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Re: FIRS Industry Replacement Set (not yet released!)
Posted: 28 Jun 2009 20:29
by andythenorth
Roujin wrote:andythenorth wrote:Working on a survey (mineral exploration) supply base. As usual, drawing round things in isometric is a world of pain/fun

came out great though, imo!

Feedback is appreciated
Added some grass...

- survey_base_.png (3.71 KiB) Viewed 3694 times
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 28 Jun 2009 20:55
by andythenorth
Some more work. I've also got a few more buildings planned for this:

- survey_base_2.png (4.86 KiB) Viewed 3674 times
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 05:30
by planetmaker
They look nice!
May I suggest though to replace the grass by transparency so that it can be built on any ground and doesn't need separate sprites for different climates? After all the camps are usually just build in place on the bare ground.
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 06:58
by Zephyris
Great! And good work on the curved roofs!
I agree with planetmaker about the grass though...
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 10:16
by andythenorth
Zephyris wrote:Great! And good work on the curved roofs!
I agree with planetmaker about the grass though...
Yup, I'll do that, I've done it for other buildings. The grass is shown there to prevent forum users asking 'why is there blue in the ground?'

Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 10:55
by Zephyris
Lol, fair enough! I love the vehicle too... glad to see the heavy equipment spicing up the place!
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 12:10
by andythenorth
Zephyris wrote:Lol, fair enough! I love the vehicle too... glad to see the heavy equipment spicing up the place!
By the way, I need to start on a fish farm sometime. There's a very good case for beginning from the 3D model you started....PM me if you've got any time to work on it, I'll do a sketch

Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 21:04
by andythenorth

- survey_base_3.png (6.31 KiB) Viewed 3301 times

- survey_base_4.png (6.15 KiB) Viewed 3302 times
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 29 Jun 2009 21:56
by Coxx
Ah, now the survey camp - it looks nice. The crawler will look great especially in a snowy version.
The fence don“t have a gate. (not much of a problem for a dozer)
Have You decided how the survey camp is going to fit in the game?
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 30 Jun 2009 07:31
by andythenorth
Coxx wrote:Have You decided how the survey camp is going to fit in the game?
Food / Goods / Engineering Supplies -> Survey Supply Depot -> produces Survey Supplies -> Survey Camp
The graphics above are actually for the Survey Supply Depot. When we play test, it might turn out that the whole Survey Supplies chain sucks, or needs some modifications. If it doesn't work out, we'll ditch it. However I'm hopeful it will be fun. It will make more sense with some of the HEQS vehicles, and (one day) new road types.
As a reminder, Survey Camps will be needed to build new primary industries (probably a parameter) When I get a lot of money, I start building industries; the survey chain will make this more challenging. Generally I don't like micro-management, but I think small focussed challenges can be useful in gameplay. I am also thinking of limiting the number of Survey Supply Depots and Survey Camps that can be on a map.
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 30 Jun 2009 09:33
by el koeno
andythenorth wrote:Coxx wrote:Have You decided how the survey camp is going to fit in the game?
Food / Goods / Engineering Supplies -> Survey Supply Depot -> produces Survey Supplies -> Survey Camp
The graphics above are actually for the Survey Supply Depot. When we play test, it might turn out that the whole Survey Supplies chain sucks, or needs some modifications. If it doesn't work out, we'll ditch it. However I'm hopeful it will be fun. It will make more sense with some of the HEQS vehicles, and (one day) new road types.
As a reminder, Survey Camps will be needed to build new primary industries (probably a parameter) When I get a lot of money, I start building industries; the survey chain will make this more challenging. Generally I don't like micro-management, but I think small focussed challenges can be useful in gameplay. I am also thinking of limiting the number of Survey Supply Depots and Survey Camps that can be on a map.
A few questions come to mind, that might have been answered in this thread already. But it has been a while I think, so it would be some work finding out, and things might have changed, so I'll just ask:
How long would a survey camp "live"? And would they be limited to finding one type of resource? Long lived survey camps would take away some of the challenge in them. Multi-purpose camps could lead to one area covered in all sorts of primary resources.
Would the supply depots last longer than the camps? Perhaps it would be tiresome to have to build up the chain from scratch.
I agree that this idea has potential, but that it might also not work at all.
P.S: Keep up the good drawing work. It all looks pretty nice. I'm already looking forward to toying around with the set.
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 30 Jun 2009 22:47
by FooBar
Finally, the FIRSt industry is coded! Well, more or less that is. It doesn't have any fancy callbacks or construction stages and things like that, but it is in the game.
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 30 Jun 2009 22:59
by 2007Alain2007
thats better then what i would have dreamed for
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 04:48
by 2006TTD
A quote: "That's one small step for [a] man, one giant leap for mankind (FIRS)"
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 07:11
by Zephyris
And it looks beautiful

Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 08:03
by FooBar
Zephyris wrote:And it looks beautiful

And that for sprites that are still marked as 'needs shading'

Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 08:48
by andythenorth
FooBar wrote:Finally, the FIRSt industry is coded!
Nice work FooBar!
When I try and build the grf, I get the same issue you had with grfcodec choking on escapes. I can comment out those sprites and get a build, but then I don't get the new graphics

I'm using grfcodec r2123. I saw you posted on the grfcodec thread - I seem to have the same issue. I could probably work around the problem, but that would mean keeping multiple grfcodecs around for building different sets which seems less-than-ideal. Sounds like a problem for IRC.
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 10:10
by FooBar
For now I put the stable releases in place, which work for me until they (=DaleStan) fixes the problems they've caused or provide some instructions to fix it
But keeping multiple versions around isn't that much of a problem, supposed that you have the directory you have those in the path variable of your OS. In that case just add the stable versions to that as well, renaming them to renum-stable and grfcodec-stable and specifying that in makefile.local as well.
Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 19:04
by mrMann
2006TTD wrote:A quote: "That's one small step for [a] man, one giant leap for mankind (FIRS)"
"One small step for coders, one giant leap for OpenTTD"
That work better?

Re: FIRS Industry Replacement Set (not yet released!)
Posted: 01 Jul 2009 20:02
by FooBar
mrMann wrote:"One small step for coders, one giant leap for OpenTTD"
That work better?

Not for me it doesn't. The big steps are yet to come...
The current code is just basic without any fancy features.
There's 15 industries coded at the moment. One new one and 14 recoded TTD industries. There's a test grf available here for the ones interested: <removed link>. Bugreports (if any) should go here:
http://dev.openttdcoop.org/projects/firs/issues.
EDIT: As we have a release topic now, you should get your releases there:
http://www.tt-forums.net/viewtopic.php?t=44177 ![Pleased :]](./images/smilies/pleased.gif)