bonande, Capitola, Ceronio) celebrate some more diversity in buildings.
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Re: Cindini BETA release and screenshot contest!

Post by PhilSophus »

CommanderZ wrote:All I can say: :shock:

I would reccomend to use some extra building graphics (if there are any available for tropical), the larger cities (especially the city cores) look very monotonous. But the nature is really awesome.
And you might consider just using fewer houses. On my 2.5Ghz Athlon64 X2 it already causes 80% CPU load even when just letting it run without having built anything (without running a profiler my guess is, it's the houses trying to find a station for their produced passengers and mail). So, I'll certainly not play a game on this map even though it looks really great. It would reach the 100% pretty soon (I tried a scenario with a similar insane number of inhabitants recently).
CommanderZ wrote:An i really don't understand the executable...why are you trying to convince people to use it? I would always rather use non-executable as it is safer and more straightforward.
And moreover, it works on any system running OpenTTD not just Windows.

But letting all this nagging aside: It really looks great :)
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Re: Cindini BETA release and screenshot contest!

Post by Pikita »

Ive been following this project for some time and Im glad to finally see a release of it :) thanks Whopper and everyone else on the team

Secondly, its as amazing as I imagined

So now Im working on my screenshot ofc Ill have to build up my routes bit by bit, but at the moment ive done the following

Leone Isle now has a bus network
Cidero Fruit Plantation now has 5 trucks taking the fruit to Leostimar Food Proccesing Plant
The farms over by Pueblo Talioni are slowly being hooked up to a road and given trucks to carry the maize over to a transfer station (truck to train) near Senor Evada Farm there one train running on this single track route and iti runs through the rainforest and to the outskirts of Leostimar where some trucks take the maize on it final journy to the Leostimar Food Processing Plant.

Thats it for now, as Im flat broke and making less money due to most vehicles only getting transfer money.
Noord Vinkertricht Transport, 7th Nov 1963.png
Noord Vinkertricht Transport, 7th Nov 1963.png (44.08 KiB) Viewed 12572 times
This is the main Oil Refinery, with the Oil Tanker leaving and some Goods Trucks picking up the frshly made goods
Noord Vinkertricht Transport, 7th Oct 1963.png
Noord Vinkertricht Transport, 7th Oct 1963.png (50.7 KiB) Viewed 12575 times
The Glimmering Gorge transfer station, this is where all the diamonds are dropped off before being picked up by trains and taken to the bank you can see one of the newest trains on the line leaving while one of the orginals is still on the platform
Noord Vinkertricht Transport, 17th Oct 1963.png
Noord Vinkertricht Transport, 17th Oct 1963.png (91.58 KiB) Viewed 12578 times
Mis Zetoni Airport, deep in the city, with 1000s of passengers
~~Pikita~~
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Re: Cindini BETA release and screenshot contest!

Post by Pikita »

Some more screenshots :)
Noord Vinkertricht Transport, 21st Jul 1963.png
Noord Vinkertricht Transport, 21st Jul 1963.png (49.19 KiB) Viewed 12566 times
The main Oil transfer station often has hundreds of thousands of litres of oil waiting to be pickeds
Noord Vinkertricht Transport, 18th Aug 1963.png
Noord Vinkertricht Transport, 18th Aug 1963.png (53.91 KiB) Viewed 12604 times
the smaller transfer station, has not long been built and is currently keeping the dock workers busy
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Re: Cindini BETA release and screenshot contest!

Post by CommanderZ »

I still can't get enough of exploring this map. It is real feast for eyes. I must say it has really great distribution of population - some unpopulated areas, some megapolises...And it is even more gorgeous with OpenGFX!

I found a couple little bugs though:
- There is a broken (unconnected) road in "The Bonaco Wasteland"
- Tubular bridges in 1949 look a bit odd

Also, the park in centres of huge cities are just inviting to be used for airport (see "Rucola Park"). It would be nice if it was possible to make terrain town-owned (this is more of a OTTD suggestion).

Btw, how do you place individual houses in the editor? I can place whole towns only...
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Re: Cindini BETA release and screenshot contest!

Post by Pikita »

CommanderZ thats what I did Mia Zetoni with an airport

and to get the house they placed the town deleted what thye didnt want and clicked expand again and kept doing this till it was how they wanted thats why it took so long
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Re: Cindini BETA release and screenshot contest!

Post by Whopper »

Ye that's how I did the entire map so far, somebody made add-on for me where it was possible to place single buildings once but it didn't work well with all the patching so I left that and continued with "expand, destroy, expand, destroy, expand". You get practise in it, but especially that last specific building or squire in your town is a hell of a job sometimes :P

For those that don't know where to start with this hugh map it might be an idea to start small at one of the smaller islands at the map borders. Oncce you got a relyable network there you can explore the main land. Here's a list of them with population and the locations.

Ronian Archipel 194495 (along the south-eastern border)
*******************************
Ronian republic: 36771
North Ronian (Rutanio): 58691
South Ronia: 99033

Merlin Islands Archipel 87613 (eastern corner)
*******************************
Saint Catwel (Merlin Islands): 17585
Saint Brandon (Merlin Islands): 65426
Saint Harold (Merlin Islands): 4602

Les Diano's Archipel 34502 (northern corner)
*******************************
Isla Dia Nupla (les Diano's): 2327
Isla Dia Taco (les Diano's): 11811
Isla Dia Pueno (les Diano's): 2934
Isla Dia Porto (les Diano's): 17430

Western Archipel 85849 (Western corner)
*******************************
Murica Isle 80458
San Paldo (Impiriata) 5001
Jonkerplaat (Murica Isle) 390

And last but not least: thanx for the replies and shots so far! :)
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Re: Cindini BETA release and screenshot contest!

Post by Pikita »

Whopper wrote:Ye that's how I did the entire map so far, somebody made add-on for me where it was possible to place single buildings once but it didn't work well with all the patching so I left that and continued with "expand, destroy, expand, destroy, expand". You get practise in it, but especially that last specific building or squire in your town is a hell of a job sometimes :P

For those that don't know where to start with this hugh map it might be an idea to start small at one of the smaller islands at the map borders. Oncce you got a relyable network there you can explore the main land. Here's a list of them with population and the locations.

Ronian Archipel 194495 (along the south-eastern border)
*******************************
Ronian republic: 36771
North Ronian (Rutanio): 58691
South Ronia: 99033

Merlin Islands Archipel 87613 (eastern corner)
*******************************
Saint Catwel (Merlin Islands): 17585
Saint Brandon (Merlin Islands): 65426
Saint Harold (Merlin Islands): 4602

Les Diano's Archipel 34502 (northern corner)
*******************************
Isla Dia Nupla (les Diano's): 2327
Isla Dia Taco (les Diano's): 11811
Isla Dia Pueno (les Diano's): 2934
Isla Dia Porto (les Diano's): 17430

Western Archipel 85849 (Western corner)
*******************************
Murica Isle 80458
San Paldo (Impiriata) 5001
Jonkerplaat (Murica Isle) 390

And last but not least: thanx for the replies and shots so far! :)
Thanks for that whopper :)

Im thinking of restarting this time using some grfs, but you need to get a patch for this so that industrys never close because the size of them map by 1968, most the main industrys (factorys, oil refineries etc) had started closing and a huge number had closed causing problems to the network plan I had made in my head, so you really need to get a patch for that because they start closing far to quick and for a map like this where they are ment to be in certain positions it ruins it
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Re: Cindini BETA release and screenshot contest!

Post by SirkoZ »

Wow Whopper - this is such a beautiful scenario and for such complex and beautiful map a no-industry-close-down-ever newgrf would be just the cherry on top. :-)

I'll get right on it.
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Re: Cindini BETA release and screenshot contest!

Post by DanMacK »

I started a game in 1890 to give me a nice long game to enjoy this map :D
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Re: Cindini BETA release and screenshot contest!

Post by CommanderZ »

Why exactly are there these canals under bridges?
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Re: Cindini BETA release and screenshot contest!

Post by Eddi »

i once had such a problem when loading old TTD(Patch) savegames, but i thought that had been fixed a long time ago
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