Page 1 of 2

Mine [32bpp]

Posted: 28 Dec 2007 04:18
by Bad_Brett
These are my first TT graphics EVER, so don't be too hard on me. Bear in mind that this is a work in progress, so some dimensions, the shadows and colours will be changed to fit better with the standards. My intention was to make a gold mine, but I guess it could be any type of mine.

Opinions?
mine.jpg
mine.jpg (112.62 KiB) Viewed 6571 times

Re: Mine [32bpp]

Posted: 28 Dec 2007 07:06
by PouncingAnt
Personally I think that's great. It looks about how I might imagine a gold mine.

Though, I've never seen one before, so Im not sure how realistic it is.

Re: Mine [32bpp]

Posted: 28 Dec 2007 07:42
by one billion daleks
I know diddly-squit about graphics - still, it looks pretty darned good from where I'm sitting!
Well Done! :)

Re: Mine [32bpp]

Posted: 28 Dec 2007 09:35
by LordAzamath
nice...show us what it looks like with official camera/lightning setup too :)

Re: Mine [32bpp]

Posted: 28 Dec 2007 09:47
by Wacki
Hi, nice start, it is look good!
What are you using? Blender, 3dsmax...?

Re: Mine [32bpp]

Posted: 28 Dec 2007 12:55
by rbenevid
I like it very much. Can't wait to see it in-game.

Re: Mine [32bpp]

Posted: 28 Dec 2007 14:10
by Slye_Fox
Looks good, but isn't the design abit too....... 1700's?

Re: Mine [32bpp]

Posted: 28 Dec 2007 14:32
by Bad_Brett
Slye_Fox wrote:Looks good, but isn't the design abit too....... 1700's?
You're absolutely right, but I thought it would look good with the old steam engines. Maybe I'll do a modern version of it as well.

Thanks everyone for the comments. I'll finish it next week and add the official camera/lightning setup.

Re: Mine [32bpp]

Posted: 28 Dec 2007 15:25
by reylas
It looks pretty realistic to what coal mines look like here in Eastern Kentucky. Really not far off at all.

Re: Mine [32bpp]

Posted: 28 Dec 2007 16:12
by Roujin
Wouldn't it be possible to make a set with multiple graphics for one industry that changes over time?

I mean, TTRS does that with houses... and with the bank actually. So it should be possible for other industries aswell, shouldn't it?

Re: Mine [32bpp]

Posted: 28 Dec 2007 20:07
by Jupix
I believe George's ECS implementation already employs that functionality.

Re: Mine [32bpp]

Posted: 29 Dec 2007 11:49
by blitzkrieg
Jupix wrote:I believe George's ECS implementation already employs that functionality.
Yes!! It does for Factory only :( ..

Re: Mine [32bpp]

Posted: 30 Dec 2007 05:42
by Bad_Brett
Roujin wrote:Wouldn't it be possible to make a set with multiple graphics for one industry that changes over time?

I mean, TTRS does that with houses... and with the bank actually. So it should be possible for other industries aswell, shouldn't it?

I've thought of that as well. Personally, I thought it would be really cool if you could begin in the early 1800's and build railroads between gold mines and small town banks.

Re: Mine [32bpp]

Posted: 30 Dec 2007 23:23
by George
blitzkrieg wrote:
Jupix wrote:I believe George's ECS implementation already employs that functionality.
Yes!! It does for Factory only :( ..
All you need is to draw missing stages :roll:

Re: Mine [32bpp]

Posted: 03 Jan 2008 04:36
by Bad_Brett
I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?

Re: Mine [32bpp]

Posted: 03 Jan 2008 08:53
by LordAzamath
Bad_Brett wrote:I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
I believe Ben did a 3d Max template too.. Might be wrong though...You better contact him (Ben_Robbins_)

Re: Mine [32bpp]

Posted: 03 Jan 2008 09:41
by Wacki
Bad_Brett wrote:I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3

If you have any other question, ask me or Ben.

Re: Mine [32bpp]

Posted: 03 Jan 2008 13:05
by Bad_Brett
Wacki wrote: I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3

If you have any other question, ask me or Ben.
Thank you! What a relief. Now I can concentrate on the design instead of learning Blender. :) Anyway, I'm sure I read that everything has to be exported to .blend. Has that changed?

I'll PM Ben Robbins and ask for the materials, because I didn't find them.

By the way, I sat here last night and browsed through your work and it looks truly awesome. Are there any sprites and materials for the trees you are using?

Re: Mine [32bpp]

Posted: 03 Jan 2008 13:15
by Jupix
Have you read this article?

Re: Mine [32bpp]

Posted: 03 Jan 2008 13:17
by Bad_Brett
Jupix wrote:Have you read this article?
Yes, but it doesn't contain all the necessary information.