Re: FIRS Industry Replacement Set - v0.6.5(beta-3) 24 June
Posted: 30 Jun 2011 21:00
Thanks, these reports really help. Are there more? 

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Yes it's probably a side effect of map settings. What you're seeing isn't quite as intended - but isn't quite a bug eitherSimons Mith wrote:I presume it's a distortion introduced by my using 'Very Low' settings for industries, towns, and indeed everything else in the main game settings window.
Coxx wrote: Good news first: Nothing wrong with FIRS.![]()
Changing GRFs afterwards was not, is not and will never be a safe action to perform. That is why the option has been removed for "normal" users. Your trouble is yet another proof that the correct decision was made. (Not that yet another case was needed as proof.)It´s a shame one can´t use old maps with new grf´s.![]()
It should be safe.Simons Mith wrote:When a previously-negected industry gets its first ever delivery, is there still supposed to be a risk of the industry closing anyway, a few weeks after the delivery? Or are you /supposed/ to be able to assume that that industry is now safe from closure?
These should be fixed in 0.7.Edit 2: Another issue - this time a minor bug - sugar refineries can suffer the 'oil refinery' disaster.
Edit 3: ... and a forest causing subsidence. This is a new one on me, although I have seen the sugar refinery disaster before now.
Junkyards have to be placed really close to towns (most junkyards IRL are just outside of town) while petrol stations and stores need to be built over a certain town building (some work some dont) Also, remember that some industries take up more then one tile, like the petrol station which is 1x2 tiles \ShadowCat38 wrote:I've noticed some industries have special requirements when being funded. Unfortunately, these requirements aren't always obvious. Clearly, the Oil Rig needs to be in open waters, and the Quarry needs to be on a large flat surface, but the requirements for placing some industries like the store, petrol station, or even the junk yard, are a little bit sketchy. I've tried to place a junk yard in an open flat area both near a town and in the middle of nowhere, and I always seem to get a "site unsuitable" error. For stores and petrol pumps, unless I am clicking on the name of a very small town, I cannot get them to build, and I am not sure why. I've looked for a guide, but haven't found it (yet, if it does exist). If a guide does not exist, is there any chance that information could be added to the wiki?
Thanks!
-SC
I think we can take it as suggestion to improve error messages on industry placement in the upcoming versionShadowCat38 wrote:Unfortunately, these requirements aren't always obvious.-SC
We shall see how that works in the next version... In the process of converting this set to NML I just rewrote the production code... in principle it should not suffer from this problem and accumulate deliveries until the needed fraction for production is reached (but supplies will always count as delivered in terms of production boost, whether too few for actually processing them or not)Simons Mith wrote:I've just noticed that even when you deliver engineering or farm supplies to an industry, the 'supplies waiting to be processed' indicator never displays anything other than zero tonnes. I am only delivering these supplies one tonne at a time, but I am managing 5-8 deliveries per industry per month, so even if it's a rounding error shouldn't I still see it round up sometimes...?
The indicator is working as expected for deliveries of 2t+ of clay to a brick works, for hundreds of tonnes at a time of sand to the same industry, and wood to various sawmills.
planetmaker wrote:I think we can take it as suggestion to improve error messages on industry placement in the upcoming versionShadowCat38 wrote:Unfortunately, these requirements aren't always obvious.-SC