I still don't understand articulated engines (trains)
Posted: 20 May 2007 16:00
I thought I had some grasp of the subject (articulated engines for trains) after reading the wiki and looking at the GRFMaker example for adding tenders to engines, but looking closer, I don't really understand it 
Where is the connection between ID 4F and the graphid 0F? How does TTDP know which graphics to display?
I can create a three part articulated engine of three engines that are visible in the purchase window, but I don't want part 2 and 3 there. The GRFMaker example code works as I wish, but I don't understand it, and consequently I can't extend it to three parts (maybe I could, with 'trial and horror', but I want to understand it too).

Where is the connection between ID 4F and the graphid 0F? How does TTDP know which graphics to display?
I can create a three part articulated engine of three engines that are visible in the purchase window, but I don't want part 2 and 3 there. The GRFMaker example code works as I wish, but I don't understand it, and consequently I can't extend it to three parts (maybe I could, with 'trial and horror', but I want to understand it too).