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Posted: 27 Dec 2005 23:53
by Raichase
Flamelord wrote:Will trams' acceleration model be controlled by digit four or five of the mountain&curves switch?

I.E. will trams' acceleration model be dependent on the RVs', or will it be separate?
I'm assuming that they, being Road Vehicles in every sense of the word, except that they run on tracks, would use road vehicles, unless another digit was added (which isn't needed).

Posted: 28 Dec 2005 01:26
by Flamelord
Sounds good to me. I just thought that since it is a separate type of road, another digit might be appropriate. After all, maglevs are trains except for the tiny fact that they run on maglev tracks. :wink:

Posted: 28 Dec 2005 14:27
by Geo Ghost
stevenh wrote:
goalie wrote:big bug first time after build a tram no road vhicle could be sent to depot
Make sure a road is connected to the depot!
Mine is.
I've made sure of that many times.
Surrounded a bus with depots, and still nothing.
In the end i just have to stop the road vehicles in 'Storage roads' which is rather annoying.

Posted: 30 Dec 2005 06:02
by stevenh
Geo.c Ghost wrote:
stevenh wrote:
goalie wrote:big bug first time after build a tram no road vhicle could be sent to depot
Make sure a road is connected to the depot!
Mine is.
I've made sure of that many times.
Surrounded a bus with depots, and still nothing.
In the end i just have to stop the road vehicles in 'Storage roads' which is rather annoying.
Well that sucks... I take it my code for checking if an RV is a tram and sending it accordingly is disrespecting normal RVs.

Unfortunately, I'm currently in the middle of osaka and can't do squat about it all right now... will have to look into it in the new year.

Posted: 01 Jan 2006 20:53
by boh
Hello, I have a problem. I am able to build a tram depo and a tram track, but when i want to create a tram, i cannot. I only create a bus, which doesnt use a tram track. Note that i installed all needed grfs propertly (tramtrkw.grf, victorian tram.set). Can you tell me where is the problem?

Posted: 01 Jan 2006 21:17
by khamura
I'd be willing to blame time. The Victorian Tramset is a WIP, with no trams after 1940. What date is your game, boh?

Posted: 01 Jan 2006 21:38
by boh
khamura wrote:I'd be willing to blame time. The Victorian Tramset is a WIP, with no trams after 1940. What date is your game, boh?
Yes, you are right, that would be it. :lol: So could you please recomend any other set? I am in year about 2500.

Posted: 01 Jan 2006 21:58
by RK
jump back in time and buy some trams, then you can hold them with enginespersist. :P

BTW:
|
v

Posted: 01 Jan 2006 22:49
by boh
I have installed your German Tram Set V0.4, but i there is no tram in the list of vehicles in New vehicle dialog again. There are only buses and lorries.

Ok. Now its all right. I have solved it using AllVehicles cheat.

Posted: 02 Jan 2006 01:18
by WWTBAM
also raichase posted a new version of the victorian trams and they are all available after 1940 they just change to there current liveries.

Posted: 02 Jan 2006 07:24
by Raichase
r0b0t_b0y2003 wrote:also raichase posted a new version of the victorian trams and they are all available after 1940 they just change to there current liveries.
I don't recall posting an updated version. Check your facts, I haven't made a release yet for personal reasons.

Posted: 07 Jan 2006 17:41
by White Rabbit
PikkaBird wrote: Tram tracks can be built on-road or off (where they're "light rail"). Trams can only run on tram-tracks, RVs can only run on roads.

Trams act just like RVs, except they can't overtake and they ignore one-way roads. Trams interact normally with other RVs (ie, they get in each other's way), and busses can also use tram stops.
In this picture, however, RVs are travelling on the tram tracks:
Image
Did you mean that RVs cannot be on tram tracks NOT placed on an already existing road?

Posted: 07 Jan 2006 19:24
by SpComb
White Rabbit wrote:Did you mean that RVs cannot be on tram tracks NOT placed on an already existing road?
That's what he said

1. Trams run on tram tracks.
2. Road vehicles run on roads.
3. Tram tracks can be on roads.
4. A tram can run on the same tile as a road vehicle.

Homework: use predicate logic to prove point number 4 follows from 1, 2 and 3.

Posted: 08 Jan 2006 02:01
by lws1984
Makes perfect sense!

Posted: 14 Jan 2006 21:14
by RK
Any plans for the future? :)

Posted: 15 Jan 2006 20:10
by LilDood
have you posted the .grf for this on this thread or am i not seeing it?

_Hello folks

Posted: 16 Jan 2006 16:02
by stevenh
update: nothing has changed :shock:
still in the middle of japan (actualy, west ... fukuoka) and enjoying my respite.
will be back on track with tram development at the end of this month, and hopefully will be able to convince patchman that my code is stable enough for a beta....

stay tuned.[/b]

Posted: 30 Jan 2006 06:08
by stevenh
Update:
Depot bug + Town Building Bug have been repaired.
Working on bridges now...
Tunnels should be working properly...

You'll all just have to wait for the next alpha? :shock:

Posted: 31 Jan 2006 10:24
by Caelan
Will they include graphical fixes for trams entering and exiting tunnels as well as crossing bridges?

Will it contain extra cars for trams as well (just as long vehicles or pick up trucks etc.)?

Is there an update on tram vehicles already available?

Just a curious tram fan!

Posted: 31 Jan 2006 10:39
by stevenh
Caelan wrote:Will they include graphical fixes for trams entering and exiting tunnels as well as crossing bridges?
You'll have to give me more information on this... I know right now you aren't seeing tracks/wires on tunnels and bridges, but the should be no actual errors.
Caelan wrote:Will it contain extra cars for trams as well (just as long vehicles or pick up trucks etc.)?
Articulated vehicles will be considered in the future... I want single-car trams working first.
Caelan wrote:Is there an update on tram vehicles already available?
I'm no artist :x .. so that is up to the others!