Total Bridge Renewal Set: version 1.12

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planetmaker
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Re: Total Bridge Renewal Set: version 1.12

Post by planetmaker »

muzzy wrote:I don't want to read all the GRF wiki , just to make some changes. I thing there are more advanced users, who have already preset GRF creating environment :-)

That's why I would be very thankful if someone could make it, of cause if it not too much work.

Generally speaking, is it not possible to make bridge set, that could adapt to any road ? I mean that road sprites would be drawn on top of bridges ( e.g. Alpha composition )
It's not yet possible to make a bridge set which adopts to an arbitrary road; that's only possible with rails.

Besides all you probably need to make it happen: Draw the sprites. My guess is that thgergo would be happy to include it, if you give him the sprites; it most probably could be done with 'a bit' of copy & paste within the graphics programme of your choice and should be feasable by anyone with some dedication. But there's no person called *someone*.
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo »

Update, an ingame screenshot. Feel free to add criticism:) I`ll add some minor shading variety for every bridgetile, so the pattern wont be the same in all columns, and pillars. And I still not very satisfied with the top of the long coloumns.
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Re: Total Bridge Renewal Set: version 1.12

Post by SAC »

These ones are quite nice really! :))
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo »

SAC wrote:These ones are quite nice really! :))
Thanks for that :)

Also, Painting Co. has arrived, in order to eliminate the grayness in the bridges, and make then shine.
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lawton27
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Re: Total Bridge Renewal Set: version 1.12

Post by lawton27 »

They look nice. Can't wait to see in my games.
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Re: Total Bridge Renewal Set: version 1.12

Post by blitzkrieg »

There is an error in the highlighted area. It should have road graphics!!!
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo »

Thanks for noticing that, its fixed now:)
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Re: Total Bridge Renewal Set: version 1.12

Post by blitzkrieg »

thgergo wrote:Thanks for noticing that, its fixed now:)
You are Welcome!!! :D :D :D :D
Simlpy love playing with this set :) :) !!
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Re: Total Bridge Renewal Set: version 1.12

Post by thgergo »

Another update:
Today I have made the main part of the bridge. It took some hours to draw this... and this is only its first part.
Inspired by this chain bridge in Budapest.
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Re: Total Bridge Renewal Set: version 1.12

Post by Froix »

That one looks most excellent sir!
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Re: Total Bridge Renewal Set: version 1.12

Post by planetmaker »

thgergo wrote:Another update:
Today I have made the main part of the bridge. It took some hours to draw this... and this is only its first part.
Inspired by this chain bridge in Budapest.
This looks most magnificient, thergo! Could well become the nicestt bridge in TTD I've come accross so far :-)
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Re: Total Bridge Renewal Set: version 1.12

Post by BeSt-Com »

yes, very nice!
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Re: Total Bridge Renewal Set: version 1.12

Post by maquinista »

Nice, but We need a better implementation of bridges in TTDPatch/OpenTTD if We want to use lots of bridges at the same time. :roll:
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Re: Total Bridge Renewal Set: version 1.12

Post by Chrill »

I am not a major fan of that suspension bridge. However, the latter post with the Budapest bridge looks great
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Re: Total Bridge Renewal Set: version 1.12

Post by Mpet »

Sorry, I`m don`t understand this set supports new graphics like a narrow gauge rails of shinkansen tracks from japan set? Because when I`m install this GRF I have problems with bridges at narrow gauge: they are maglev. =)
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Re: Total Bridge Renewal Set: version 1.12

Post by Hyronymus »

So I downloaded the TBRS v1.11 for usage with the TTRS. But what parameter do I need to have them appear?
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Re: Total Bridge Renewal Set: version 1.12

Post by blitzkrieg »

Hyronymus wrote:So I downloaded the TBRS v1.11 for usage with the TTRS. But what parameter do I need to have them appear?
The 3rd parameter of TTRS should be 0/1.
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Re: Total Bridge Renewal Set: version 1.12

Post by Nite Owl »

The 3rd parameter must be set to 1. 0 will not do as you will loose the roads which is the point if you are going to use the TTRS road version of this grf. Also make sure that the TBRS grf is in a lower position on the grf list than the TTRS grf.
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Re: Total Bridge Renewal Set: version 1.12

Post by Hyronymus »

That's what I figured and then the result is as shown below. Surely I don't need to apply a parameter to TBRS?
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Re: Total Bridge Renewal Set: version 1.12

Post by Nite Owl »

It has been awhile since I used the TTRS roads so I cannot be 100% sure but if those are the 'modern' roads for TTRS on the bridges then the behavior is correct. The TBRS for the TTRS roads does not support the 'older' (brick like) TTRS roads. The same is true for the TBRS that supports the US Road Set. Only the 'modern' version of the roads is supported not the 'dirt/brick' early roads.
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