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Re: New terrain grfs

Posted: 31 Aug 2007 10:23
by MagicBuzz
I just used it the last night, and I just love it :)

The only think I don't like is the stones graphics. They looks like cartoons stones, and that constrasts a lot with the "photo realistic" grass and trees (I use stolen trees).

Re: New terrain grfs

Posted: 31 Aug 2007 14:46
by FooBar
Those stones are pretty much default TTD stones.

I agree, they could be much better, but it's difficult to draw.

Re: New terrain grfs

Posted: 31 Aug 2007 17:24
by flake
thx again FooBar.

Re: New terrain grfs

Posted: 01 Sep 2007 02:34
by athanasios
The original stones are awfull:
1. There are no transitional (grass > stone) sprites.
2. Not all tile is stone. Has border around.

If someone wants to do something at least he could work removing the border around, since 1. needs new code...

Re: New terrain grfs

Posted: 09 Oct 2007 12:35
by NohabRulez
I like this very much on the new terra graphics! He makes the game cool one simply. I did not know about the fact that it is possible to produce good one like this the tt from his graphics! It is because my spelling is bad, that translation :lol: I write this remark, because I am Hungarian.

Re: New terrain grfs

Posted: 09 Oct 2007 22:37
by athanasios
Welcome to the Forums NohabRulez!
Judging from your avatar you must love Ikarus buses.
We 've practically replaced them in our city with new ones some years ago. There are a couple of lines that they may be in use still (company announced in the news that they will replace them there too). I remember when I was young and they were first introduced how eager I was to travel with them.

Re: New terrain grfs

Posted: 10 Oct 2007 12:42
by NohabRulez
Of course, real Ikarus I am a friend. I emphasize that they are these buses separately OpenTTD- too they were ready, so that double delight OpenTTD to be playing I was not top notch anyway, that the tt* it is possible to bring good one like this out from his graphics, than on the terra one graphics. Totally the locomotion carries his level, and realistic. :)

Re: New terrain grfs

Posted: 15 Oct 2007 07:56
by Tidus97
hey, sorry not sure if anything like this is done as im going off the latest picture youve posted, BUT, how about giving the terrain a smoother appearance.. rather then having really well defined slope edges etc. give it that smoothening out look.

if it could be done it'd be awesome. itll make it a tad more realistic - to me anyway.

Re: New terrain grfs

Posted: 03 Dec 2007 17:07
by wallyweb
Kolijn Wolfaardt: This is a remarkable effort. :D
I'm downloading it now!
I only just now discovered this thread because somebody happened to link to it.
Why don't you add it to the terrain section in GRFCrawler? 8)

Downloaded and installed on TTDPatch.
It almost makes me want to stop for a picnic. :D

Re: New terrain grfs

Posted: 04 Dec 2007 03:46
by Bad_Brett
I think the beaches look somewhat cartoonish, like something from Theme Park. I would suggest more subdued colours.

Re: New terrain grfs

Posted: 04 Dec 2007 04:14
by wallyweb
Bad_Brett wrote:I think the beaches look somewhat cartoonish, like something from Theme Park. I would suggest more subdued colours.
If you are referring to the beaches in my screenshot, they are by lepkka and are the result of about 13 pages of discussion over here. That would be the best place to post your suggestion, however I would recommend reading the full discussion first as the colours were a major issue and what you see is the result of that discussion. 8)

Re: New terrain grfs

Posted: 04 Dec 2007 12:20
by Jupix
Wonderful screenshot :)

New terrain grf Bridge Bug

Posted: 09 Dec 2007 19:32
by wallyweb
I did not scan every post in this thread ...
I found a bug with new terrain using TTDPatch.
I do not have OTTD so I do not know if it exists there too.

If you build a bridge in the North > South direction with the abutments on slopes, there is a white bar that appears at the South end of the bridge.
If you raise the land to get rid of the slope, the white bar goes away.
If you turn off the new terrain grf, the white bar goes away.
This happens with all the TTDX default bridges of any length.

The attached images demonstrate this.
Note that I tested with only the mandatory ttdpbase grf and newterrain.grf

Re: New terrain grf Bridge Bug

Posted: 10 Dec 2007 10:23
by Korenn
wallyweb wrote:I did not scan every post in this thread ...
I found a bug with new terrain using TTDPatch.
I do not have OTTD so I do not know if it exists there too.

If you build a bridge in the North > South direction with the abutments on slopes, there is a white bar that appears at the South end of the bridge.
If you raise the land to get rid of the slope, the white bar goes away.
If you turn off the new terrain grf, the white bar goes away.
This happens with all the TTDX default bridges of any length.

The attached images demonstrate this.
Note that I tested with only the mandatory ttdpbase grf and newterrain.grf
Looks like a typo in the height of that sprite, it was set to be higher than it actually is. shouldn't be too hard to fix.

Re: New terrain grfs

Posted: 10 Dec 2007 15:33
by mph
I think its on the previous page- i dont know how to link to a specific post-but foobar did a fix for the new terrain- and it was with a similar issue. I haven;t tested- so i dont know if its the same sprites he fixed, but have a look, as i think he did sort it out.

Re: New terrain grfs

Posted: 10 Dec 2007 17:38
by FooBar
If I recall correctly, I fixed that very issue in the fixed version I released a couple of months ago. Please try and see if that solves your issue.

Downloads can be found here: http://www.tt-forums.net/viewtopic.php?p=622615#p622615

Re: New terrain grfs

Posted: 05 Jul 2008 10:42
by Tesseract
:idea: Is it possible to do the same terrain to snow, because square tiles are visible here; but in your land - there aren`t:
SCR6.png
SCR6.png (43.86 KiB) Viewed 8018 times
:idea: what about correct land near water:
SCR5.png
SCR5.png (15.74 KiB) Viewed 8003 times

Re: New terrain grfs

Posted: 05 Jul 2008 11:27
by FooBar
Yes, that would be possible for snow. If and when it get's done depends on if someone is up for the job.

Fixing the shorelines is a bit more complicated, because one would need permission from two authors to combine both terrain sprites and water sprites into an additional shoreline grf.

Re: New terrain grfs

Posted: 21 Apr 2009 09:17
by SHADOW-XIII
any chance to make it available for arctic climate ?
or arctic terrain replace ?