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Posted: 07 Jun 2006 18:50
by Dave
No... Not 500 tonnes either... they're too extreme.
About ... er... 90 tonnes? Maybe 130 because of the weight?
Anyone have any ideas on this?
Posted: 07 Jun 2006 20:03
by Wile E. Coyote
I don't like maglev, but anyway, 150.000 hp is too much power. 15.000 would be fine IMO. And weight could be up to 200 tons, because you have locomotives IRL of 150 tons. But first, could be fine to show some pictures, drawings, whatever inspired you for those locos.
Posted: 07 Jun 2006 20:07
by DeletedUser21
indeed, I think heavy horsepowers are heavy engines: Like 20.000 hp (really heavy) 200 tonnes.
Speed is nice.

Posted: 08 Jun 2006 15:41
by graphics_master
Yes, but think about the future as many trains might have super light componements that will add up to about 150 tonnes.
The thing that made me to think of this set is that how boring it is past 2050 when there is no other trains and all you do is make track and expect nothing more.
Posted: 08 Jun 2006 15:45
by SkeedR
[OT]
Can i be really annoying and British, and say that the 22th in your sig should be 22
nd.
It's just really annoying, and yes, i know, i can't always spell perfectly either, but if we help each other, we might get somewhere!
![Pleased :]](./images/smilies/pleased.gif)
Posted: 08 Jun 2006 15:48
by m3henry
who has a twenty tooth?
Posted: 08 Jun 2006 15:55
by graphics_master
He He never seen that thanks. I am british too but i'm only 13 and no wonder kid

Posted: 08 Jun 2006 16:54
by Redirect Left
m3henry wrote:who has a twenty tooth?
lol
Posted: 08 Jun 2006 17:08
by graphics_master
*cough* off-topic *cough*
Now about this set I have already started to write the documentation and will start to do mock ups. If you want to then you may ask to code but I highy doubt it

Posted: 10 Jun 2006 10:51
by graphics_master
Well I am nearly ready to start first I am going to do the road for the set.
Posted: 10 Jun 2006 11:39
by Dave
Looks good, but you need some texture on the road markings, they're solid. Also, I think it's a little thick. Not bad though.
Posted: 10 Jun 2006 11:45
by graphics_master
What about this.
Posted: 10 Jun 2006 11:49
by Dave
Is fair enough - looks a little better for sure.
Posted: 10 Jun 2006 11:51
by graphics_master
ok. I'm trying to get the effect that the roads aren't used as much in the ages as the leaves and flowers on the road. I will do a tile set for this set with more flowers like mine because it will look a little odd with the old tiles.
Posted: 10 Jun 2006 11:53
by Dave
Sounds like a good idea. Fair play.
Posted: 10 Jun 2006 12:04
by graphics_master
David, what happened to your set ?
Could someone post a program that can edit .pcx programs so I can use the roads as a layout ?
The vechiles would have to go over the grass which is meant to happen
Version 2 is going to fix the fact that there is only like half the road.
I'm stuck on the curve road as i don't know how to paint the road could someone paint both curves for me please.
Posted: 10 Jun 2006 15:24
by Dave
That's about the best you'll get the curve lines. Take a look at my thread (Can't be assed to link... "British Roadset (WIP - approx 50%)")
That's the title
http://www.tt-forums.net/viewtopic.php?t=23536
EDIT put a link in after all.
Road mockup
Posted: 10 Jun 2006 18:17
by molace
Hi, the set is an excellent idea
But I think the future roads should be more future look
I made a mockup[/img]
Posted: 10 Jun 2006 18:22
by Purno
Can't do that. Road Vehicles would drive over the arc, in stead of underneath it.
Posted: 10 Jun 2006 20:03
by Jezulkim
Actually, that could work in towns if you change the lamp post/tree sprites to that. But sloped tiles will look weird...