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Re: Do you have problems with ECS vectors? Look here!
Posted: 25 May 2011 17:15
by George
still crashes.
Is there anybody here who uses TTDP and can make some tests for me?
Re: Do you have problems with ECS vectors? Look here!
Posted: 25 May 2011 18:13
by SAC
Yes, forgot to add that also this game crashed on me on several times while playing!
Re: Do you have problems with ECS vectors? Look here!
Posted: 25 May 2011 19:51
by George
SAC wrote:Yes, forgot to add that also this game crashed on me on several times while playing!
Yes, I see there are some problems related to TTDP, but I do not want to spend too much time on it. The same save loaded in OTTD works fine, plantation has the production as intended. Because I get crashes I want to know if ECS works under TTP without crashes for at least somebody.
Re: Do you have problems with ECS vectors? Look here!
Posted: 07 Jun 2011 12:03
by viktoria.s
Hi!
I just downloaded the 1.1.1(18May2011) version of the ECS vectors and I generated a new game in the tropical climate. I have started in 1921 and unfortunately there is no water tower generated so I could not grow my towns in the desert. Do you have some tips how to solve this problem?
Thanks in advance.
Re: Do you have problems with ECS vectors? Look here!
Posted: 07 Jun 2011 12:40
by George
viktoria.s wrote:I just downloaded the 1.1.1(18May2011) version of the ECS vectors and I generated a new game in the tropical climate. I have started in 1921 and unfortunately there is no water tower generated so I could not grow my towns in the desert. Do you have some tips how to solve this problem?
Towers are located in ECS houses. Do you have ECS houses installed?
Re: Do you have problems with ECS vectors? Look here!
Posted: 08 Jun 2011 08:05
by viktoria.s
George wrote:viktoria.s wrote:I just downloaded the 1.1.1(18May2011) version of the ECS vectors and I generated a new game in the tropical climate. I have started in 1921 and unfortunately there is no water tower generated so I could not grow my towns in the desert. Do you have some tips how to solve this problem?
Towers are located in ECS houses. Do you have ECS houses installed?
Yes I have all of the ECS vectors, I have loaded the following vectors for the game:
ECS Town Vector
ECS Basics VectorII
ECS Houses
ECS Agricultural Vector
ECS Chemicals VectorII
ECS Machinery Vector
ECS Wood Vector
Re: Do you have problems with ECS vectors? Look here!
Posted: 08 Jun 2011 08:18
by planetmaker
It often helps to provide a savegame when having trouble which can be shown in one.
Re: Do you have problems with ECS vectors? Look here!
Posted: 08 Jun 2011 14:31
by George
viktoria.s wrote:George wrote:viktoria.s wrote:I just downloaded the 1.1.1(18May2011) version of the ECS vectors and I generated a new game in the tropical climate. I have started in 1921 and unfortunately there is no water tower generated so I could not grow my towns in the desert. Do you have some tips how to solve this problem?
Towers are located in ECS houses. Do you have ECS houses installed?
Yes I have all of the ECS vectors, I have loaded the following vectors for the game:
Please provide a savegame
Re: Do you have problems with ECS vectors? Look here!
Posted: 09 Jun 2011 08:48
by viktoria.s
Here is the savegame. (I have used other newgrfs as well.)
Re: Do you have problems with ECS vectors? Look here!
Posted: 09 Jun 2011 11:32
by George
viktoria.s wrote:Here is the savegame. (I have used other newgrfs as well.)
I can confirm after a group of tests that ECS houses do not appear before 1930-th. Has to be fixed.
Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 07:21
by viktoria.s
George wrote:viktoria.s wrote:Here is the savegame. (I have used other newgrfs as well.)
I can confirm after a group of tests that ECS houses do not appear before 1930-th. Has to be fixed.
OK. Thanks. By the way these vectors are great

congratulations for that.
Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 13:01
by Brumi
Now I testing my AI with the ECS vectors and some other NewGRFs (Industrial Stations Renewal 0.8.0, ECS & FIRS original vehicle set). Sometimes the AI places a rail station where the cargo is not accepted, so I made my AI place debug signs on tiles where the given cargo is accepted by the industry:
Code: Select all
local rad = AIStation.GetCoverageRadius(AIStation.STATION_TRAIN);
// ...
tilelist = AITileList_IndustryAccepting(dst, rad);
foreach (mytile, dummy in tilelist) {
AISign.BuildSign(mytile, AICargo.GetCargoLabel(crg));
}
The signs appear to be wrongly placed:

- accepting glass.png (148.23 KiB) Viewed 1289 times
What is the problem here?
I've never seen this using the default industries.
Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 13:19
by Yexo
Some tiles of ECS that industry accept glass, other do not. AITileList_IndustryAccepting is a general list that includes all possible tiles. Your AI will have to filter on the correct cargo type afterwards. Try something like:
Code: Select all
tilelist = AITileList_IndustryAccepting(dst, rad);
tilelist.Valuate(AITile.GetCargoAcceptance(crg, 1, 1, rad));
tilelist.RemoveBelowValue(8);
Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 13:20
by Eddi
have you tried with the default oil refinery? it has very few tiles that actually accept oil
Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 13:36
by Brumi
/me wonders why he didn't notice that AITileList_IndustryAccepting doesn't even have a cargo parameter
I didn't encounter this problem with the default oil refinery probably because oil is the only cargo it accepts.
Is this true for production as well? I mean, does it make a difference if I build the station closer to the industry?
Thanks anyway for the answers.

Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 13:57
by Yexo
No, for production there is no problem. Either the production goes to your station or it does not, there is no difference between different tiles of the industry there.
Re: Do you have problems with ECS vectors? Look here!
Posted: 10 Jun 2011 16:48
by George
Brumi wrote:Now I testing my AI with the ECS vectors and some other NewGRFs (Industrial Stations Renewal 0.8.0, ECS & FIRS original vehicle set). Sometimes the AI places a rail station where the cargo is not accepted, so I made my AI place debug signs on tiles where the given cargo is accepted by the industry:
The signs appear to be wrongly placed:
accepting glass.png
What is the problem here?
I've never seen this using the default industries.
Glass is accepted by the main building (in the centre)
Getting an ECS industry over level 12
Posted: 13 Oct 2011 21:42
by TG PuRe Killer
Hello all.

I wonder if someone could help me. I really like the ECS vectors but have hit a problem with the oil rig. I have built oil wells and got them up to the level of ultimate (100%) without any trouble, but no matter what I do I cannot get the oil rig to go over 12%. The oil rig station ratings are stable around 67% (very good) for both passengers and oil. I have eight helicopters and two boats supplying passengers for crew from the nearest town. There is always a ship waiting for oil and the passenger/crew service is very frequent. I have balanced the passenger/crew service so that I am slightly over the max processing limit of rig personnel. I have left TTD running for several game years to no avail. It just fluctuates between 11/12%. I am using OpenTTD version 1.1.3. I've searched this topic but nothing has come up concerning this issue. Has anybody come across this problem, or knows of a topic that would be of help? Thanks, Jack.

P.S - I have included a screenshot in the attached file. Edit - I have done some more forum digging & I suspect that my station rating isn't high enough.

Re: Getting an ECS industry over level 12
Posted: 14 Oct 2011 03:30
by Kraks
TG PuRe Killer wrote:I cannot get the oil rig to go over 12%.
In ECS version 1.1 conditions for increasing production was changed. Check
news on 12 March and
wiki about Oil rig. You need to achieve 75% transportation level to go over 12-13%. Try to build statue in the nearby town for example...
Re: Getting an ECS industry over level 12
Posted: 14 Oct 2011 07:53
by TG PuRe Killer
Kraks wrote:TG PuRe Killer wrote:I cannot get the oil rig to go over 12%.
In ECS version 1.1 conditions for increasing production was changed. Check
news on 12 March and
wiki about Oil rig. You need to achieve 75% transportation level to go over 12-13%. Try to build statue in the nearby town for example...
Thanks for your help.
