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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 14 Sep 2015 09:50
by arikover
Finescale with YARRS is also my favorite!

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 14 Sep 2015 21:43
by trainman1432
buttercup wrote:
Kerbiter wrote:Nice tracks and roads! can you put them on bananas, please? :)
They will eventually go on bananas, yes.

trainman1432 wrote:Also, tram tracks, shall we?
Er, one thing at a time. Probably not (but not definitely not).


And because making decisions is hard:
yarrsmock.png
From top to bottom: original YARRS; YARRS tracks with finescale ballast; original finescale; finescale tracks with YARRS ballast. What do people like? And please don't say make it selectable via parameter :cry:
You NAILED it! :D :bow:

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 17 Sep 2015 15:48
by ISA
Nice work! I like the original finescale, but 4th isnt bad also (bit too sand/gravel looking).

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 18 Sep 2015 00:18
by trainman1432
[quote="buttercup] And please don't say make it selectable via parameter :cry:[/quote]
do it like the ussr set. all the tracks. :wink:

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 12 Oct 2015 19:42
by Kerbiter
Why I don't see any activity in this thread with awesome tracks (and roads too)? ?(

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 12 Oct 2015 20:22
by Alberth
Kerbiter wrote:Why I don't see any activity in this thread with awesome tracks (and roads too)? ?(
Since the project is dead for 3 or so years, except for some people bumping the thread for no good reason?

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 13 Oct 2015 12:12
by Kerbiter
Alberth wrote:
Kerbiter wrote:Why I don't see any activity in this thread with awesome tracks (and roads too)? ?(
Since the project is dead for 3 or so years, except for some people bumping the thread for no good reason?
It isn't dead, look at the date of last TS post on 3rd page :wink:

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 17 Oct 2015 00:59
by buttercup
Alberth wrote:Since the project is dead [...]
Not dead, just heavily sedated. It will get done... eventually. Unfortunately other things are more of a priority at the moment.

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 07 Mar 2016 21:26
by trainman1432
So, how's finescale coding going? :)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 18 May 2016 23:08
by trainman1432
trainman1432 wrote:So, how's finescale coding going? :)
Still sedated with an overdose of 10lbs? :wink: