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Posted: 04 Aug 2006 22:35
by lifeblood
Very nice work. Very Very nice work, in fact. Draw more, please.

Posted: 04 Aug 2006 22:39
by Dave
lifeblood wrote:Very nice work. Very Very nice work, in fact. Draw more, please.

Seconded. Please read PM, javaguy.
Posted: 05 Aug 2006 00:09
by Ramshill
Patchman - I like your ALL! Having experience of applying HLL to ASM I know it ain't easy!
Posted: 05 Aug 2006 08:55
by javaguy
hmm
well I shall keep reading the tutorials
they dont say ANYTHING about classing your train as diesel/electric
start/retirement dates
sounds
capacities..
speeds
they dont tell you how to do anything other than simply changing how an existing train looks... so far.
Posted: 05 Aug 2006 10:15
by AndersI
Patchman wrote:NFO is really a form of assembly language. All it needs is someone to write a proper HLL on top of it...
Sounds like a fascinating project

Do you have any initial ideas how it should look? Any abandoned starts on such a project? Any formal descriptions of the NFO grammar (in addition to the text descriptions in the Wiki)?
I've written both compilers and interpreters during the years, but the problem with a HLL is mostly that everyone has their own view how it should look, what's natural, '{' or 'begin' etc.
I was educated in the seventies, actually doing my first programming assignments on punched cards, and I started programming for a living in 1980 (In a BASIC dialect created here in Sweden), has touched most (mainstream) programming languages (and some not so mainstream) through the years, but since 1996 I've been mainly using Pascal (Delphi), which means that I would spontaneously make something Pascal-like. I know C, and use it at work (when forced to), but IMO Pascal is so much more elegant...
See, we'll soon be entering a language war here

Posted: 05 Aug 2006 10:32
by javaguy
hmmm!
I think using { s would be best
make it like Java, and I shall be happy

Posted: 05 Aug 2006 11:11
by m3henry
javaguy wrote:As for the class 91, Im not sure I'd be interested in that (intercity 225, right?)
because its damn ugly

I'll do a 125 or the 317 if you want, maybe.
For now I want to code the 465 and get it into the game, then I may do a 411.
its not ugly is it?!? A CODER AND ARTIST WOW!! YOU ARE A ONE OF A VERY SMALL CLAN

Posted: 05 Aug 2006 11:46
by javaguy
Its just to me it looks like either a fried egg,
or some kind of strange bird with square eyes and a big, yellow beak

mind you thats only in its orginal livery, the GNER ones look okay.
I realy like the 125s though, but I expect they've already been done..
it would be a farily easy one too as the train is already in TTD..
I know artists and coders are a rare breed, but I dont particularly like relying on others and apparently finding coders is quite hard..
Im not a coder yet though..
Posted: 07 Aug 2006 10:12
by javaguy
uhm
Been trying some coding
I havent got my engine in a grf file because I dont understand how to encode it.. yet
anyways I was looking at modifying action0 to make my networker more networker-y
heres what I did:
Code: Select all
10 * 14 00 00 04 01 0C 09 78 00 0B D8 0E 12 FD 19 30
its (im sure) got errors, I simply took the basic action0, told it to modify one more er, attribute - 04, changed the vehicle IDs, and added on the end its ment to be electric.
is this right? or should I go back and learn.. more.
Im sure the networker doesnt have 3500 horsepower but I cant find how many it actually has so I left it the same as it was in the tutorial.
Posted: 07 Aug 2006 11:46
by Dave
I'd say it has about 1000hp... maybe even less.
Posted: 07 Aug 2006 12:01
by PikkaBird
The 465 has 4 traction motors in each motor car (one on each axle), producing 280kW each. That's 1500hp per motor car or 3000hp all up, if my mathematics are correct.

Posted: 07 Aug 2006 12:15
by javaguy
ooh, not far off then
well, I shall try to get the train working
its replacing the dash, I've decided. I dont like the dash..
Still, I'm not sure how to do it