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Posted: 13 Oct 2005 20:35
by krtaylor
No, it isn't updated, because I never know what Aegir has accepted to code. I wanted to take it offline, I think Aegir was going to take whatever he wanted from it for his own website, but I dunno if that's happened.
So, I ask it here: Is there any reason I shouldn't take that site down forthwith?
Posted: 13 Oct 2005 22:31
by Raichase
Oh, thank god. I loved those sheds, but Aegir removed them from PGS, and told us they would come back when you updated them.
Thankyouthankyouthankyou.
Posted: 14 Oct 2005 11:55
by Jezulkim
Glad you all like them
Raichase wrote:Aegir removed them from PGS, and told us they would come back when you updated them.
I didn't know that. Well, now I hope they'll be included again.
Posted: 15 Oct 2005 00:34
by Aegir
Yes, just can you please make sure they are the correct dimensions, last time they wouldn't allign properly to a TTD tile, especially the roof at parts, which makes the artwork essentially useless to me.
Nice work though.
Posted: 15 Oct 2005 11:17
by Jezulkim
Now the roof parts should be fixed.
Posted: 23 Oct 2005 17:56
by Born Acorn
Here are the coal loading sprites.
Posted: 23 Oct 2005 21:18
by lobster
awesome! and i see they're compatible with your other freight stations. awesome, yes.

Posted: 23 Oct 2005 23:14
by Sanchimaru
Great! that one looks amazing!
Posted: 24 Oct 2005 00:31
by krtaylor
Oooh, gorgeous!
BTW, I'm taking down my page for the stations, since it seems to be causing more confusion than help. If you want anything off of it, get it quick, or ask me for it.
Posted: 25 Oct 2005 18:33
by Born Acorn
Next up is wood loading sprites - and a new idea from eis_os, including post/delivery offices and customs/baggage handling/generic things.
Posted: 25 Oct 2005 18:53
by wallyweb
Born Acorn wrote:Next up is wood loading sprites - and a new idea from eis_os, including post/delivery offices and customs/baggage handling/generic things.
I am looking forward to this!

Posted: 25 Oct 2005 21:36
by BobDendry
Those are beautiful, Can't wait for Aegir to get them in the game in all their glory

Posted: 25 Oct 2005 23:21
by Aegir
Please dont forget Born Acorn, I need both orientations for those stations, plus, Ill need, once finalized, a complete sprite-set with *everything* in it for the freight class.
Posted: 25 Oct 2005 23:26
by Born Acorn
Oh. I haven't forgotten. No, never. Why would you think I ever forgot?
*scarpers*
Posted: 25 Oct 2005 23:32
by Aegir
Born Acorn wrote:Oh. I haven't forgotten. No, never. Why would you think I ever forgot?
*scarpers*
/me glares at Born Acorn
Posted: 26 Oct 2005 14:26
by Born Acorn
Ok, other direction sprites.
Posted: 27 Oct 2005 00:06
by Aegir
Ok, good. I'll work on adding those in.
Cheers Born, and could you *please* do somthing about extending that main building so that it can be a full-tile object (1x2), add a little wall or somthing around it, some plants, light-posts, I dont know/care.
Posted: 27 Oct 2005 00:38
by Aegir
Oh, and I'll also need names for each of those parts, just so I dont end up naming them 'coal pile, another coal pile, big coal thingo, ditch thingy'.
And also, I'll need all the re-done graphics with the new brick texture, and I'll need the other orientation for the container crate yards.
Actually, one giant .png with all the freight sprites would help immensly.
EDIT: And one final request, for Jezulkim this time, can you post the shed sprites without the platform merged? I'm no longer restricted so much as to how many sprites I can have per tile, and this will allow me to adjust offsets easier.
Posted: 27 Oct 2005 05:54
by Singaporekid
Has no one noticed the shading error on the platform of the right half of the coal loader thingy?
Posted: 27 Oct 2005 07:16
by Aegir
Tutut, bad Born. very bad. Mirroring somthing without re-shading... You do that a lot

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