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tonkso 32bpp work (split from Organizing 32bpp sprites)
Posted: 09 Sep 2007 19:38
by ill tonkso
Righto, I want in.
Im a 3d studio max modeller, heres some of my work.
http://www.simtropolis.com/stex/index.c ... e&id=79443 All made for Sim City
Email me on
dantonks@msn.com
Re: Organizing 32bpp sprites
Posted: 09 Sep 2007 19:48
by Jupix
Um, I think you misunderstood the nature of the openttd 32bpp project slightly. To get "in", you model stuff to our sloppily-documented specs, render them into sprites, post the sprites and the model here and you're done. Simple as that.
Beautiful models, though. Well done.
Re: Organizing 32bpp sprites
Posted: 09 Sep 2007 22:51
by athanasios

Amazing Work. Please either open your own thread or post under Blender thread.
Re: Organizing 32bpp sprites
Posted: 10 Sep 2007 01:52
by DaleStan
I think the docs also specify isometric projection, not perspective.
The first and third are definitely perspective, and I think the train depot is too.
The second and fourth look like they're isometric, though.
Re: Organizing 32bpp sprites
Posted: 10 Sep 2007 02:43
by Jupix
Well, they're also all SimCity sprites, I doubt he's about to donate them to OpenTTD...
Re: tonkso 32bpp work (split from Organizing 32bpp sprites)
Posted: 10 Sep 2007 08:19
by TrueBrain
Splitted the topic from Organizing 32bpp sprites, as it has nothing to do with that. A nice new topic special for you

Re: tonkso 32bpp work (split from Organizing 32bpp sprites)
Posted: 10 Sep 2007 20:11
by Red*Star
"ill tonkso"... "Sim City" ... waitamoment, are you the creator of the Tonkso Train Station in SimCity 4? That would be a funny coincidence, I'm using the Lot it in some of my [Sim] cities and like it very much.

Anyway, welcome to the forums.
Your other models shown in this thread are also looking great, especially the 7-sided building

.