New Graphics - Blender ".blend" thread (Works In Progress)
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
I have coded the two new farm sprites.
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- house_preview.tar
- Preview file.
- (1.06 MiB) Downloaded 182 times
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- Preview screenshot with a farm and a station with some farm tiles.
- farm_preview2.JPEG (119.48 KiB) Viewed 4587 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Transport Coordinator
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Re: New Graphics - Blender ".blend" thread
Good!It remains only one building to complete the farm...do you know if I have to design it in 2 separated sprites or if I can design it in 1 sprite?
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
The shadow would look better if You model it in a single sprite, but I'm not sure.Antonio1984 wrote:Good!It remains only one building to complete the farm...do you know if I have to design it in 2 separated sprites or if I can design it in 1 sprite?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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Re: New Graphics - Blender ".blend" thread
Ok..I asked you becasue for me it's simpler to make 1 building in a unique sprite, rather than 1 building splitted in 2 sprites..
Another question:I see that there are still much trees in 8bpp...if I would model them, how can I do?I put one tree in the center of the sprite?
Another question:I see that there are still much trees in 8bpp...if I would model them, how can I do?I put one tree in the center of the sprite?
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
The trees are done in stages. You should model first the full growth stage. Now, You can delete some leafs and leave only the trunk to create the death version, and You can make the tree smaller (keeping the trunk position) to create the stages when the tree is growing.Antonio1984 wrote:Ok..I asked you becasue for me it's simpler to make 1 building in a unique sprite, rather than 1 building splitted in 2 sprites..
Another question:I see that there are still much trees in 8bpp...if I would model them, how can I do?I put one tree in the center of the sprite?
The tree could be placed in the center, but the most important detail here is to keep the trunk position in the same place, It makes easier the coding.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
Yes, make it as one sprite (use the 2x1 tiles blender template).Antonio1984 wrote:...it's simpler to make 1 building in a unique sprite, rather than 1 building splitted in 2 sprites..
Yes, but be warned it is very hard to render a convincing tree, you need to make ~7 growth stages per tree AND expect to be asked to make all ~50 trees as it is hard to get a consistent look from person/modeling style to person/modeling style.Antonio1984 wrote:Another question:I see that there are still much trees in 8bpp...if I would model them, how can I do?I put one tree in the center of the sprite?
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Re: New Graphics - Blender ".blend" thread
Ok..maintain the same trunk position is not a problem...rather...do you know which approach was used to model them?in particular to realize realistic leaves...
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Re: New Graphics - Blender ".blend" thread
I imagine...but at this point... isn't it better to change the colours of existing trees and then code them, rather than create new trees?Zephyris wrote:Yes, make it as one sprite (use the 2x1 tiles blender template).Antonio1984 wrote:...it's simpler to make 1 building in a unique sprite, rather than 1 building splitted in 2 sprites..Yes, but be warned it is very hard to render a convincing tree, you need to make ~7 growth stages per tree AND expect to be asked to make all ~50 trees as it is hard to get a consistent look from person/modeling style to person/modeling style.Antonio1984 wrote:Another question:I see that there are still much trees in 8bpp...if I would model them, how can I do?I put one tree in the center of the sprite?
Re: New Graphics - Blender ".blend" thread
We don't have anywhere near a full set of trees for any climate, it is not easy to recolour a tree's leaves and trunk separately, in the original graphics there are at most two colour variants of a tree, and AFAIK some of the trees are missing growth stages.Antonio1984 wrote:I imagine...but at this point... isn't it better to change the colours of existing trees and then code them, rather than create new trees?
*edit* But maybe I am just a pessimist!
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- Engineer
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Re: New Graphics - Blender ".blend" thread
i have already finished the pack and was in the process of uploading itmaquinista wrote:I have coded the two new farm sprites.
when i saw this post

ok now i finalized the files and uploading them now, its bit of bad time for uploading stuff, peak time...
so i'll leave it and check it back later today to post the links.

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- Tycoon
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Re: New Graphics - Blender ".blend" thread
In the next update, I will make less dark the shadow, because now It's too dark.32Bpp-Pack wrote:i have already finished the pack and was in the process of uploading itmaquinista wrote:I have coded the two new farm sprites.
when i saw this posti had to cancel it and re add those 2 sprites...
ok now i finalized the files and uploading them now, its bit of bad time for uploading stuff, peak time...
so i'll leave it and check it back later today to post the links.
Also, the airports sprites needs some work. Do You like the current sprite positions?
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
When comparing the dimensions between the buildings of the orginal farm and the new sprites, they are in my opinion completely off. If you take the dimensions of the hay shed as a basis (which are in relation to the house just perfect), the pig shed is way too big. Not to mention the even bigger shed next to it.
E.g. The 2 feeding bins of the pigs shed, when you combine the total length of the 2, they are just as long as the hay shed. Have you ever seen such large feeding bins?
Don't get me wrong, I really like the design, but the dimensions are off.
E.g. The 2 feeding bins of the pigs shed, when you combine the total length of the 2, they are just as long as the hay shed. Have you ever seen such large feeding bins?
Don't get me wrong, I really like the design, but the dimensions are off.
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- Tycoon
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Re: New Graphics - Blender ".blend" thread
If You want, I can make the buildings smaller, maybe a 75%. Also, I want to render again the silos, I want add a little border.Xand wrote:When comparing the dimensions between the buildings of the orginal farm and the new sprites, they are in my opinion completely off. If you take the dimensions of the hay shed as a basis (which are in relation to the house just perfect), the pig shed is way too big. Not to mention the even bigger shed next to it.
E.g. The 2 feeding bins of the pigs shed, when you combine the total length of the 2, they are just as long as the hay shed. Have you ever seen such large feeding bins?
Don't get me wrong, I really like the design, but the dimensions are off.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Re: New Graphics - Blender ".blend" thread
That would be much appreciated!maquinista wrote:If You want, I can make the buildings smaller, maybe a 75%. Also, I want to render again the silos, I want add a little border.Xand wrote:When comparing the dimensions between the buildings of the orginal farm and the new sprites, they are in my opinion completely off. If you take the dimensions of the hay shed as a basis (which are in relation to the house just perfect), the pig shed is way too big. Not to mention the even bigger shed next to it.
E.g. The 2 feeding bins of the pigs shed, when you combine the total length of the 2, they are just as long as the hay shed. Have you ever seen such large feeding bins?
Don't get me wrong, I really like the design, but the dimensions are off.
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- Transport Coordinator
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Re: New Graphics - Blender ".blend" thread
Yes I agree...it is better to reduce the dimensions...
Re: New Graphics - Blender ".blend" thread
Maybe even 50%maquinista wrote:If You want, I can make the buildings smaller, maybe a 75%. Also, I want to render again the silos, I want add a little border.
Re: New Graphics - Blender ".blend" thread
Brighter coal mine sprites and more sensible coal piles, now in a variety of sizes.
I have tried to capture the bright yellow look of the original sprites.
I have tried to capture the bright yellow look of the original sprites.
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- CoalMineSprites.zip
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- Building1a.png (48.65 KiB) Viewed 4411 times
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- Transport Coordinator
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Re: New Graphics - Blender ".blend" thread
First attempt to replace the last farm building...I hope the dimension is right...
inspired by this:
http://static.laterooms.com/hotelphotos ... 584366.jpg
inspired by this:
http://static.laterooms.com/hotelphotos ... 584366.jpg
- Attachments
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- farmhouse1.png (96.6 KiB) Viewed 4365 times
Re: New Graphics - Blender ".blend" thread
It probably needs to be a bigger building (ie. more windows) and a smaller scale (ie. smaller windows)...
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Re: New Graphics - Blender ".blend" thread
Ok..if you (or maquinista) could make a preview to see the result in the game, so I can modify it more precisely..
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