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Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 00:55
by Packer
PikkaBird wrote:Bump.
I have implemented the limited resources idea suggested by wallyweb
here. Mines and oilfields will now have randomly selected estimated resources, and will reduce production and close down when those resources are depleted.
(For those who are interested, the actual mechanism is that industries which have transported more than 80% of their estimated resources will always decrease production when they are processed by the random production changer).
The latest grfs (v1.2) can be downloaded
here and
here.
I can't get the download links to work. The ones on the fron page do, but not the latest ones.
The old version doesn't work well with the US set.
Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 01:42
by Dave
Give it a chance... It's probably suffering some downtime or something.
Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 11:47
by PikkaBird
Yep, one of Owen's servers was down - grfcrawler wasn't working either. It's working now. However, the direct file links in the first post of this thread link to the same files as the pages on the Wiki; they're not an older version.
Can you be more specific about "doesn't work well", Packer?
Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 17:31
by Packer
The Industries work fine, but for some reason it prevents certain engines from being built in the US set; but it works fine with the Canadian set. (might be something with the US set though)
There was something I read about parameters fixing this,but IDK how to use them in TTD Patch
Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 17:52
by Ameecher
Packer wrote:There was something I read about parameters fixing this,but IDK how to use them in TTD Patch
In your newgrf.cfg file you had the parameter after the newgrf line. Like this:
Code: Select all
newgrf/newgrfname.grf <parameter 1> <parameter 2> <etc.>
Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 22:43
by Packer
Ameecher wrote:Packer wrote:There was something I read about parameters fixing this,but IDK how to use them in TTD Patch
In your newgrf.cfg file you had the parameter after the newgrf line. Like this:
Code: Select all
newgrf/newgrfname.grf <parameter 1> <parameter 2> <etc.>
I just tried that with PB's Viaduct, and no luck. (I was trying to get it to have NA roads)
Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 23:03
by Ameecher
It's at this point I point you to this line of the Readme file of NA Roads.
Bridges Support :
The set only contains TTD 'original' bridges with NA road surfaces. New bridges support will be
provided by the North American Bridges Set, which is currently being developed.
I suggest you go and read the readme and all the Parameter options.

Re: Pikka's Basic Industries (PBI)
Posted: 13 Oct 2007 23:35
by DanMacK
Packer, the USSet doesn't have all the newcargo acceptance coding the newer sets do. Certain cargos won't have a corresponding car to them at the moment. I'm sure newcargos is on the to-do list though.
Re: Pikka's Basic Industries (PBI)
Posted: 17 Oct 2007 04:26
by WWTBAM
Pikka's Viaduct should work with the US Set roads, or at least it worked with the old US Set roads. This may be the problem. I remember that I did a dodgy conversion with permission, but weather that's the one pika used I don't know or care. Surely a temporary solution can be found.
Re: Pikka's Basic Industries (PBI)
Posted: 17 Oct 2007 12:50
by Toch
Is there some way to turn off "limited raw materials" ? Or can anybody send me Brick chain verzion 1.0 ? (contact via PM plz)
Because i can find only 1.2 version on web.
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 08:18
by wallyweb
Hey Pikka! Hey Pikka! I know you're a busy man but look over here a moment.
For the industries that stockpile raw materials, do you have a list of the size/capacities of the storage areas? It seems to me that in real life these would be known values or the company would be looking for a new engineering firm to design the facilities. OK! So what if you're the only engineering firm in the Pikka world of industrial design? Those values would prove invaluable in proper industry management.
Also, re Toch's question ... some players may be uncomfortable with this great new feature (whoever thought of it should be given a $1,000,000, preferably !US), so if its too difficult to have a parameter to turn it off, perhaps it might be a good idea to keep the old version available for download too.
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 08:26
by PikkaBird
wallyweb wrote:Hey Pikka! Hey Pikka! I know you're a busy man but look over here a moment.
For the industries that stockpile raw materials, do you have a list of the size/capacities of the storage areas? It seems to me that in real life these would be known values or the company would be looking for a new engineering firm to design the facilities. OK! So what if you're the only engineering firm in the Pikka world of industrial design? Those values would prove invaluable in proper industry management.
Also, re Toch's question ... some players may be uncomfortable with this great new feature (whoever thought of it should be given a $1,000,000, preferably !US), so if its too difficult to have a parameter to turn it off, perhaps it might be a good idea to keep the old version available for download too.
1, They used to be on the UKRSI website, but they're not on the wiki yet. Perhaps if someone works them out they could add them to the wiki.
2, Possibly a parameter, I may also make it so that there are no limits with economy set to stable.
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 09:42
by wallyweb
PikkaBird wrote:1, They used to be on the UKRSI website, but they're not on the wiki yet. Perhaps if someone works them out they could add them to the wiki.

Good ol' George has already got me roped into working on his little home on the wiki, so I guess one more couldn't hurt too much and I could always take on another contract. PM the specs to me along with access to your wiki and I'll see what I can do.
PikkaBird wrote:2, Possibly a parameter, I may also make it so that there are no limits with economy set to stable.
I play with a stable economy and I enjoy the resource depletions. I vote for the parameter option if its doable.

Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 12:34
by PikkaBird
wallyweb wrote:PM the specs to me along with access to your wiki and I'll see what I can do.
Everyone has access, that's what makes it a wiki.
http://users.tt-forums.net/pikka/wiki/i ... /Main_Page
I think the numbers
here are still accurate - in fact, there's only a few so I'll have a go at adding them myself.
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 12:48
by wallyweb
yep ... those are what I was searching for.

Let me know if you need anything done. My rates are low and my quality is lower ... erm ....

Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 12:52
by Toch
PikkaBird wrote:
1, They used to be on the UKRSI website.
Are you sure ? I cant find them, anywhere, if UKRSI web site is
this
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 13:20
by Ameecher
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 13:45
by Toch
Ameecher: No it is not there. (iam looking for UKR brick chain version 1)
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 13:55
by PikkaBird
Toch wrote:Ameecher: No it is not there. (iam looking for UKR brick chain version 1)
I don't keep older versions of my grfs, so unless some random forum member has one, you'll either have to put up with the limits, or wait.
Re: Pikka's Basic Industries (PBI)
Posted: 19 Oct 2007 14:04
by wallyweb
PikkaBird wrote:Toch wrote:Ameecher: No it is not there. (iam looking for UKR brick chain version 1)
I don't keep older versions of my grfs, so unless some random forum member has one, you'll either have to put up with the limits, or wait.
I just found a copy under a rock in the garden at the back of my hard drive and PM'd it to Toch

Silly me! I sent him the wrong one. The correct one was under the other rock and has been sent.
