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Posted: 03 Mar 2005 10:41
by Rob
Sorry, had to go to work after posting the bug, but I guess you don't need my files anymore.
Great work fixing the bug, and don't worry about those king sized ones, they are the easyest to solve. (at least I think so)

Posted: 04 Mar 2005 00:52
by lobster
eeh, i don't want to bother anyone, but my industrial stations are behaving odd. they repeat one building, instead of randomizing a few, as it should. i'll post a screenie tomorrow.
Posted: 04 Mar 2005 07:14
by Thade
Same here, that's how they look.
Posted: 04 Mar 2005 07:24
by Raichase
Thats already been reported folks, and will be fixed soon...
Here is the right topic
Posted: 04 Mar 2005 21:24
by The Person
I have encountered a strange bug. It makes industries from other tilesets pop up in Temperate, but not producing what they should produce. (Like here where one of my trains is servicing a Fruit Plantation producing livestock.)
I think it has something to do with the newindustries switch, but that's just a guess.
Posted: 04 Mar 2005 21:29
by Raichase
Yes, I think Csaboka was saying that Newindustries was not working very well with Moreindustriesperclimate.
Posted: 04 Mar 2005 22:46
by cornelius
Raichase wrote:Yes, I think Csaboka was saying that Newindustries was not working very well with Moreindustriesperclimate.
Still that's pretty cool to see a fruit plantation in temperate. Maybe the "livestock" are monkeys :twisted:
Posted: 05 Mar 2005 00:37
by Aegir
The Person wrote:I have encountered a strange bug. It makes industries from other tilesets pop up in Temperate, but not producing what they should produce. (Like here where one of my trains is servicing a Fruit Plantation producing livestock.)
I think it has something to do with the newindustries switch, but that's just a guess.
That rocks! Pity it produces the wrong thing.
Posted: 05 Mar 2005 20:35
by lobster
maybe a dumb question, but my new lomo-GUI is, eh, unfindable.
Posted: 05 Mar 2005 22:17
by Rob
Hold CTRL-key while clicking the build-icon.
And have this in your ttdpatch.cfg : locomotiongui.usenewgui on
When you have this in ttdpatch.cfg : locomotiongui.defaultnewgui on you should get the locomotion gui just by clicking on the build-icon.
You need at least alpha 43 for this to work.
Posted: 05 Mar 2005 22:25
by lobster
thanks! i'll try it a.s.a.p.
Posted: 06 Mar 2005 20:05
by Csaboka
The Person wrote:I have encountered a strange bug. It makes industries from other tilesets pop up in Temperate, but not producing what they should produce. (Like here where one of my trains is servicing a Fruit Plantation producing livestock.)
I think it has something to do with the newindustries switch, but that's just a guess.
I think I messed up something with the in-game creation code. I couldn't test that one and it seems I've left a bug there... I suggest turning newindustries off since it has no GRFs for it yet anyway.
Posted: 06 Mar 2005 20:38
by lobster
i feel myself getting pretty annoying, but since i've tried out the Lomo-GUI, i can't build bridges anymore. it just blows things up (drag-demolition!).
edit: i haven't tried if blowing things up builds me bridges instead.

Posted: 06 Mar 2005 20:45
by Patchman
Same thing when you try to build / or \ track after using drag&drop dynamite, in fact. It just dynamites the tile again.
Posted: 06 Mar 2005 23:13
by lobster
argh, you're right patchman, and it's driving me insane.
dammit! curse you all to hell, evil patch bugs!
Posted: 07 Mar 2005 04:13
by krtaylor
Or you could just use the original GUI that's worked for 10 years...

Posted: 07 Mar 2005 05:10
by pETe!
Well, Patch is same stable like OpenTTD.
If you use nighly its the same like alpha.
if you use stable ist the same stable in 2 versions.
Patchman, isn't time for 2.1 beta phase after doing busstops and fixig locogui?
And it is possible to come away from the CTRL-Way and adding additional buttons instead (or a keyboard shortcut?) like in OTTD?
Posted: 07 Mar 2005 07:51
by The Person
Csaboka wrote:I think I messed up something with the in-game creation code. I couldn't test that one and it seems I've left a bug there... I suggest turning newindustries off since it has no GRFs for it yet anyway.
It doesn't matter to me if this looks strange (in fact, I like such stuff). It doesn't crash, and as long as it doesn't I think it's fine. I got my answer, and I'm satisfied.
Posted: 07 Mar 2005 11:25
by lobster
krtaylor wrote:Or you could just use the original GUI that's worked for 10 years...

allright, i
am talking about the original gui. i have the locogui (or whatever) switch OFF, and the newindustries OFF as well.
it happens any time one uses the dynamite. after that, no more straight rails can be build.
Posted: 07 Mar 2005 12:12
by Villem
the Dynamite bug is fixable atleast here, i just close the railmenu and open it again..