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32bpp, shadow casting

Posted: 08 Feb 2007 13:15
by brupje
I am trying fix shadows casted over the edge of the tile, so I rendered three layers: the groud, a shadow layer and the busstation. What do you think of this result?

Posted: 08 Feb 2007 15:09
by CMircea
They look very good, I like them.

Posted: 08 Feb 2007 15:30
by Ben_Robbins_
Most of these things that are appearing were discussed quite a while back. You should check over these topics.

http://www.tt-forums.net/viewtopic.php? ... &start=100
http://www.tt-forums.net/viewtopic.php?p=478819#478819

Posted: 08 Feb 2007 16:30
by brupje
Ben_Robbins_ wrote:Most of these things that are appearing were discussed quite a while back. You should check over these topics.

http://www.tt-forums.net/viewtopic.php? ... &start=100
http://www.tt-forums.net/viewtopic.php?p=478819#478819
yeah, but I couldn't find documentation on how to set blender to use a shadow plane, so had to figure it out myself ;P