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Posted: 01 Sep 2005 23:02
by Raichase
Born Acorn wrote:anyway, to not-incur Aegirs morning wrath, I fixed the big warehouses.
Thankyou

. I was on IRC, and Aegir mentions something about "coding BA's latest stuff", and I got all excited, mostly for the buffer stops, which I am so eager to use...
Then he starts cursing because you drew the big warehouses too big

. That was fast, i'm really looking forward to this station!
Posted: 01 Sep 2005 23:03
by B52
Is the Yard station comming out soon? It isn't in the pre three.
Posted: 01 Sep 2005 23:09
by Raichase
B52 wrote:Is the Yard station comming out soon? It isn't in the pre three.
I believe the standard, form letter response that I, as forum busybody, gives to everyone is...
It will be ready when it's ready.
There, that feels better

Posted: 01 Sep 2005 23:39
by krtaylor
Well, yes, but it is kind of nice to see the To-Do list, and get some idea of priorities and thus upcoming potential.
Posted: 01 Sep 2005 23:49
by lobster
naah, a to-do list would be far too organized for this project. it doesn't suit it. things will be ready when they are done, and vice versa.
Posted: 02 Sep 2005 06:19
by peter1138
Nice work again, Born Acorn, but the shading is still a little off...
(And yes, the top one affects all parts with platform

)
Posted: 02 Sep 2005 11:46
by Aegir
Have a looksies:
Posted: 02 Sep 2005 12:01
by wallyweb
Aegir wrote:Have a looksies:
Bah! I don't want looksies! I want playsies!
Looks good!
Heh! Joke and poke time: After the engine rolls down the hill out of control, does the bumper bounce it back up into the depot?

Posted: 02 Sep 2005 12:05
by Raichase
Aegir wrote:Have a looksies:
I'll take 'em!
Posted: 02 Sep 2005 13:59
by Geo Ghost
Is that going to include BA's country station a few pages back?
Will a longer train go into a longer station, or just go for the small one?
Its going to be a pain if long trains go into the short station, and the little ones have to go into the long ones if you get my thinking.
Posted: 02 Sep 2005 14:09
by krtaylor
That is indeed a problem, and why I tend not to use stations like that, unless they're on different lines. I don't believe the pathfinding code has any intelligence to make sure the train can fit in the stall, or at least do its best. You can kludge it with signaltowers, but as they cannot be adjacent, that's a real pain.
Posted: 02 Sep 2005 22:53
by Raichase
krtaylor wrote:That is indeed a problem, and why I tend not to use stations like that, unless they're on different lines. I don't believe the pathfinding code has any intelligence to make sure the train can fit in the stall, or at least do its best. You can kludge it with signaltowers, but as they cannot be adjacent, that's a real pain.
I think you're overreacting here...
We have long waited for this kind of feature to be released, why do you grab the negative aspect of it immediatly?
I mean, sure, it will never work prefectly, having all the right length trains take their own platforms. Hell, it would be nice if all my trains ran to a schedule too, but thats not going to happen. Doesn't make the game less fun.
It's quite EASY to utilise these new buffer stops with signal towers, and I for one can't WAIT to get started... I think BA and Aegir have done a wonderfull job, as well as the Josef in getting the code to work in the first place...
As a great man once said... "Stop harshing my buzz man"
Posted: 02 Sep 2005 22:57
by Aegir
I agree with Rai there, krtaylor, please sod off for a bit. I'm busy bloody trying to make stuff and you're just picking the negative aspects almost every damn time.
I don't work on this set just to make you happy.
Posted: 02 Sep 2005 23:48
by Born Acorn
You can obviously use waypoints to make short trains go into short platforms.
No big deal.
Posted: 02 Sep 2005 23:55
by peter1138
You don't have to have shorter stations. I would use it just for the eye-candy

Posted: 03 Sep 2005 00:02
by Born Acorn
Yeah, just make your station as usual, then stick the buffer ones on the end.
Posted: 03 Sep 2005 00:10
by Aegir
Here it is: Project Generic Stations, v1.2 pre4.
In both Windows and DOS flavors for your enjoyment.
Major changes since pre3:
Completly updated the Freight class.
The freight station in the country class should be deleted now.
Silverline and Freight no-longer share the same class.
Posted: 03 Sep 2005 00:33
by krtaylor
Hey, no criticism in the coding.

There's plenty in the stations set that I use all the time. Just not that one particular feature, is all.
Posted: 03 Sep 2005 01:17
by DanMacK
We need adjacent waypoints to assign trains to platforms (which apparently is in the works)
That way short trains get short platforms, long trains get long ones. This is a kick ass feature that I'll likely use A LOT more.
Posted: 03 Sep 2005 01:20
by krtaylor
DanMacK wrote:We need adjacent waypoints to assign trains to platforms (which apparently is in the works)
That way short trains get short platforms, long trains get long ones. This is a kick ass feature that I'll likely use A LOT more.
Precisely. I talked with Patchman about this, and apparently it's possible but a pain. It's on the to-do list, dunno its priority. With stub-tracks it does become more useful and important. Actually, IRL there are often signal-towers at the end of station platforms, I've seen them a number of times at major terminals. The original intent was to discriminate between terminating and through tracks, but it works just as well for stub tracks. Or any other kind of organization - if you wanted to be detailed, you could discriminate between passenger tracks, oil-pumping tracks, and freight-crane tracks, etc.