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Posted: 22 May 2005 07:44
by jvassie
Using the 'new feature' would it be possible to have as many bay platforms and as many through platforms as you want?

Cheers
James

Posted: 22 May 2005 08:13
by Born Acorn
PikkaBird wrote:
astath wrote:awesome, Born. maybe a little too big compared to the trains, but an awesome design.
Yes... I think it's definitely a little bit overscale...
The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake

Posted: 22 May 2005 10:47
by Geo Ghost
IMO, i think it looks great as it is :wink:

Posted: 22 May 2005 10:55
by Aegir
jamesvassie wrote:Using the 'new feature' would it be possible to have as many bay platforms and as many through platforms as you want?

Cheers
James
I think so, the way it will work, is that one type of station tile will be flagged as unpassable. I will use this to create a new element that will be dropped in as required.

Posted: 22 May 2005 11:39
by lobster
awesome Aegir. but before i start up TTDL: your newer versions are all smaller then the previous ones. how come?

Posted: 22 May 2005 11:51
by Aegir
I trashed the side class. Not in there anymore. Needed to clear up space, and the side class was the least used.

Posted: 22 May 2005 12:11
by lobster
i see it now. really nice. :)

Posted: 22 May 2005 12:50
by PikkaBird
Born Acorn wrote:The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake
Well factory windows can be big... :wink:

If this is a "country station", it's going to be surrounded by houses like that, so I think it is going to look a bit out of scale. :)

Posted: 22 May 2005 12:56
by Born Acorn
PikkaBird wrote:
Born Acorn wrote:The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake
Well factory windows can be big... :wink:

If this is a "country station", it's going to be surrounded by houses like that, so I think it is going to look a bit out of scale. :)
Yeah Im currently rescaling :wink:

Posted: 22 May 2005 13:07
by lobster
i'm sorry to interrupt, bother or do anything unwanted, but Aegir, are these the sprites you require?

Posted: 23 May 2005 03:12
by Aegir
astath wrote:i'm sorry to interrupt, bother or do anything unwanted, but Aegir, are these the sprites you require?

Yeap, thats perfectly cut up. They havent made my release (2.75), but I will do a test of them. I am a bit woried though, it's a different shading style from that of TTD, it may clash somwhat. Ill do a test and get back to you. It may slide in nicely, it may need some, as I said earlier, 'dulling' down. You've used quite a vivid collection of colors ;).

Anyways.... Here is another release, Two and three quarters. I added in a couple of ideas about the shelters, and fixed an problem with one orientation of the warehouses.

Ofcourse, my site has the news entry and a little picture (Not linking to the picture since being in Australia, the loading times will be quite slow for you non-aussies ;) ).

And here are the files:

Posted: 23 May 2005 09:36
by Geo Ghost
Downloads and plays :P
Good work Aegir. your a god on here :D

Posted: 23 May 2005 09:43
by Aegir
Actually, Astath, they aint perfectly cut up, sorry for saying otherwise. You have cut the sprites verticly: |. As apposed to on an angle (Allong the actual graphics to form tile peices): /.

I suggest you have another look at how they are done in other sprite sets and try again. Sorry for telling you the wrong thing, I wasnt looking hard enough.

Posted: 23 May 2005 10:30
by lobster
Aegir wrote:Actually, Astath, they aint perfectly cut up, sorry for saying otherwise. You have cut the sprites verticly: |. As apposed to on an angle (Allong the actual graphics to form tile peices): /.

I suggest you have another look at how they are done in other sprite sets and try again. Sorry for telling you the wrong thing, I wasnt looking hard enough.
no problem at all, i knew it was a non-conventional way of cutting them. my idea was: those sprites that've been cut into 2 pieces are sprites you can't build single (the station building must be 2*2 for instance). so that's why the cutting doesn't need to be so precise.
but the complex truth always get's behind my ideas, doesn't it? :wink: i'll cut them up better a.s.a.p. and i'll post first some tries, if those are correct i'll do the entire bunch.

and yes, well, if the colouring's too bright or just not good, i guess i'll have to fix it later on. not too much of a problem. :)

Posted: 23 May 2005 16:17
by onodera
astath wrote:no problem at all, i knew it was a non-conventional way of cutting them. my idea was: those sprites that've been cut into 2 pieces are sprites you can't build single (the station building must be 2*2 for instance). so that's why the cutting doesn't need to be so precise.
The parts of the sprites that stick out of the tile to the left or to the right will flicker because of sprite sorting.

Posted: 23 May 2005 16:29
by Marshy
Not sure if it's just me, but when I use the latest version of this set..

I would place a station. Save my game, quit, load it, and now the station is a totally different one.

EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/

Posted: 23 May 2005 20:51
by lobster
onodera wrote:The parts of the sprites that stick out of the tile to the left or to the right will flicker because of sprite sorting.
so you're saying i have to cut those EXACTLY sprite-wise? you know what, i'll just decode something and give it a look. :wink:

Posted: 23 May 2005 21:32
by Aegir
Marshy wrote:Not sure if it's just me, but when I use the latest version of this set..

I would place a station. Save my game, quit, load it, and now the station is a totally different one.

EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/
Ahh yes, but did you stick the new version of P:GS on? I changed the ID no's of all the stations in it :P .

Posted: 23 May 2005 21:43
by lobster
i noticed you do, i have to rebuild all my stations with every update! :roll:

Posted: 23 May 2005 22:26
by Marshy
Aegir wrote:
Marshy wrote:Not sure if it's just me, but when I use the latest version of this set..

I would place a station. Save my game, quit, load it, and now the station is a totally different one.

EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/
Ahh yes, but did you stick the new version of P:GS on? I changed the ID no's of all the stations in it :P .
Yep. I started a new game this morning with the new update. I would build the station I wanted and then save the game. I would load it without changing ANY graphics whatsoever, and one of my generic stations would have changed to either a cut up version of the original TTDX style station OR a messy warehouse station.