Page 29 of 51

Posted: 02 May 2005 10:10
by Singaporekid
Station building which occupies two station platforms
An overpass, stretching over to 4 tracks (Suprrrise! :P)
Shelter on the station building
Brown benches
A station sign for the end platform
And as a bonus, a tree!

There was also a plan to make the buildings and platforms change sprites depending on the amount of people, but last time I asked you, you said you couldn't code that, so I didn't really bother very much
I did have a preview somewhere though, might look for it if you want

Of course, that is all for the country station, but if you wanted the maintainence thingy, I haven't decided much on it yet
Of course, I have plans for a modern version for the both of them, but it's also not fully decided yet

Posted: 02 May 2005 10:43
by wallyweb
What else is there besides the coal/water tower stuff?
Only thing I can suggest is to perhaps have it evolve into a diesel fueling tower, but I don't think one sees those at stations ... more likely at a depot.
Could the coal/water tower buy coal and water in the tropic set?

Posted: 02 May 2005 11:13
by Aegir
Singaporekid wrote:Station building which occupies two station platforms
An overpass, stretching over to 4 tracks (Suprrrise! :P)
Shelter on the station building
Brown benches
A station sign for the end platform
And as a bonus, a tree!

There was also a plan to make the buildings and platforms change sprites depending on the amount of people, but last time I asked you, you said you couldn't code that, so I didn't really bother very much
I did have a preview somewhere though, might look for it if you want

Of course, that is all for the country station, but if you wanted the maintainence thingy, I haven't decided much on it yet
Of course, I have plans for a modern version for the both of them, but it's also not fully decided yet
Excellent!!!

That is a nice line-up of station peices. I will await your sprites :D .

Posted: 02 May 2005 12:22
by krtaylor
I would say that those accessories could also be offered as waypoints.

Steam locos would have a coaling tower and a water tower. Sometimes the coaling towers were very big and over multiple tracks, looking much like the coal mine station does.

Diesels would have a filling post, usually the tank is not right there but is off somewhere else.

Both would have a sanding tower, not nearly so big since they don't really use that much.

Posted: 02 May 2005 13:12
by Aegir
krtaylor wrote:I would say that those accessories could also be offered as waypoints.

Steam locos would have a coaling tower and a water tower. Sometimes the coaling towers were very big and over multiple tracks, looking much like the coal mine station does.

Diesels would have a filling post, usually the tank is not right there but is off somewhere else.

Both would have a sanding tower, not nearly so big since they don't really use that much.
Thats what I was thinking myself.

I would not integrate these in to P:GS though, as a seperate modular .grf that sits nicely alongside other .grfs. Infact, thats already how I'm working. The P:GS .grf will be just that, Generic stations. Anything fancy will be a supplementory .grf. Its easier to code, easier to maintain, and easier to then configure for the end user, if they are picky about how their station drop-down menues look. menus look.

Posted: 02 May 2005 15:23
by Singaporekid
The completed sprites
I haven't got a name for it yet, so call it whatever you want

Posted: 02 May 2005 15:29
by Villem
looks nice, finally something i can use for scenery! :D

Posted: 03 May 2005 10:10
by Aegir
astath wrote:
Aegir wrote:I need those split into individual sprites first.
mine or his? or both?
Yours. Cornelius already knows about sprite splitting, so I'll leave that up to him unless he is unsure. When I go to code somthing, I make four different station 'tiles'. Each 'tile' has a / and \ facing. Making eight all up (If I wanted to I could makea station with heaps of detail, but would only work in one direction). Each 'tile' can have as many sprites as I want (10 max due to GRFMaker). Each sprite is like a layer. And the sprite sorter decides how to arrange it depending on how I code it. For a basic two platforms side by side (Dual), I need the platform at the back, which the train is drawn over, and then the platform at the front is drawn over the train. For an overpass, it's the same. Except I then have another sprite (Usually two if the back portion that gets drawn over is not drawn straight onto the platform) with the overpass. That gets slapped over them all and draws last (usually/hopefully).

Thats why its so important to split the sprites up into each piece, If you are unsure, look at how other stations (Already coded) are organised into each individual sprite.

Sorry it took so long to get back to you ;).

Posted: 03 May 2005 23:00
by lobster
no problem, get back to me anytime baby. :wink:

anyhoo, i'll sort out what you meant right there, but if i'm not mistaken you just mean that every sprite needs to be 1 tile deep. that means that for instance the station building would have to be cut up in half, exactly where one tile hits the other. but as you said, i'll decode the latest grf's and look around in those, poking this and squishing that.

Posted: 08 May 2005 21:36
by lobster
oh yeah, wait, i forgot about those sprites. i'll do it soon.

Posted: 12 May 2005 06:12
by Thade
Any news on this project? I could take some photos of a couple of stations around here if this could help.

Posted: 12 May 2005 08:55
by Aegir
I'm waiting on sprites from Astath and Cornelius, Singapore Kid aswell, to a lesser extent.

Dont worry, P:GS hasnt died.

Posted: 12 May 2005 09:26
by Thade
Thanks!

Posted: 13 May 2005 00:02
by lobster
Aegir wrote:I'm waiting on sprites from Astath and Cornelius, Singapore Kid aswell, to a lesser extent.
i'm a lazy bum, you know that? :wink:

by the way, shouldn't we upload that awesome 3-file update you did to the website?

Posted: 13 May 2005 00:24
by krtaylor
He said it was still not finished. But I can upload any time we decide to.

Posted: 13 May 2005 03:41
by Singaporekid
I got bored and made yet another station
Here's my progress

Posted: 13 May 2005 06:33
by SHADOW-XIII
right platform is very nice one

Posted: 13 May 2005 07:56
by Aegir
krtaylor wrote:He said it was still not finished. But I can upload any time we decide to.
Well, really, it isnt finished. It is a preview build after all, but when I think about it, it is of better coding quality then prior builds, albeit with less features in some areas and more in others.

Go ahead, make a release out of it if you want. I have no problem with it overall.

And Singapore Kid, Looks nice :) Even with the minimal shading. Keep it up :).

Posted: 13 May 2005 13:41
by lobster
that looks very nice Singaporekid! i love the blackish gravel-like look below, and the upper one shows great promise for larger overhead objects! :D keep up the good work.

Posted: 13 May 2005 14:44
by krtaylor
There were several versions, can you repost the very most latest one?