Page 4 of 4

Posted: 27 Jan 2004 08:19
by Hyronymus
G4S wrote:I think the main problem with it looking "catoon-ish" is the outline around the roof, try to remove that.
Also, the roof doesn't really look as rounded as it should be. (Eg. the shape of the roog depends on where you're looking at it.)
How do I put this, I believe the roof isn't meant to be rounded at all. I believe it looks like /\ :roll: (so go figure!!!).

Posted: 27 Jan 2004 09:56
by ThorRune
Emm, could it be different between tracktypes?

Posted: 28 Jan 2004 05:04
by Alltaken
now this is the reason for the toyish appearance.


ITS NOT SHADED.


the hills of TTD are clearly shaded from the right hand side i believe. (i don't think i am wrong but whichever side it is it comes from a side)


so if you logically work this out, the colour of the wood on the south-west side of the building should be darker.

also you know that their are two seperate graphics for an object, one is one direction north-east/ south-west traveling. and there is the other direction north-west/ south-east traveling.

you have currently flipped the graphics from left to right, however it should be fliped left and right and the the walls should be re-shaded differently. as my example here





anyway i hope that helps

Posted: 28 Jan 2004 05:06
by Alltaken
oh and BTW the perspective on the roof is not accurate.

to my eye if feels like i should be able to see some of the other side of the roof.

anyway good luck, and i am not trying to say its bad, but provide help.


Alltaken

Posted: 28 Jan 2004 10:50
by ThorRune
Better... Well, i agree roof is strange... You see other side of hills too. And try building a depot in the same direction as an example how it should look :)

Posted: 28 Jan 2004 16:51
by Dan
That pic was from my post on page 2 the 3rd one is it's real color of the bridge