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Ekranoplan
Posted: 24 Aug 2008 19:41
by Zephyris
Sooo... I was bored and have just made lots of aircraft sprites, so I thought I would try something more unusual! I have been designing some
ekranoplan based on
this diagram. I am very happy to code this set myself (or this bit of whatever set this ends up in - it will probably have to use the new OpenTTD vehicle pool) but I am looking for someone to research the statistics of these vehicles, is anyone interested? I am away for a week now so feel free to fight it out in this thread

Re: Ekranoplan
Posted: 24 Aug 2008 19:42
by Zephyris
These sprites are only provisional, they will be tweaked and 2CC added... I also understand that there are severe limitations on the speed of ships but oh well!
Re: Ekranoplan
Posted: 24 Aug 2008 19:51
by trainboy2004
Cool stuff.

I guess it will be divided into the ship category.
Re: Ekranoplan
Posted: 24 Aug 2008 19:53
by LaDoncella
are those things supposed to fly?

Re: Ekranoplan
Posted: 24 Aug 2008 19:53
by trainboy2004
Nope, they are more or less hovercrafts.
Re: Ekranoplan
Posted: 24 Aug 2008 20:17
by DJ Nekkid
hydrofoils?

Re: Ekranoplan
Posted: 24 Aug 2008 20:33
by SquireJames
They are ground effect vehicles, that is to say they fly but they fly maybe 15 to 20 feet above the water. They are an extrapolation of hovercrafts I suppose, however I don't think they work particularly well over land (too bumpy) unlike hovercrafts, which can pretty much go anywhere.
Re: Ekranoplan
Posted: 24 Aug 2008 20:41
by Zephyris
As SquireJames said; they are aircraft (they fly with no contact with the water) but cannot fly more than a few metres into the air thus are limited to very flat surfaces, ie. calm water. In OpenTTD/TTDPatch they will be coded as boats, with severe restrictions on their speed through canals. As for cargo capacities etc. I have very limited knowledge, especially as they were soviet military vehicles originally, but know the largest could carry ~200 tonnes at 250 mph.
Re: Ekranoplan
Posted: 25 Aug 2008 11:40
by Simozzz
...but know the largest could carry ~200 tonnes at 250 mph
You not right. KM1 can carry 300 tonnes at 500(!) kmph.
Grigory aleady want to make
GRF with KM, but ship speed limit (127kmph) stoped him.

Re: Ekranoplan
Posted: 25 Aug 2008 12:42
by DJ Nekkid
bummer
i guess you need to write a patch that allows \b*'s for speed (perhaps also for RV's?) zyph

Re: Ekranoplan
Posted: 25 Aug 2008 15:08
by richk67
Hi Zephyris - very nice Ekranoplans.
Could you knock together a .grf with them coded as aircraft, but with the misc bits set to "sea-plane airports only". I could then use it as a test .grf for my NewGRF_ports seaplane airports. That would be really cool

Re: Ekranoplan
Posted: 25 Aug 2008 19:35
by minime
DJ Nekkid wrote:a patch that allows \b*'s for speed
You could try setting the real speed using CB36. Internally the speed is stored in a word, and callbacks can return up to 15 bits. This works for setting vehicle capacities greater than 255, so it should work for adjusting speed as well.
DJ Nekkid wrote:perhaps also for RV's?
There's already a secondary speed property for road vehicles, that raises the cap.
Re: Ekranoplan
Posted: 25 Aug 2008 19:45
by DJ Nekkid
that _is_ a good idea

Re: Ekranoplan
Posted: 27 Aug 2008 07:21
by Wile E. Coyote
minime wrote:DJ Nekkid wrote:a patch that allows \b*'s for speed
You could try setting the real speed using CB36. Internally the speed is stored in a word, and callbacks can return up to 15 bits. This works for setting vehicle capacities greater than 255, so it should work for adjusting speed as well.
Unfortunately, it's not working. (Maybe I picked wrong values. Patch devs, please comment?)
And Zephyris, what you think about 2cc?
Re: Ekranoplan
Posted: 30 Aug 2008 16:44
by Zephyris
Yup, they will be 2cc. As far as speeds go it is probably best to have them scaled back, purely to make them look more pausible in-game and less imbalancing... It would be good to be able to base their speeds on real life, has anyonegot anywhere finding information about them?
Re: Ekranoplan
Posted: 30 Aug 2008 16:56
by Eddie
Zephyris wrote:It would be good to be able to base their speeds on real life, has anyonegot anywhere finding information about them?
There may be some speed info littered around in this article:
Link. If not, it's still a good read.
EDIT: This may help even more,
Link
Re: Ekranoplan
Posted: 31 Aug 2008 00:28
by Zephyris
Mmm, thanks for the links.
I have coded a preview grf for those who want to have a play with the graphics... The vehicles currently have no statistics but with the links I'm sure I'll be able to make some suitable ones up!
Re: Ekranoplan
Posted: 31 Aug 2008 00:43
by athanasios
Only thing that worries me is that they 'll make ships obsolete. Unless price, running cost and reliability hinder mass usage of them.
Re: Ekranoplan
Posted: 31 Aug 2008 00:47
by LaDoncella
ships have been always obsolete

Re: Ekranoplan
Posted: 31 Aug 2008 01:10
by Zephyris
They make ships obsolete in the same way planes do, ekranoplan will have a similarly high purchase price and running cost to aeroplanes. They will also have significantly smaller capacity than ships...