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Mine [32bpp]
Posted: 28 Dec 2007 04:18
by Bad_Brett
These are my first TT graphics EVER, so don't be too hard on me. Bear in mind that this is a work in progress, so some dimensions, the shadows and colours will be changed to fit better with the standards. My intention was to make a gold mine, but I guess it could be any type of mine.
Opinions?

- mine.jpg (112.62 KiB) Viewed 6571 times
Re: Mine [32bpp]
Posted: 28 Dec 2007 07:06
by PouncingAnt
Personally I think that's great. It looks about how I might imagine a gold mine.
Though, I've never seen one before, so Im not sure how realistic it is.
Re: Mine [32bpp]
Posted: 28 Dec 2007 07:42
by one billion daleks
I know diddly-squit about graphics - still, it looks pretty darned good from where I'm sitting!
Well Done!

Re: Mine [32bpp]
Posted: 28 Dec 2007 09:35
by LordAzamath
nice...show us what it looks like with official camera/lightning setup too

Re: Mine [32bpp]
Posted: 28 Dec 2007 09:47
by Wacki
Hi, nice start, it is look good!
What are you using? Blender, 3dsmax...?
Re: Mine [32bpp]
Posted: 28 Dec 2007 12:55
by rbenevid
I like it very much. Can't wait to see it in-game.
Re: Mine [32bpp]
Posted: 28 Dec 2007 14:10
by Slye_Fox
Looks good, but isn't the design abit too....... 1700's?
Re: Mine [32bpp]
Posted: 28 Dec 2007 14:32
by Bad_Brett
Slye_Fox wrote:Looks good, but isn't the design abit too....... 1700's?
You're absolutely right, but I thought it would look good with the old steam engines. Maybe I'll do a modern version of it as well.
Thanks everyone for the comments. I'll finish it next week and add the official camera/lightning setup.
Re: Mine [32bpp]
Posted: 28 Dec 2007 15:25
by reylas
It looks pretty realistic to what coal mines look like here in Eastern Kentucky. Really not far off at all.
Re: Mine [32bpp]
Posted: 28 Dec 2007 16:12
by Roujin
Wouldn't it be possible to make a set with multiple graphics for one industry that changes over time?
I mean, TTRS does that with houses... and with the bank actually. So it should be possible for other industries aswell, shouldn't it?
Re: Mine [32bpp]
Posted: 28 Dec 2007 20:07
by Jupix
I believe George's ECS implementation already employs that functionality.
Re: Mine [32bpp]
Posted: 29 Dec 2007 11:49
by blitzkrieg
Jupix wrote:I believe George's ECS implementation already employs that functionality.
Yes!! It does for Factory only

..
Re: Mine [32bpp]
Posted: 30 Dec 2007 05:42
by Bad_Brett
Roujin wrote:Wouldn't it be possible to make a set with multiple graphics for one industry that changes over time?
I mean, TTRS does that with houses... and with the bank actually. So it should be possible for other industries aswell, shouldn't it?
I've thought of that as well. Personally, I thought it would be really cool if you could begin in the early 1800's and build railroads between gold mines and small town banks.
Re: Mine [32bpp]
Posted: 30 Dec 2007 23:23
by George
blitzkrieg wrote:Jupix wrote:I believe George's ECS implementation already employs that functionality.
Yes!! It does for Factory only

..
All you need is to draw missing stages

Re: Mine [32bpp]
Posted: 03 Jan 2008 04:36
by Bad_Brett
I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
Re: Mine [32bpp]
Posted: 03 Jan 2008 08:53
by LordAzamath
Bad_Brett wrote:I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
I believe Ben did a 3d Max template too.. Might be wrong though...You better contact him (Ben_Robbins_)
Re: Mine [32bpp]
Posted: 03 Jan 2008 09:41
by Wacki
Bad_Brett wrote:I'm using 3ds Max. I've downloaded and tried the official lightning and camera setup, but then what? Do I have to apply the materials after exporting it to Blender, or can I use the official materials in 3ds Max? And what software should I use to convert the max-files?
I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3
If you have any other question, ask me or Ben.
Re: Mine [32bpp]
Posted: 03 Jan 2008 13:05
by Bad_Brett
Wacki wrote:
I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3
If you have any other question, ask me or Ben.
Thank you! What a relief. Now I can concentrate on the design instead of learning Blender.

Anyway, I'm sure I read that everything has to be exported to .blend. Has that changed?
I'll PM Ben Robbins and ask for the materials, because I didn't find them.
By the way, I sat here last night and browsed through your work and it looks truly awesome. Are there any sprites and materials for the trees you are using?
Re: Mine [32bpp]
Posted: 03 Jan 2008 13:15
by Jupix
Have you read
this article?
Re: Mine [32bpp]
Posted: 03 Jan 2008 13:17
by Bad_Brett
Yes, but it doesn't contain all the necessary information.