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Posted: 03 Mar 2005 10:41
by Rob
Csaboka wrote:Oh, I found the bug that caused the strange industry names. In fact, it's a King Sized Extra Stupid Bug (tm), so I'll release a hotfix version ASAP. :oops: :oops: :oops: :oops: :oops:

(I should really stop late night patching... :wink: )
Sorry, had to go to work after posting the bug, but I guess you don't need my files anymore.
Great work fixing the bug, and don't worry about those king sized ones, they are the easyest to solve. (at least I think so) :D

Posted: 04 Mar 2005 00:52
by lobster
eeh, i don't want to bother anyone, but my industrial stations are behaving odd. they repeat one building, instead of randomizing a few, as it should. i'll post a screenie tomorrow.

Posted: 04 Mar 2005 07:14
by Thade
Same here, that's how they look.

Posted: 04 Mar 2005 07:24
by Raichase
Thats already been reported folks, and will be fixed soon...

Here is the right topic

Posted: 04 Mar 2005 21:24
by The Person
I have encountered a strange bug. It makes industries from other tilesets pop up in Temperate, but not producing what they should produce. (Like here where one of my trains is servicing a Fruit Plantation producing livestock.)

I think it has something to do with the newindustries switch, but that's just a guess.

Posted: 04 Mar 2005 21:29
by Raichase
Yes, I think Csaboka was saying that Newindustries was not working very well with Moreindustriesperclimate.

Posted: 04 Mar 2005 22:46
by cornelius
Raichase wrote:Yes, I think Csaboka was saying that Newindustries was not working very well with Moreindustriesperclimate.
Still that's pretty cool to see a fruit plantation in temperate. Maybe the "livestock" are monkeys :twisted:

Posted: 05 Mar 2005 00:37
by Aegir
The Person wrote:I have encountered a strange bug. It makes industries from other tilesets pop up in Temperate, but not producing what they should produce. (Like here where one of my trains is servicing a Fruit Plantation producing livestock.)

I think it has something to do with the newindustries switch, but that's just a guess.
:lol:

That rocks! Pity it produces the wrong thing.

Posted: 05 Mar 2005 20:35
by lobster
maybe a dumb question, but my new lomo-GUI is, eh, unfindable.

Posted: 05 Mar 2005 22:17
by Rob
Hold CTRL-key while clicking the build-icon.
And have this in your ttdpatch.cfg : locomotiongui.usenewgui on


When you have this in ttdpatch.cfg : locomotiongui.defaultnewgui on you should get the locomotion gui just by clicking on the build-icon.

You need at least alpha 43 for this to work.

Posted: 05 Mar 2005 22:25
by lobster
thanks! i'll try it a.s.a.p.

Posted: 06 Mar 2005 20:05
by Csaboka
The Person wrote:I have encountered a strange bug. It makes industries from other tilesets pop up in Temperate, but not producing what they should produce. (Like here where one of my trains is servicing a Fruit Plantation producing livestock.)

I think it has something to do with the newindustries switch, but that's just a guess.
I think I messed up something with the in-game creation code. I couldn't test that one and it seems I've left a bug there... I suggest turning newindustries off since it has no GRFs for it yet anyway.

Posted: 06 Mar 2005 20:38
by lobster
i feel myself getting pretty annoying, but since i've tried out the Lomo-GUI, i can't build bridges anymore. it just blows things up (drag-demolition!).

edit: i haven't tried if blowing things up builds me bridges instead. :wink:

Posted: 06 Mar 2005 20:45
by Patchman
Same thing when you try to build / or \ track after using drag&drop dynamite, in fact. It just dynamites the tile again.

Posted: 06 Mar 2005 23:13
by lobster
argh, you're right patchman, and it's driving me insane. :evil:

dammit! curse you all to hell, evil patch bugs!

Posted: 07 Mar 2005 04:13
by krtaylor
Or you could just use the original GUI that's worked for 10 years... :roll:

Posted: 07 Mar 2005 05:10
by pETe!
Well, Patch is same stable like OpenTTD.
If you use nighly its the same like alpha.
if you use stable ist the same stable in 2 versions.

Patchman, isn't time for 2.1 beta phase after doing busstops and fixig locogui?
And it is possible to come away from the CTRL-Way and adding additional buttons instead (or a keyboard shortcut?) like in OTTD?

Posted: 07 Mar 2005 07:51
by The Person
Csaboka wrote:I think I messed up something with the in-game creation code. I couldn't test that one and it seems I've left a bug there... I suggest turning newindustries off since it has no GRFs for it yet anyway.
It doesn't matter to me if this looks strange (in fact, I like such stuff). It doesn't crash, and as long as it doesn't I think it's fine. I got my answer, and I'm satisfied.

Posted: 07 Mar 2005 11:25
by lobster
krtaylor wrote:Or you could just use the original GUI that's worked for 10 years... :roll:
allright, i am talking about the original gui. i have the locogui (or whatever) switch OFF, and the newindustries OFF as well. :x

it happens any time one uses the dynamite. after that, no more straight rails can be build.

Posted: 07 Mar 2005 12:12
by Villem
the Dynamite bug is fixable atleast here, i just close the railmenu and open it again..