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Request for Extra Airport Graphics - completed.
Posted: 31 Mar 2006 15:53
by richk67
As some may have seen in my Three New Airports thread, and Yet Another Three Airports in the Dev forum, many many people want landing strips going both North/South as well as the current West/East.
Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)
I need:
Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)
And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)
Thanks
[edit] Decided to have a look myself. Seems to work OK.
Posted: 31 Mar 2006 18:51
by MeusH
How about this?
I'll do the hangar, later. It's probably the most difficult one.
What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
Posted: 31 Mar 2006 20:29
by richk67
MeusH wrote:How about this?
I'll do the hangar, later. It's probably the most difficult one.
What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
LOL - as you can see from the piccy, Ive created a grf for these other angles.
The extras would be nice, because thats new graphics. A classic Helipad symbol: (large white H). Yes, a large windsock, with
orange & white pattern. Fluttering a bit.
Posted: 31 Mar 2006 20:51
by Born Acorn
There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
Posted: 31 Mar 2006 21:06
by MeusH
richk67 wrote:LOL - as you can see from the piccy, Ive created a grf for these other angles.
Hmm... yeah, I knew it was something strange when I was posting the attachment...
richk67 wrote:The extras would be nice, because thats new graphics. A classic Helipad symbol: (large white H). Yes, a large windsock, with
orange & white pattern. Fluttering a bit.
Born Acorn wrote:There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
I second that. How about company colour + white pattern?
Posted: 31 Mar 2006 21:26
by richk67
MeusH wrote:Born Acorn wrote:There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
I second that. How about company colour + white pattern?
Nice idea. Ive sorted out the helipad, as you can see below.
Posted: 01 Apr 2006 00:51
by Brianetta
Are you sure that you want a windsock? bearing in mind that aeroplanes both take off and land into the wind, it'll just hammer home how weird the international airport is.
Posted: 01 Apr 2006 03:21
by DaleStan
richk67 wrote:(the colours are a bit off, but look ok in game)
Did you decode with -p 2?
Re: Request for Extra Airport Graphics - completed.
Posted: 02 Apr 2006 07:58
by RSpeed tycoonfreak
richk67 wrote:As some may have seen in my Three New Airports thread, and Yet Another Three Airports in the Dev forum, many many people want landing strips going both North/South as well as the current West/East.
Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)
I need:
Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)
And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)
Thanks
[edit] Decided to have a look myself. Seems to work OK.
It doesent work.
when I try to startup openttd it says: 'custom .grf has invalid format.'
Re: Request for Extra Airport Graphics - completed.
Posted: 02 Apr 2006 12:15
by richk67
RSpeed tycoonfreak wrote:It doesent work.
when I try to startup openttd it says: 'custom .grf has invalid format.'
I think I said elsewhere (in the new airports thread) .... This is a .grf file, NOT a newgrf file, and CANNOT be loaded using newgrf. To use these, you have to install the patch that gives the new layout airports, and since I havent uploaded one, that may be difficult

Posted: 02 Apr 2006 12:18
by richk67
DaleStan wrote:richk67 wrote:(the colours are a bit off, but look ok in game)
Did you decode with -p 2?
Nope. I just followed the instructions on the grfcodec site, and did a -d of trg1r.grf, edited the file, did a -e to make my grf.
Posted: 02 Apr 2006 18:53
by DaleStan
"grfcodec -d trg1.grf"? Note that trg1.grf has the DOS palette, and that GRFCodec assumes the DOS palette on decoding unless you explicitly instruct it otherwise with -p, or you specify one of the five trg?r.grf files.
Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.
Posted: 02 Apr 2006 22:52
by richk67
DaleStan wrote:"grfcodec -d trg1.grf"? Note that trg1.grf has the DOS palette, and that GRFCodec assumes the DOS palette on decoding unless you explicitly instruct it otherwise with -p, or you specify one of the five trg?r.grf files.
Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.
I refer the honourable gentleman to my previous answer.
I decoded trg1r.grf. With the r. I'll try the -p 2 option just in case it is stupid software.
[edit] It did work with -p 2, so here is the pcx graphic. The depots suffer from the highlight being on the wrong side for all but the original (S) angle. But it is relatively minor.
Posted: 03 Apr 2006 12:49
by MeusH
RichK67: I don't want to sound rude (but I do. sorry.) but I think my versions of tarmac (and terminal) look better than yours, because yours still have shaded corners. Mine do not.
Sorry for that post but... I just think it would look nicer in game...
Posted: 03 Apr 2006 13:11
by richk67
MeusH wrote:RichK67: I don't want to sound rude (but I do. sorry.) but I think my versions of tarmac (and terminal) look better than yours, because yours still have shaded corners. Mine do not.
Sorry for that post but... I just think it would look nicer in game...
Yeah, I think I agree with you. I will copy your graphic over mine. And I have no problems with "i think its better" statements, as long as there is a good reason... yup I hadnt totally removed the darker corners.
Posted: 15 Apr 2006 09:48
by the master e
wow, nice new airports. I like the size, with the big airports it hard to place them
Posted: 24 Jun 2006 16:56
by Aracirion
if I try to use this grf on mac (0.4.7) os x i get these two messages ... can anyone help me with that?
Posted: 24 Jun 2006 18:35
by richk67
Aracirion wrote:if I try to use this grf on mac (0.4.7) os x i get these two messages ... can anyone help me with that?
As the post above (answering this same problem) states very clearly ... airports.grf is *not* a newgrf, and should only be loaded by compiling with the patch applied. (It is like the core openttd.grf - included in OTTD directly without use of newgrf.)
Posted: 24 Jun 2006 18:39
by Aracirion
oooh i'm sorry .. I dont compile stuff myself .... so ill have to go without it then? looks nice though .....
Posted: 26 Jun 2006 12:41
by Steamboy
Rich . I like many others appreciate the work that you have done on the new airports.
But as i would imagine most of us would like to use them in OTTD as a newgrf. Is this going to eventually happen?
Or . is it going to be incorporated in a later version of OTTD ie: 0.4.8 etc
Anyway keep up the good work
