Posted: 22 May 2005 07:44
Using the 'new feature' would it be possible to have as many bay platforms and as many through platforms as you want?
Cheers
James
Cheers
James
The place to talk about Transport Tycoon
https://www.tt-forums.net/
The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistakePikkaBird wrote:Yes... I think it's definitely a little bit overscale...astath wrote:awesome, Born. maybe a little too big compared to the trains, but an awesome design.
I think so, the way it will work, is that one type of station tile will be flagged as unpassable. I will use this to create a new element that will be dropped in as required.jamesvassie wrote:Using the 'new feature' would it be possible to have as many bay platforms and as many through platforms as you want?
Cheers
James
Well factory windows can be big...Born Acorn wrote:The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake
Yeah Im currently rescalingPikkaBird wrote:Well factory windows can be big...Born Acorn wrote:The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake![]()
If this is a "country station", it's going to be surrounded by houses like that, so I think it is going to look a bit out of scale.
astath wrote:i'm sorry to interrupt, bother or do anything unwanted, but Aegir, are these the sprites you require?
no problem at all, i knew it was a non-conventional way of cutting them. my idea was: those sprites that've been cut into 2 pieces are sprites you can't build single (the station building must be 2*2 for instance). so that's why the cutting doesn't need to be so precise.Aegir wrote:Actually, Astath, they aint perfectly cut up, sorry for saying otherwise. You have cut the sprites verticly: |. As apposed to on an angle (Allong the actual graphics to form tile peices): /.
I suggest you have another look at how they are done in other sprite sets and try again. Sorry for telling you the wrong thing, I wasnt looking hard enough.
The parts of the sprites that stick out of the tile to the left or to the right will flicker because of sprite sorting.astath wrote:no problem at all, i knew it was a non-conventional way of cutting them. my idea was: those sprites that've been cut into 2 pieces are sprites you can't build single (the station building must be 2*2 for instance). so that's why the cutting doesn't need to be so precise.
so you're saying i have to cut those EXACTLY sprite-wise? you know what, i'll just decode something and give it a look.onodera wrote:The parts of the sprites that stick out of the tile to the left or to the right will flicker because of sprite sorting.
Ahh yes, but did you stick the new version of P:GS on? I changed the ID no's of all the stations in itMarshy wrote:Not sure if it's just me, but when I use the latest version of this set..
I would place a station. Save my game, quit, load it, and now the station is a totally different one.
EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/
Yep. I started a new game this morning with the new update. I would build the station I wanted and then save the game. I would load it without changing ANY graphics whatsoever, and one of my generic stations would have changed to either a cut up version of the original TTDX style station OR a messy warehouse station.Aegir wrote:Ahh yes, but did you stick the new version of P:GS on? I changed the ID no's of all the stations in itMarshy wrote:Not sure if it's just me, but when I use the latest version of this set..
I would place a station. Save my game, quit, load it, and now the station is a totally different one.
EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/.