Re: FIRS Industry Replacement Set - Development
Posted: 19 Aug 2009 00:35
The place to talk about Transport Tycoon
https://www.tt-forums.net/
Foobar, you have grabbed the wrong end of the stick, that image i posted is a representative of a cargo in the FIRS set and how i think the cargo could be shown in gameFooBar wrote:I cannot follow your there... FIRS is an industry set, not a vehicle set...
This is the development topic of that particular industry set, not that of a vehicle set.
Nice that you draw things and such, but without further explanation why you posted that here, it's in the wrong topic![]()
IMO vehicle set developers should decide for themselves if and how they support FIRS cargos; I don't really care about the details of that, at least not until FIRS is actually finished.
The bit that had the dog doo on it? Yeuch...Paltala wrote:Foobar, you have grabbed the wrong end of the stick
I hope you don't feel offended or something, I didn't intend my previous reply to be harsh or something. Hence the smiliesPaltala wrote:...a Tractor and Trailer from the HEQS set on a train wagon which could be used to simulate the Farm Supplies cargo for the trains...
I'm not offended and i understand what you thought but its not designed to be at a station, its designed to be on a train in transport. of course another vehicle set with flatbed wagons will need to be made compatable or intergrated into another for it to work but it is just an idea of how the Farm Supplies cargo could be represented ingame during transport instead of being concealed in a box.FooBar wrote:The bit that had the dog doo on it? Yeuch...Paltala wrote:Foobar, you have grabbed the wrong end of the stick
You mean representative as in the images shown in the station window for waiting cargo? Unfortunately those cannot be larger than 10x10 px and are thus rather tricky...
But then now I don't follow this bit... There's no trains nor wagons in FIRS...I hope you don't feel offended or something, I didn't intend my previous reply to be harsh or something. Hence the smiliesPaltala wrote:...a Tractor and Trailer from the HEQS set on a train wagon which could be used to simulate the Farm Supplies cargo for the trains...
There was some discussion earlier in the thread about standardising sprites for FIRS cargos for use in vehicle sets. So this is relevantPaltala wrote:I'm not offended and i understand what you thought but its not designed to be at a station, its designed to be on a train in transport. of course another vehicle set with flatbed wagons will need to be made compatable or intergrated into another for it to work but it is just an idea of how the Farm Supplies cargo could be represented ingame during transport instead of being concealed in a box.
I'm not aware of one released vehicle set using that ugly feature.andythenorth wrote: - There are train sets with what I consider a nasty habit of disabling themselves if they detect another train set. This was probably a good idea before the engine pool, but in the context of engine pool the behaviour is unhelpful. However it's a heated subject with some grf authors. There's no point in doing a FIRS-supporting wagon grf that can't be used with some of the major train sets.
Same, I use meny sets with the engine pool on and nothing happens, unless I combine sets I know that makes some others screw up, the CSD or Spain Set usually always screw up Long Road Vechicals v4Ammler wrote:I'm not aware of one released vehicle set using that ugly feature.andythenorth wrote: - There are train sets with what I consider a nasty habit of disabling themselves if they detect another train set. This was probably a good idea before the engine pool, but in the context of engine pool the behaviour is unhelpful. However it's a heated subject with some grf authors. There's no point in doing a FIRS-supporting wagon grf that can't be used with some of the major train sets.
Greets
Ammler
I'm going to check later, but I think NARS, NARS 2, UKRS and Canset 3 all do it. I'm fairly certain it's done for the very good reason of preventing conflicts*. Previous to the engine pool, loading two train sets could produce horrible results.Ammler wrote:I'm not aware of one released vehicle set using that ugly feature.
Neither set does. Either they're pre-engine pool or they don't care too much despite knowledge of it.andythenorth wrote:I'm going to check later, but I think NARS, NARS 2, UKRS and Canset 3 all do it. I'm fairly certain it's done for the very good reason of preventing conflicts*. Previous to the engine pool, loading two train sets could produce horrible results.Ammler wrote:I'm not aware of one released vehicle set using that ugly feature.
It would be interesting If You publish these bugs in the Spain set thread because I didn't know it.NekoMaster wrote:Same, I use meny sets with the engine pool on and nothing happens, unless I combine sets I know that makes some others screw up, the CSD or Spain Set usually always screw up Long Road Vechicals v4Ammler wrote:I'm not aware of one released vehicle set using that ugly feature.andythenorth wrote: - There are train sets with what I consider a nasty habit of disabling themselves if they detect another train set. This was probably a good idea before the engine pool, but in the context of engine pool the behaviour is unhelpful. However it's a heated subject with some grf authors. There's no point in doing a FIRS-supporting wagon grf that can't be used with some of the major train sets.
Greets
Ammler
Actually, if you want it to work in the presence of a train grf that it knows it's incompatible with.planetmaker wrote:It requires setting the 5th (or 4th, if starting to count with 0 as Pikka does) grf parameter, if you want it to work in the presence of other train newgrf.
Well it causes some set to have funky graphics, also some of the trains have very low TE, some far less then 100 kNmaquinista wrote:It would be interesting If You publish these bugs in the Spain set thread because I didn't know it.
Yay. I'm wrong. Which in this case is the better outcomeplanetmaker wrote:All that talk about disabling in the presence of another set is up to this date related to yet not released but talked about for year(s) sets.
You are quite right there ... CanRail engines won't be able to pull any 'foreign' freight cars. ...andythenorth wrote:... There's no point in doing a FIRS-supporting wagon grf that can't be used with some of the major train sets. ...
Hmmm...this way we could intergrate my idea with the farm supplies especially with the Flatbed's and the Gondola's could be used to carry other farm supplies such as sacks (pre 1980?) and/or tools and the suchOzTransLtd wrote:andythenorth wrote:Flatbed and gondola cars are available for the transport of all sorts of machinery items.
Simples: don't allow CanRail in Tropic. Sugar Cane is tropic only for FIRS...no Tropics in Canada, except allowing for climate changeOzTransLtd wrote:Sugar cane is the only cargo type, we haven't really got a suitable freight car. Currently, it is transported in box cars until 1959.