Trams! (Work In Progress)
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Thx stevenh think I would take a game with A LOT of trams
Last edited by Lachris on 28 Nov 2006 08:59, edited 1 time in total.
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The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
The website
http://moonstone.classicgaming.gamespy.com
here is a pic of the game http://moonstone.classicgaming.gamespy. ... nt1big.jpg
I think perhaps there is a bug with the trams bridges. When placing a tram bridge (tram construction menu, drag bridge, select bridge), it turns out to be a road bridge. I can place tram tracks on the end, which makes it a hybrid bridge, but cannot convince it to be a trams only bridge.
I was using custom bridge heads at the time. I can provide additional information (screens, configs, save) if this is not enough. (Only reason they aren't going up with this post is that I don't have all that much time on the compy tonight).
Thanks in advance!
I was using custom bridge heads at the time. I can provide additional information (screens, configs, save) if this is not enough. (Only reason they aren't going up with this post is that I don't have all that much time on the compy tonight).
Thanks in advance!
Did you remove the road from the bridge after you added the tram tracks?
Though it would make more sense for the tram bridge tool to build tram bridges.
Though it would make more sense for the tram bridge tool to build tram bridges.
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I do believe that is how Steven wants it to be at the moment.
However, it would make more sense for it to just be trams to start with and then allow conversion...
Although conversion code would needed and code to workout graphics and such.
But that means even more work for Steven.
~ Lakie
However, it would make more sense for it to just be trams to start with and then allow conversion...
Although conversion code would needed and code to workout graphics and such.
But that means even more work for Steven.
~ Lakie
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Yes, using custombridgeheads I removed the road (partially; it was no longer touching the bridge roadway, but there was a corner of road on the end tile) and placed tram tracks. I guess it just seems silly to me not to be able to build pure tram bridges from the trams construction menu. Screens etc. later.
The conversion code is already there: build a road bridge, add tram tracks, and remove the road, and it'll be a tram bridge. Reverse the procedure, and it'll become a road bridge again.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Following complaints that trams seem to be out of scale with trains, here is a tramtrack grf with "standard gauge" tracks, the same as the railway.
It also has no poles supporting the wires, to reduce visual clutter.
windows grf
dos grf
It also has no poles supporting the wires, to reduce visual clutter.
windows grf
dos grf
They look better than the original graphics.
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While RK's graphics are nice, I quite like the original tram graphics.
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same purely for the size as you cant see the road lines down the middle and they dont seem enbeded in the road.Raichase wrote:While RK's graphics are nice, I quite like the original tram graphics.
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I think Pikka's graphics are more appropriate. Especially in this country where most trams are actually built to a similar size as the railway tracks.
(Midland Metro is 1435mm I believe)
(Midland Metro is 1435mm I believe)
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then have a look at http://grfcrawler.tt-forums.net
Well, in Switzerland, we have Trams on meter gauge and on normal gauge. but to be honest, Pikka's track look a bit too big. I think RK's try is promising.
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