Posted: 19 Feb 2006 21:02
The fourth number indicates whether there will be none, a few, many, or lots of industries...
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For the last time - those are not magic numbers - merely the "difficulty settings" of OTTD.gkirilov wrote:Can i read something about those magic numbers somewhere?
Go into your Difficulty panel, and change the "No. of industries" from None to something else. Unsuprisingly you will no longer have "None" industries.gkirilov wrote:Can i read something about those magic numbers somewhere?
Code: Select all
A: competitors
B: start time in months / 3
C: town count (2 = high, 0 = low)
D: industry count (3 = high, 0 = none)
E: inital loan / 1000 (in GBP)
F: interest rate
G: running costs (0 = low, 2 = high)
H: construction speed of competitors (0 = very slow, 4 = very fast)
I: intelligence (0-2)
J: breakdowns(0 = off, 2 = normal)
K: subsidy multiplier (0 = 1.5, 3 = 4.0)
L: construction cost (0-2)
M: terrain type (0 = very flat, 3 = mountainous)
N: amount of water (0 = very low, 3 = high)
O: economy (0 = steady, 1 = fluctuating)
P: Train reversing (0 = end of line + stations, 1 = end of line)
Q: disasters
R: area restructuring (0 = permissive, 2 = hostile)
It will be when I build a new IN. There is a bit of debugging needed for the helidepot, that has highlighted a quirk with the takeoff sound for helis. (sound goes missing, even though AMED_HELIRAISE is used.)Thalass wrote:Is the new commuter airport patch richk67's included in the IN?
Here it is, it also has a new helipad.
http://www.tt-forums.net/viewtopic.php?t=23425&start=72
Well - if you look a bit closer, you'd see that richk67 is the author of the TerraGenesis patch - terrain generating - look at his signature...Thalass wrote:Woo!![]()
Also I seem to recall an improved map generation thing, which I just overwrote when installing the latest nightly, which is quite good (especially with the arctic climate.). That would be a good thing to include (with the author's permission)
LOL!! I reserve the right as IN creator to include my own patches as a priority!!Thalass wrote:Wow... so that's two things I totally didn't notice he created.
I need to start paying attention to things.
This also explains why my separate IN install has still got the terran generator patch thing working. *facepalms*
Centred X was corrected in one of the nightlies, so its in trunk now. (or should be)Benbo wrote:I don't know whether this has already been mentioned, but I didn't want to read the 35 pages. Is the patch where the 'X' (to close the window) is centred going to be included. I went to the first post, and couldn't see it. It may have not seen it. I don't know.
It's the code pack/source pack from which all the OpenTTD nightly builds are compiled.Benbo wrote: What's 'the trunk'? I presume it's the 'coded' box on the first post. If so, no it isn't there.