Overgrowth possibly solved
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- Damage
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Overgrowth possibly solved
Guys, looks like I've just found a universal solution for the city overgrowth.
If someone has already posted a solution, just delete this topic. Anyone interested? Just ask me how.
If someone has already posted a solution, just delete this topic. Anyone interested? Just ask me how.
- Kosov_1986
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Damage what is the solution?
Kosov from the depths of East Europe!
My English isn't good but i never use translating programs
I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
My English isn't good but i never use translating programs
I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
- Damage
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Try this scenario with the first test building. Build one tram line with 3-4 trams. Wait for 3 years. I used Ashton, got double growth 6K>12K.
Then replace it with the second file. Start again with the same tram line and notice the difference. I had nearly no growth in 3 years. Only 5 buildings were built. Not sure that it will help in the long term though.
Then replace it with the second file. Start again with the same tram line and notice the difference. I had nearly no growth in 3 years. Only 5 buildings were built. Not sure that it will help in the long term though.
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- chevyrider
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I'm not sure, cause i don't play the game on the moment.Damage wrote:Because it's a different problem.
The key to this is only one setting: demolition cost.
More info later. I'll post a test scenario.
But you think that a town has a certain amount of money to renew buildings?
Could be interesting.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- chevyrider
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- Damage
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I'm not 100% sure, but maybe Loco uses this one as a price for the building. Another possibility is that towns sometime clear the territory from the older buildings or build new roads, and destroying them now costs 400K in 1945. Either way they just can't afford too many new buildings. I'm going to try that for a longer time. If everything is how I understand it, we can just tune all the standart buildings to make towns grow properly.
Anyway the person(s) who assumed that towns have use money in the growth model was right. Otherwise I just cannot explain the result.
/Offtopic Got some problems with LocoTools Frontend. Got the VB libraries, tried to register it, but still no result. "Component 'TABCTL32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid". It's just I'm stupid or my machine is buggy?
Anyway the person(s) who assumed that towns have use money in the growth model was right. Otherwise I just cannot explain the result.
/Offtopic Got some problems with LocoTools Frontend. Got the VB libraries, tried to register it, but still no result. "Component 'TABCTL32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid". It's just I'm stupid or my machine is buggy?
sounds most logical, the amount of money a town can spend on new buildings is the growth limit. i guess decreasing that limit or increasing the cost of new buildings (as you did) throughout the game will solve the ridiculous town growth, and it's probably even possible to add variations through various *.dat files, with low, medium and high building costs. excellent idea, Macho Man Randy Damage.Damage wrote:Anyway the person(s) who assumed that towns have use money in the growth model was right. Otherwise I just cannot explain the result.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
- chevyrider
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Try here:Damage wrote:/Offtopic Got some problems with LocoTools Frontend. Got the VB libraries, tried to register it, but still no result. "Component 'TABCTL32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid". It's just I'm stupid or my machine is buggy?
http://www.ascentive.com/support/new/su ... BCTL32.OCX
Thank Seelenquell for finding that site.
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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i don't know if that'll cut the growth to half, it could be that you just get the same town with twice as much produce. but it's worth a try, ofcourse.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
- Damage
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I've got bad news and good news.
Bad news: this is not the building cost. For small cities it doesn't work so well, because there aren't many buildings to demolish.
Good news: It does work, although small cities grow faster, they grow around the "historical center". It does work, when cities start to replace old buildings with scyscrapers. And maybe it's not the maximal effect, because i've tried only 3 values - 32, 5000 and 30000. 30000 gave no effect. Maybe something around 1000 will work better. I'll try, when I'll have more time.
Bad news: this is not the building cost. For small cities it doesn't work so well, because there aren't many buildings to demolish.
Good news: It does work, although small cities grow faster, they grow around the "historical center". It does work, when cities start to replace old buildings with scyscrapers. And maybe it's not the maximal effect, because i've tried only 3 values - 32, 5000 and 30000. 30000 gave no effect. Maybe something around 1000 will work better. I'll try, when I'll have more time.
What? Who?Macho Man Randy Damage
- metalangel
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Damage wrote:What? Who?Macho Man Randy Damage
Him (Randy SAVAGE). One of the WWF's greatest. Looking decidedly leathery these days, mind you.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- Damage
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WTF?!
Ok, Frontend works now, thanks, chevyrider!
I wonder if it's possible to make Frontend work with buildings too, so we could try to test it largescale.
/upd Dammit! Frontend works, but Vehicle Creator doesn't! "Component vbalARLB6.ocx not correctly registered"
And the new MSTS2Loco too! "Error 53 File not found: zlib.ddl"
Strange thing, because they worked fine! Don't know what to do...
Ok, Frontend works now, thanks, chevyrider!
I wonder if it's possible to make Frontend work with buildings too, so we could try to test it largescale.
/upd Dammit! Frontend works, but Vehicle Creator doesn't! "Component vbalARLB6.ocx not correctly registered"
And the new MSTS2Loco too! "Error 53 File not found: zlib.ddl"
Strange thing, because they worked fine! Don't know what to do...
t'was a joke!Damage wrote:What? Who?Macho Man Randy Damage
Metalangel: yeah, i know it's savage originally, i just thought this was more, well, suitable.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
- Damage
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Well, I just understand. Who is this guy? What is WWF? The only WWF i know is World Wildlife Fund. Wait, there's World Wrestling Federation too...
Nevermind. Cultural differences, you know...
I did some testing agian, here are the results. The city is on a flat land, rather small size, worst conditions, so to say. There's certanly a connection between demolition costs and growth. Slowest growth is somewhere near 2000 demolish cost value. If it's highier, the city just changes the grow pattern. I haven't tested all the variables yet, maybe som of them have an impact on city growth.
Nevermind. Cultural differences, you know...
I did some testing agian, here are the results. The city is on a flat land, rather small size, worst conditions, so to say. There's certanly a connection between demolition costs and growth. Slowest growth is somewhere near 2000 demolish cost value. If it's highier, the city just changes the grow pattern. I haven't tested all the variables yet, maybe som of them have an impact on city growth.
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- Stormscape
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