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Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 26 Jan 2010 22:38
by petert
Sensation Lover wrote:sorry for the off-topic. petert, what is that factory with the busses?
It's the vehicle industry from ECS.
Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 27 Jan 2010 07:08
by Sensation Lover
thanks guys... And like petert said, with these ships, the industrial set and a little immagination, is possible to create very nice docks.
Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 27 Jan 2010 07:41
by Voyager One
petert wrote:I must say, andy, the GRF looks beautiful with station GRFs!
Petert, how did you place TWO docks inside the same station?
Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 27 Jan 2010 08:36
by andythenorth
Here's a fun way to make docks at sea level - this was a hint on the forums somewhere.
You'll need canals. I'll let you figure the rest out yourselves

- canals_for_docks.png (125.28 KiB) Viewed 5034 times
Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 27 Jan 2010 08:43
by planetmaker
Voyager1 wrote:Petert, how did you place TWO docks inside the same station?
Note that there are two stations on his screenshot.
Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 27 Jan 2010 08:44
by Voyager One
Got it!

Thanx guys.
Re: FISH is Ships! (now with two more ships + BaNaNaS) [OTTD]
Posted: 31 Jan 2010 07:31
by Kogut
Where you found that train?
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 09:59
by andythenorth
v0.2 released with minor new features...available in the first page of the thread, or on Bananas soon

Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 10:51
by Voyager One
Since Andy likes screenies... Enjoy.

Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 11:02
by andythenorth
Nice screenies

Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 11:11
by ISA
I'll prefer .png shots.

Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 12:31
by Eddie
4mb+ Arial Shot of my current game. FISH Ships are bringing in most of the profit.
I'll link a thumbnail as I don't wanna ruin the thread...
Love this .grf!
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 19:32
by petert
Eddie wrote:4mb+ Arial Shot of my current game. FISH Ships are bringing in most of the profit.
I'll link a thumbnail as I don't wanna ruin the thread...
How'd you make that arial screenshot? Zoom out and Ctrl + S?
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 20:18
by andythenorth
Eddie wrote:4mb+ Arial Shot of my current game. FISH Ships are bringing in most of the profit.

Very cute. One of each industry

Also, I reckon 20% of the map is stations

Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 31 Jan 2010 20:25
by Eddie
petert wrote:How'd you make that arial screenshot? Zoom out and Ctrl + S?
I used the giant screenshot function... it's underneath the screenshot button. I then took it into Photoshop and got rid of all the surrounding black and saved it as a .png with transparency. Works quite well. Got the idea from all the Rollercoaster Tycoon park preview shots.
andythenorth wrote:Very cute. One of each industry

Also, I reckon 20% of the map is stations

I just randomise a 64x64 seed map until one looks interesting, then use the magic bulldozer and the Manual Industries .grf to demolish all the existing ones and place one of each around the map in interesting places for free. Makes for good games I think... and with the FISH set and the coastal portions of the map, I couldn't resist whoring out your boats. Hehe

Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 01 Feb 2010 02:42
by Nite Owl
Darn - I already said it all over in the HEQS thread. I will not be so crass as to repeat myself verbatim here. I will keep it simple - Thank You.
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 05 Feb 2010 17:18
by Voyager One
Andy, I found a problem.
When you open the vehicle's details window, the ship's picture is longer than the window. When you move the windom, the bow of the ship gets "broken" all over the screen and it returns to normal after a few seconds (red circle).
It's not really a problem but I thought to let you know.
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 05 Feb 2010 20:13
by andythenorth
Voyager1 wrote:When you move the windom, the bow of the ship gets "broken" all over the screen and it returns to normal after a few seconds (red circle).
It does do that rather a lot

So...it's not a thing that can be fixed in newgrf right now. It's probably something that we should ask nicely for devs to fix in game. Doesn't mean they will though!
Arguably I should make the ships smaller so the graphics fit in the window...but, meh, that would look rubbish
You *could* report it on flyspray as a bug.
http://bugs.openttd.org/ It might just get closed as 'a problem caused by andy', but worth a try?
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 05 Feb 2010 20:24
by Rubidium
Looking at that window he's not using a beta/nightly in which it's quite probable that it is already 'fixed'.
Re: FISH is Ships! (v0.2 released) [OTTD]
Posted: 05 Feb 2010 20:42
by ChillCore
That was what I was thinking too. I do not have that problem in my build (r19020M) and I was just about to test with a clean version to see if there was a difference.