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Re: New Graphics - Blender ".blend" thread
Posted: 10 Mar 2010 14:53
by Zephyris
So long as you upload them to the right section (eg. Buildings>Towns and cities>Houses) with an appropriate description (eg. the sprite numbers it replaces (1570-1575 I believe), you can check that here:
http://mz.openttdcoop.org/opengfx/autho ... ogfx1_base ) then it is fine.
By the way the ground tile and the building need to be separate sprites...
Re: New Graphics - Blender ".blend" thread
Posted: 10 Mar 2010 16:54
by Antonio1984
Ok...thanks...another question...I'll upload only the blender files, because for coding them I have to wait the maquinista's help...
Re: New Graphics - Blender ".blend" thread
Posted: 10 Mar 2010 17:52
by Zephyris
Yup, the .blend on its own is still useful; just upload it with the type "source".
Re: New Graphics - Blender ".blend" thread
Posted: 10 Mar 2010 19:03
by Antonio1984
File failed file extension check....why??I'm trying to upload a tar file...
Re: New Graphics - Blender ".blend" thread
Posted: 10 Mar 2010 20:11
by Zephyris
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 03:25
by maquinista
I will code the house tomorrow.
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 11:45
by 32Bpp-Pack
LordAzamath wrote:Good morning.
So I played around with Blender again today, and made this.. However, I still can't texture my stuff nicely (something wrong with my brain probably

), so any pointers about texturing would be nice.. Or if anyone wants to texture it himself, go ahead, I'll send it.

The problem with texturing for me is that I either get all the nice textures, but the building looks too clean and sterile, or I'll just make it with Blender's materials, without image textures, and it looks cartoony..
It's supposed to replace the Tropical Bank, which I modeled a few years ago already, but I'm think that if I get the texturing into hand, this one will be better.
https://wiki.openttd.org/Industrial_Buil ... s%29#Banks
i would love if you'll keep working on the banks, your first bank was very good

Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 12:01
by 32Bpp-Pack
Zephyris wrote:And a mockup, I think the coal piles are a bit too large looking at this, but it should just be a simple resize job to get them to a better size.

Zephyris, very nice, maybe a bit more lighter touches for the overall coloer palate but other than that you nalied all of them including the animation
Antonio1984, very nice job as well

Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 13:19
by maquinista
I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.
EDIT: the file is updated here:
http://www.tt-forums.net/viewtopic.php?p=864070#p864070
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 13:32
by Antonio1984
maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 13:51
by Xand
and of course the nice antenna

.
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 14:04
by Antonio1984
Xand wrote:and of course the nice antenna

.
Even you overwork maquinista???in a bit he asks us the bill!!!!

Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 14:18
by maquinista
Antonio1984 wrote:maquinista...I don't know how offer thank you...you're very very kind...now remain to code only the Control Tower and the other 2 farm stalls...then I'll do other replacement...
I don't have a complete shadow.
Try to render the farm with shadow. Move all the sprites right, and I will cut the shadow.
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 14:34
by Antonio1984
Tell me if now it is ok, or I have to do other changes...
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 14:37
by maquinista
Thanks, I will try to code the sprite with shadow.
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 20:42
by neob
btw is this

wip work by Wotan is available somewhere?
Edit:
maquinista wrote:I have coded the airport hangar and the latest house. The other airport sprites doesn't have changes.
houses airport parts and farm shed, the house are part of the temperate climate right?
Re: New Graphics - Blender ".blend" thread
Posted: 11 Mar 2010 23:21
by Zephyris
Paper mill
Not coded yet... Get the source sprites and .blends here:
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=169
Re: New Graphics - Blender ".blend" thread
Posted: 12 Mar 2010 08:31
by Antonio1984
wow!Have you made it?
Re: New Graphics - Blender ".blend" thread
Posted: 12 Mar 2010 09:17
by Roujin
I'm pretty certain that, when Zephyris posts 32bpp stuff here, without a comment stating otherwise, it's work of his own, yes.
Re: New Graphics - Blender ".blend" thread
Posted: 12 Mar 2010 11:28
by Killer 11
It's just how Zeph rolls, once he settles in content starts to flow non-stop.
Amazing job there Zeph!