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Wooden roofs

Posted: 29 Dec 2006 02:58
by maquinista
:!: I am a very bad drawer, but... I have tried to draw a wooden roofs. :idea:
Some of modern structures, are built in wood:
http://ckm2005.ucsd.edu/photos_2/reception/25.html

It needs some shading, texturing and more work (and add some for the floor), but.. I not have lots of skills. :cry:

If someone want use it, or copy, or only get the idea, I allow it. :P

Posted: 29 Dec 2006 09:06
by Wile E. Coyote
Shape is not bad, but you should take care of light effects. Whole roof is in same tone, you should use more tones. Take a look in, for example Purno's tutorials to see lightning effects in TTD.

More

Posted: 30 Dec 2006 03:00
by maquinista
Wile E. Coyote wrote:Shape is not bad, but you should take care of light effects. Whole roof is in same tone, you should use more tones. Take a look in, for example Purno's tutorials to see lightning effects in TTD.
Thanks, I have tried to do more, I have added shading and some light efects.
There is two fake screenshoots.
The blue line, is the future company colour.

Posted: 30 Dec 2006 12:18
by AndersI
The shading doesn't look right yet. Almost like the sun is straight above, almost to the front.

The TTD sun is coming from 'North-East' (very strange sun!). See my quick repaint job below (I think the lower shadow needs to be even darker, but I don't want to repaint one more time...)

Posted: 30 Dec 2006 12:56
by michael blunck
> The TTD sun is coming from 'North-East' [...]. See my quick repaint job below

That´s not correct. In TTD the sun is from "right front", not "right back". This has been discussed at length here:

http://www.tt-forums.net/viewtopic.php?t=21583

regards
Michael

Posted: 30 Dec 2006 13:35
by Griff
What are they? railway stations or...?

Posted: 30 Dec 2006 14:31
by JDK2005
Is it just me, or is the roof is invisible from the inside (under the arches from the end?

Posted: 30 Dec 2006 15:40
by m4rek
no, but im sure there should be more wooden supports throughout the structure, not just the ends

Posted: 30 Dec 2006 16:04
by SAC
Cool structure that certainly fits the desert landscape shown! :P

Posted: 30 Dec 2006 21:22
by AndersI
michael blunck wrote:That´s not correct. In TTD the sun is from "right front", not "right back".
I beg to differ a bit. I haven't read the old discussions yet, but I find the airplane shadow quite heavy evidence...

Edit: And after reading the old thread(s), we're not much wiser. It seems every artist has his own idea of the sun position. The only consensus is up-right.

Posted: 30 Dec 2006 21:48
by eis_os
Look at sprite 1471 or the statue spritenumber 2632. (specially the shadow there).

And before the discussion will result in any war. TTD doesn't meet such requirements. So not all shadows, wind directions are right...

Posted: 30 Dec 2006 22:55
by michael blunck
> I find the airplane shadow quite heavy evidence...

Well, no. Especially the plane shadows have been found to be quite misleading from a majority of artists. Anyway, you´ll find my opinion in the aforementioned thread as well.

regards
Michael

Posted: 31 Dec 2006 00:15
by Born Acorn
The Shadows are artistic license. Planes with shadows half a screen away may confuse.

Sprites of wooden roofs

Posted: 31 Dec 2006 03:41
by maquinista
Many thanks!

I have drawed the new shadow on the other sprite, and add a little details ond the sprite of Anders.

The is the result.

Dificult coding

Posted: 02 Jan 2007 01:19
by maquinista
I want make a preview GRF file, for myself (and if I add more things and is interesting, share it). But I have tried to do it, but the help of NewGraphicsSpecs is very dificult to understand (for me), and there aren't tutorials to help with simple stations (not as Lakie's Glass Station, that haves entrances, a central building...).

Where can I find a metod to make it? Some samples of nfo files for stations?

This link is interesting, but not enough (and there are some stations coded and not coded, that I haven't found on GRF crawler):
http://tt-forums.net/viewtopic.php?t=83 ... tation+nfo

I have tried some nfo, the file is very ugly, and..... hangs OpenTTD.

Other question: How can i know if the GRFid "43 52 B1 40" are used by other person? I have tried find it in GRF crawler, but I don't know if it is enough safe.

Posted: 02 Jan 2007 09:50
by michael blunck
> Some samples of nfo files for stations?

http://www.ttdpatch.net/src/newgrfdemo/newstat.zip

regards
Michael

Re: Dificult coding

Posted: 02 Jan 2007 10:19
by BobDendry
maquinista wrote:How can i know if the GRFid "43 52 B1 40" are used by other person?
GRF-IDs, as a general rule, should be represented as:
First two bytes are your initials.
Second two bytes refer to your GRF.
So, let's assume your initials are M. Q.(which they most probably aren't). Your GRF-ID would be 4D 51 xx xx. Now assuming you want to call you your GRF Wooden Roofs. W. R., translated into Hexidecimal is 57 52. So, based off my uneducated opinion, your GRF-ID would probably be better off being something more like 4D 51 57 52. Though, I might be totally wrong.

Posted: 05 Jan 2007 00:22
by athanasios
I 'd prefer a darker color. (Mismatch with TTD graphics brightness.) Also, I think they should be shorter. Maybe by shortening supporting pillars. Please give it a try.

Re: Wooden roofs

Posted: 07 Jul 2008 02:19
by maquinista
I have returned with this station. I have used darker colors and a little shorter pillars. Also, I have added a platform. It needs more elements and some changes in some colors.

Re: Wooden roofs

Posted: 07 Jul 2008 06:25
by Comeng 523M
I think the platforms themselves need to be darker.