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IM SORRY FOR THE DIG!!! NEW GRAPHICS FOR USE!
Posted: 13 Oct 2006 16:28
by m3henry
I've had a go at finishing this, these are the new sprites (and old) for the uk crossings:

Posted: 13 Oct 2006 17:38
by Dave
To answer your caption's question, no. That's correct.
There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
Posted: 13 Oct 2006 17:39
by Purno
Dave Worley wrote:To answer your caption's question, no. That's correct.
There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
And that's for temperate only.

Posted: 15 Oct 2006 10:14
by m3henry
so you think this would work? what i meant is when a train comes to the crossing would it change the whole crossing to the old tt flashy lights.
if that wont happen im happy to announce the this is ready for re-coding

Posted: 15 Oct 2006 11:39
by Dave
Oh it will, unless you include sprites that the activated crossing state uses.
If you look in trg1r or whatever the bugger is called, You'll see that there is a "barriers up" and "barriers down" state for each directional crossing, both rural and urban.
As Purno said, this differs in Arctic - There are double the number of sprites because of the snow factor.
In tropical: there are urban, rural and desert.
Posted: 15 Oct 2006 11:49
by Purno
Dave Worley wrote:As Purno said, this differs in Arctic - There are double the number of sprites because of the snow factor.
In tropical: there are urban, rural and desert.
But arctic and tropic do use the same urban sprites as temperate, right?
And then there's toyland...

Posted: 15 Oct 2006 14:07
by m3henry
Dave Worley wrote:Oh it will, unless you include sprites that the activated crossing state uses.
If you look in trg1r or whatever the bugger is called, You'll see that there is a "barriers up" and "barriers down" state for each directional crossing, both rural and urban.
yes I know that

so just copy and paste the sprites is all i gotta do
EDIT: all done:
Re: UK Gated Crossing
Posted: 15 Jan 2009 22:07
by dasy2k1
I seem to be having problems with this grf.
when the town has built a level crossing it seems to have worked, but when i build on i get the original sprites
any idea why this isnt working?
also if anyone can tell why my UK roatset isnt working i would like to know
Re:
Posted: 15 Jan 2009 22:12
by stevenh
dasy2k1,
It seems that you are building yours in the 'rural' area... and therefore the gates are only programmed to be in the towns.
Dave Worley wrote:There are indeed 16 crossing sprites (2 for 4 directions for Rural and Urban - 2x4x2=16)
Re: UK Gated Crossing
Posted: 15 Jan 2009 23:00
by FooBar
dasy2k1 wrote:also if anyone can tell why my UK roatset isnt working i would like to know
A bug has been fixed in the newer nightlies, which restricts NewGRFs with certain bugs from being loaded. There's no problem with your system. You should see if there's a new version of that GRF available and/or if the author could fix the problem.
Re: UK Gated Crossing
Posted: 16 Jan 2009 03:19
by dasy2k1
Ah i see,
the gated crossings are only on a paved road.. that makes some sense allthough all crossings were gated at one time...
open crossings are a relitivly new thing as they break the rule about the railway being totally fenced in
Re: UK Gated Crossing
Posted: 29 May 2009 18:01
by dasy2k1
sorry for dreding this out of the past,
but im now having another problem when using the UK roadset with this GRF
is there any way to get the GRF to grab the road surface form another set to stop this happening
even better would be to grab the background then add yellow hatching across the whole crossing