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New features from TTDpatch

Posted: 16 Oct 2007 08:12
by kyanit
Hi. I am new to openTTD, and also I am too lazy to read all forums here. So sorry me about my questions.

I used to play TTDpatch, but now it seems that openTTD is much more "alive", and looks much more better than about one year ago, airports, system of construction,... is amazing. But, I miss some ttdpatch features here and want to ask, if it is in plan to do this or alread it is making on it or no..:

- PBS (path base signalling)
- crossing tunnels (why this is not possible while diagonal rails under bridges are..?)
- rails just upon the tunnel
- rivers (like this http://www.tt-forums.net/viewtopic.php?f=26&t=31817)

Re: New features from TTDpatch

Posted: 16 Oct 2007 08:37
by Roujin
kyanit wrote:Hi. I am new to openTTD, and also I am too lazy to read all forums here. So sorry me about my questions.

I used to play TTDpatch, but now it seems that openTTD is much more "alive", and looks much more better than about one year ago, airports, system of construction,... is amazing. But, I miss some ttdpatch features here and want to ask, if it is in plan to do this or alread it is making on it or no..:

- PBS (path base signalling)
nope, it was available in the last "MiniIN" version, but that was discontinued and now is very outdated. afaik at the moment no one is working for a PBS implementation on the new Pathfinder.
- crossing tunnels (why this is not possible while diagonal rails under bridges are..?)
that is possible, but only if you activate it in the "cheat menu" (press CTRL+ALT+C). Thus, only in single player mode.
It is considered a cheat, because you can make very short crossing tunnels with it, which is not really realistic.
- rails just upon the tunnel
not done yet, don't know if someone is working on this though
i think someone made a patch in this direction, high level sea patch or something. not sure about its status though.

Re: New features from TTDpatch

Posted: 16 Oct 2007 08:38
by Leviath.NL
Boekabart was coding rivers (and more water-related stuff): http://www.tt-forums.net/viewtopic.php? ... &sk=t&sd=a

Re: New features from TTDpatch

Posted: 16 Oct 2007 09:34
by kyanit
thanks for your answers.

Re: New features from TTDpatch

Posted: 16 Oct 2007 14:01
by DaleStan
kyanit wrote:Hi. I am new to openTTD, and also I am too lazy to read all forums here.
Hi. I am old here, and am too lazy to waste my time helping something that can't help itself.

Re: New features from TTDpatch

Posted: 16 Oct 2007 14:55
by richk67
Too old here to be pleasant either ;)

Re: New features from TTDpatch

Posted: 16 Oct 2007 16:16
by belugas
I've not been here as long as Dalestan, but i'd say that i do think alike. Laziness kills. And stinks

Re: New features from TTDpatch

Posted: 16 Oct 2007 19:06
by Mchl
I'm lazy as well, but I've learned one thing... never admit it openly...

Re: New features from TTDpatch

Posted: 17 Oct 2007 05:49
by kyanit
it is the same on every forum. A few "masters" scorch every possibly stupid question. Lazy can also mean "I have no time for reading 1000000 posts in forums". When you are so touched by my questions, why don´t you just ignore it?....

Re: New features from TTDpatch

Posted: 17 Oct 2007 05:56
by DaleStan
kyanit wrote:When you are so touched by my questions, why don´t you just ignore it?....
Done, and done.

*plonk*