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Posted: 29 May 2005 14:53
by Born Acorn
I am the first o the three to speak! I shall attempt it! :wink:

Also I resized the Glass tubes station to the 3 pixels standard, and am adding benches

Posted: 29 May 2005 18:03
by lobster
hahaha, i knew it'd work. :) good luck, and do not hesitate to post some progress-reports to impress us and to let Purno know that his base sprites are in good hands. :wink:

Posted: 01 Jun 2005 11:47
by Oracle
Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.

Posted: 01 Jun 2005 12:07
by Born Acorn
Oracle wrote:Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Yes, I know, and thats the point. Trains rarely stop at the extreme end of platforms, they stop near the end. This creates such an effect :wink:

Posted: 01 Jun 2005 13:31
by Patchman
You should probably draw buffers at the end of the platform too.

Posted: 01 Jun 2005 15:54
by The Irish
Yes, But how would you prevent the trains from driving on to that tile in the first place?

Posted: 01 Jun 2005 16:02
by Patchman
Set the appropriate bit in prop. 15 (in a51 or higher).

Posted: 01 Jun 2005 16:10
by The Irish
Ooooh, that's cool. I always wanted this. Now we can build stations that have no track, and only building, or extra buildings besides the track. Very nice indeed.

Posted: 01 Jun 2005 19:22
by Oracle
Born Acorn wrote:
Oracle wrote:Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Yes, I know, and thats the point. Trains rarely stop at the extreme end of platforms, they stop near the end. This creates such an effect :wink:
Good point :wink:. Although you should probably, as Josef suggests, draw buffers too. I'm looking forward to seeing this in action as it should be very realistic... :]

Posted: 01 Jun 2005 19:34
by krtaylor
Oracle wrote:Although you should probably, as Josef suggests, draw buffers too.
Too bad we don't have the ability to add new disasters, because this would be a great opportunity for a brake failure disaster!

Posted: 01 Jun 2005 20:02
by cornelius
Patchman wrote:Set the appropriate bit in prop. 15 (in a51 or higher).
Image

Posted: 01 Jun 2005 21:13
by Born Acorn
Oracle wrote:
Born Acorn wrote:
Oracle wrote:Born Acorn, you should realise that being able to stop trains from entering a tile will mean that they still stop at the end of tiles - so your bay platforms aren't very useful in their current form: the end needs to be on a new tile.
Yes, I know, and thats the point. Trains rarely stop at the extreme end of platforms, they stop near the end. This creates such an effect :wink:
Good point :wink:. Although you should probably, as Josef suggests, draw buffers too. I'm looking forward to seeing this in action as it should be very realistic... :]
I will be, I don't want the gap between the end and the train too far after all :wink:

Posted: 01 Jun 2005 22:03
by krtaylor
I seem to recall that it's possible to tell if the track continues on past the station. So you could make the buffers automatic - if the track continues on, you don't get them, but if the station is the end of the line, then you get buffers.

Posted: 01 Jun 2005 22:03
by Sanchimaru
Hm!! nice discovery!
This means I can continue working on Mojiko station for the Japan set!

Posted: 01 Jun 2005 22:05
by krtaylor
Which one's that?

Posted: 01 Jun 2005 22:07
by DaleStan
krtaylor wrote:I seem to recall that it's possible to tell if the track continues on past the station. So you could make the buffers automatic - if the track continues on, you don't get them, but if the station is the end of the line, then you get buffers.
But that's only really useful for tiles the train *can* use. if the train can't use the tile (as with these ones with buffers) then why bother checking whether the track continues?

Posted: 01 Jun 2005 22:08
by Patchman
krtaylor wrote:I seem to recall that it's possible to tell if the track continues on past the station. So you could make the buffers automatic - if the track continues on, you don't get them, but if the station is the end of the line, then you get buffers.
While that is possible, the "cannot enter this tile" feature does not and cannot work that way, it needs to be set when the station is built.

Posted: 02 Jun 2005 02:40
by krtaylor
Oh. Hmm. And as I recall, the does-the-track-continue feature was complex, so combining the two wouldn't work well.

Would it be possible to have a buffer-only sprite that covered just the back end of the track, but left any related platforms alone?

Posted: 02 Jun 2005 03:40
by DaleStan
Yes, but.

It only makes sense to do so on a tile that cannot be entered, and that property is set at construction time and cannot be changed afterwards. (Except by rebuilding the station.)
Adding a buffer to a tile that can be entered will just cause the train slam into the buffer every time.
If the tile cannot be entered, then any tile that looks like track should have a buffer regardless of whether or not the track continues on the other side; it is counter-productive to deceive the player with that-which-looks-like-track-but-isn't.

(Why do I feel like I'm repeating myself?)

Posted: 02 Jun 2005 14:41
by krtaylor
Right, but a buffer would clearly indicate the end of the track, because the train can't get there. It'd run into the buffer.