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Re: [TTDP/OTTD] Smaug's Vision Flights

Posted: 23 Aug 2008 11:33
by Smaug
Well, I promised a story, but first I had to update all my industrial stations because of the version change of ISR and man, what an awfull lot of work that is. But it was definitely worth the effort as you might agree...

Re: [TTDP/OTTD] Smaug's Vision Flights

Posted: 23 Aug 2008 12:13
by Acerbus
:shock:

Re: [TTDP/OTTD] Smaug's Vision Flights

Posted: 23 Aug 2008 13:52
by Artamir
They are impresionant. A lot of rail connections and a very big port!!! :mrgreen:

Re: [OTTD] Smaug's Vision Flights

Posted: 01 Nov 2008 17:44
by Smaug
I've been busy with a nice little project lately. I named it "Snow". :D

Re: [OTTD] Smaug's Vision Flights

Posted: 01 Nov 2008 18:08
by CommanderZ
Smaug wrote:I've been busy with a nice little project lately. I named it "Snow". :D
Looks sweet. It is certainly a nice change, but I hope you are aware that terrain and trees is not by far everything what needs to be snowed.

Re: [OTTD] Smaug's Vision Flights

Posted: 01 Nov 2008 19:38
by Smaug
CommanderZ wrote:
Smaug wrote:I've been busy with a nice little project lately. I named it "Snow". :D
Looks sweet. It is certainly a nice change, but I hope you are aware that terrain and trees is not by far everything what needs to be snowed.
Thanks, but I'm aware of that. There's still a lot of work to be done. Next step will be rivers. And after that railroads and roads and more, until everything is snowed. No global warming overhere, hehehe. :lol:

Re: [OTTD] Smaug's Vision Flights

Posted: 02 Nov 2008 23:41
by Smaug
Today I've finished rivers...

Re: [OTTD] Smaug's Vision Flights

Posted: 03 Nov 2008 20:30
by jacke
Beautiful! Keep up the good work :)

Are you planning to use this in the temperate climate with the "snow in temperate" switch, or will you just be replacing every sprite with snow-covered versions having everything in snow everywhere (i.e no snow line)?

Jakob

Re: [OTTD] Smaug's Vision Flights

Posted: 05 Nov 2008 00:02
by B-b0y
Those screenies are amazing. I didn't even know this was possible!

Re: [OTTD] Smaug's Vision Flights

Posted: 06 Nov 2008 10:01
by Smaug
jacke wrote:Beautiful! Keep up the good work :)

Are you planning to use this in the temperate climate with the "snow in temperate" switch, or will you just be replacing every sprite with snow-covered versions having everything in snow everywhere (i.e no snow line)?

Jakob
Well, best thing would be if the snowline (in OTTD) could be set to 0, but since it can only be set to 2 I have to replace all the sprites with snow-covered versions. It's a lot of work, but the result is worth the effort. :)
B-b0y wrote:Those screenies are amazing. I didn't even know this was possible!
Thanks. Yes it's possible and very easy to do with GRF Wizard and Paint. Some things are not just copy and past. I have to do those by hand, like making the snow tiles gridless and the replacing of trees that belong to some buildings. But it's fun to do and my graphic skills get better everytime. :)

Kind regards,
Smaug

Re: [OTTD] Smaug's Vision Flights

Posted: 07 Nov 2008 19:09
by B-b0y
If I can ask a question: Whenever I start a new game and want to build as realistic and aestethically appealing, I just don't know how to begin. Could you give a brief summary of how you make such realistic towns and networks?

Re: [OTTD] Smaug's Vision Flights

Posted: 08 Nov 2008 19:02
by Smaug
B-b0y wrote:If I can ask a question: Whenever I start a new game and want to build as realistic and aestethically appealing, I just don't know how to begin. Could you give a brief summary of how you make such realistic towns and networks?
Well, most of the time I build the railways first, mostly with some theme in my head for every new town I'm crossing, like crossing a town in a valley or something like that. Think about real life and the ideas will pop up. Very important is that you build your road network yourself with the "towns build no roads" switch turned on. That way you are in control completely; towns build a crappy network if you let them do it themselfs. And I use some building rules to keep things look nice, for example when a track goes one level up I only make a turn afterwards if the track that bends up in the direction lies of the wanted turn if you know what I mean.

That's in a very short explaination the way how I work.

Kind regards,
Smaug

Re: [OTTD] Smaug's Vision Flights

Posted: 09 Nov 2008 21:32
by B-b0y
tnx for info. Btw where did you get those bush fences.

Re: [OTTD] Smaug's Vision Flights

Posted: 09 Nov 2008 21:56
by Gremnon
Sigh....
Canadian Station set, set the right paramater for it, and it sets the fences to the hedges. Or bushes, if you insist on calling them that....

Re: [OTTD] Smaug's Vision Flights

Posted: 10 Nov 2008 11:42
by Smaug
Gremnon wrote:Sigh....
Hehehe, maybe there should be made a sticky where to find those fences... :lol:

Re: [OTTD] Smaug's Vision Flights

Posted: 10 Nov 2008 11:50
by Gremnon
It's just I'm sure someone, and I'm pretty sure it was the same person, asked in another screenshot thread, and I'm sure I said exactly the same thing..

Re: [OTTD] Smaug's Vision Flights

Posted: 10 Nov 2008 17:45
by Badger
It was in my thread and you did.

Re: [OTTD] Smaug's Vision Flights

Posted: 11 Nov 2008 15:35
by B-b0y
Gremnon wrote:It's just I'm sure someone, and I'm pretty sure it was the same person, asked in another screenshot thread, and I'm sure I said exactly the same thing..
I must have missed that reply, sorry

Re: [OTTD] Smaug's Vision Flights

Posted: 12 Nov 2008 23:29
by dryJ
I looked at the first few pictures, and thought you had the wrong forum! 'Graphics like that in OTTD? NEVER!!'. But they are just *gasp* and *ooooh aaaaah* and :shock:. Just an absolutely brilliant job done. Keep up the good work and, to keep everyone from going insane about being perfectionists, please post more!

Re: [OTTD] Smaug's Vision Flights

Posted: 16 Nov 2008 20:41
by Smaug
Finished replacing all buildings with snow covered ones in TTRS3. Also CS Rails is with snow now. I also made CS Rails gridless and replaced snow with OpenGFX snow. Also reduced the grevel bed along the tracks. The day I'll start a new game with all of this is coming closer... :D