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Re: NuTracks - Release Thread :)
Posted: 21 Aug 2011 12:42
by Leanden
No saved game compatibility for 1.1.2?
When I load a save game, and it uses the latest NuTracks, this happens:
Re: NuTracks - Release Thread :)
Posted: 21 Aug 2011 16:13
by davis
Same error occured to me , also wondering whether there's any update on the "flashing subway rail" issue.
Re: NuTracks - Release Thread :)
Posted: 26 Aug 2011 16:35
by Leanden
Just to mention something else, it doesnt matter how i set the parameters, i can never get the metro tracks to appear (covered with buildings and terrain and stuff.
Re: NuTracks - Release Thread :)
Posted: 29 Aug 2011 14:53
by Katve
There is bug or something. I try Nutracks with grfs show below, but theres no subway tracks. I test Nutracks at first and last and second place. I try with and without metro tracks set. And i try with metro tracks and auto deject parameters, but still i have only normal track types. I also try first big list of random grfs(My normal grf list wich includes 2cc and metro tracks too.), but it doesnt work.

Re: NuTracks - Release Thread :)
Posted: 29 Aug 2011 14:57
by FooBar
You should get a nightly of the 2cc trainset (see bundles.openttdcoop.org). Ironically, the current releases of the 2cc set and NuTracks don't work together for some reason unknown to me.
Also the metro tracks are integrated in the latest NuTracks, so you don't need the metro track set separately.
Re: NuTracks - Release Thread :)
Posted: 30 Aug 2011 10:22
by Purno
FooBar wrote:Ironically, the current releases of the 2ccSet and NuTracks don't work together for some reason unknown to me.
I assume this is being looked into? I don't know if the problem is caused by the 2ccSet or by NuTracks, but if necessary, I rather roll back to an older version of the 2ccSet instead of having an incompatible version released at Bananas.
Re: NuTracks - Release Thread :)
Posted: 08 Sep 2011 15:32
by Leanden
Just a suggestion, but could the planning track be in CC? Otherwise in multiplayer, with several people potentially planning tracks its going to confusing who's is who's.
Re: NuTracks - Release Thread :)
Posted: 26 Dec 2011 12:25
by SniperDJ
i think i have found a bug/graphic error:
details:
year:3100
parameters: default
climate:temparate
trainset: NARS + The dutch trainset
track: 180 kmp/h max. no catenary
look at the picture:
Re: NuTracks - Release Thread :)
Posted: 05 Jan 2012 19:31
by molace
Hi,
I recently have started using NuTracks (with UKRS2) and some Monorail and Maglev newengines.
I'd like to have the monorail back, but IIRC you can't have more than 16 tracktypes.
Could you set up a new separate parameter, which if turned on disables planning tracks and enables monorail in its place?
AFAIK in the code planning tracks replace monorail and the new monorail engines show up in the planning tracks depot anyway.
I actually use that ingame (cheap tracks), I nicknamed them hover-trains. (the lack of construction cursors makes it really hard to use it BTW).
Re: NuTracks - Release Thread :)
Posted: 05 Jan 2012 20:11
by oberhümer
I could, can, will eventually. I don't think NuTracks disables monorail, actually, at least with the "default" set.
Re: NuTracks - Release Thread :)
Posted: 05 Jan 2012 20:36
by molace
oberhümer wrote:I could, can, will eventually. I don't think NuTracks disables monorail, actually, at least with the "default" set.
With the "default" it doesn't. But I like to use sets which "complement" each other (UKRS2 for normal rail , Monolev enhancement for well monolev). But with UKRS some trains can only be used with 3rd Rail, and then the monorail is replaced by planning tracks.
I don't know jack about coding, so I can't tell how hard or time-consuming would it be, but could you please add this new parameter in a later release?
Re: NuTracks - Release Thread :)
Posted: 20 May 2012 14:12
by dasy2k1
the two main gripes i have with this grf at the moment are both with the planning tracks,
the old blue dotted line from days of yore was much easier to use than the current blank ground lack of track (would be even better if it was a CC dotted line)
also as there are no track drawing cursors its really hard to tell which button does what! or even where the cursor is!
Re: NuTracks - Release Thread :)
Posted: 20 May 2012 17:02
by Jacko
dasy2k1 wrote:also as there are no track drawing cursors its really hard to tell which button does what! or even where the cursor is!
I think thats a GUI problem rather than Nutracks
the old blue dotted line from days of yore was much easier to use than the current blank ground lack of track (would be even better if it was a CC dotted line)
I think this was changed as more people wanted a difference or development issues etc. The dev thread might help you.