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Posted: 19 Apr 2005 15:39
by lobster
allright, i think i'll just cancel this thing. this is what it's become. anyone wanna yell "nooo" in slowmotion and save it? no? that's what i thought already.

Posted: 19 Apr 2005 16:17
by krtaylor
I think it shows promise, actually. I'd say you need a cast-iron-girder glass roof, and some cast-iron-work on the sides, and it would become a Victorian GWR station. I like your brickwork.

Posted: 19 Apr 2005 17:12
by lobster
i'll consider that. maybe i've got to sleep on it.

Posted: 19 Apr 2005 23:08
by wallyweb
astath wrote:allright, i think i'll just cancel this thing. this is what it's become. anyone wanna yell "nooo" in slowmotion and save it? no? that's what i thought already.
nooo ... just work on it in slow motion ... a little bit at a time, no pressure. Remember ... good food can be fast but great food takes time, and when we ask "Is it done yet?" severe flaming is permissable. :lol:

Posted: 22 Apr 2005 15:50
by lobster
bumping, any updates? Aegir, is the coding working out?

Posted: 22 Apr 2005 21:07
by wallyweb
astath wrote:bumping
Can I borrow that sometime? :D

Posted: 23 Apr 2005 02:14
by lobster
wallyweb wrote:
astath wrote:bumping
Can I borrow that sometime? :D
i'll ask my mom. :wink:

Posted: 23 Apr 2005 02:21
by Aegir
Heh? Oh, I've been working all week, havent had any time to code. But guess what? Your country stations are next up for coding. You reckon you could draw me an overpass to go with them? And maybe some other little accessories, a crane for the freight side would be nice too.

Posted: 23 Apr 2005 15:37
by lobster
oof, i think i'll manage that yes. :wink: i can't give you an estimated finishing time though. it'll be whenever i have some spare time.

Posted: 24 Apr 2005 01:29
by Aegir
astath wrote:oof, i think i'll manage that yes. :wink: i can't give you an estimated finishing time though. it'll be whenever i have some spare time.
Thats alright, Im not sure that I'll be getting much coding done anyway, Im kinda tired after working my first 38 hour week... In a construction site running Cat6 cables :lol: . Good pay though.

Posted: 24 Apr 2005 01:39
by lobster
well, that's most important indeed. :wink:

but now that i'm thinking, maybe i should just re-draw the country freight station in total. that way i'll be able to fix up the old one and make sure the new graphics blend in.

Posted: 24 Apr 2005 03:03
by Aegir
Yes, the most important thing is to make sure the graphics blend in, hell, you can change the base platform. but make sure they are the same dimensions and atleast sit nicely against the old ones.

At the moment we have:

Bare platforms (No grass hedges)
Platforms (Grass hedges)
Lopsided clock building (Currently passengers)
Old 'Grey Station' (Currently Country Freight)

I'd ideally like to have the passenger and freight buildings fixed up (Like you said you would do anyway), and then have some shelters drawn, an overpass, and last, if time permits, a complete shelter type building that goes over the tracks themselves.

Also, Im considering taking the current freight class and extending it into two. Ill use some of those freight sprites you drew, and make some freight objects for people to use. I'll also rework Jezulkim's goods sheds so that they use Born Acorn's freight platform sprites. Im thinking of just removing the platforms from the walls altogether, because due to new advancements with GRFMaker, Im not restricted as much with how many sprites I can use per tile, thus, no need for the wall and platform to be merged.

Heh, dont worry though, Ill make it rock ;).

Posted: 24 Apr 2005 12:51
by lobster
allright, i'll start right away, i'm having some good ideas. maybe i'll leave most of the hedges off for the country freight, but make it look at country-ish at the same time. :wink:

Posted: 24 Apr 2005 13:50
by Aegir
astath wrote:allright, i'll start right away, i'm having some good ideas. maybe i'll leave most of the hedges off for the country freight, but make it look at country-ish at the same time. :wink:
Sounds promising! Ill postpone pre3 until there is some progress, I'll play around with some other concepts I have though.

Posted: 24 Apr 2005 14:36
by lobster
allright, i've started by doing the basic platforms, next i'll draw the new freight building, which will consist of 2 "sprites". and then the various other things, over/underpass, crane and whatever crosses my path.

Posted: 24 Apr 2005 17:07
by lobster
allright, first progress report. give me your complaints and feedback, please.

edit: on the image below. :wink:

Posted: 24 Apr 2005 21:02
by Geo Ghost
are the platforms going to match some of the other platforms we have? like the other industrial ones?

Posted: 24 Apr 2005 22:23
by lobster
Geo.c Ghost wrote:are the platforms going to match some of the other platforms we have? like the other industrial ones?
i'm not sure. we'll have to see once they're coded, but i doubt it.

Posted: 25 Apr 2005 01:49
by Aegir
Looking good astath! But as a whole, I think it needs more shading and texture.

I like where you are going with them though.

Posted: 25 Apr 2005 19:50
by lobster
update: slight shading here and there and new silos. i didn't like the old ones.

edit: also added a new pair of underpasses, which d'you think is the least worst one?

edit edit: deleted the other underpasses, which sucked. added some shading and minor "filth", it looks a bit more used now. what to place where the first underpasses were? dilemma, eh. :wink:

edit edit edit: another update, did a basic platform with nothing but hedges and lights.

edit edit edit edit: last for tonight (1:21 here, work tomorrow! car exam in 3 days!), added some odd drive-on platform which hasn't even heard about being insinuated on getting anywhere near finished. slight updates on the underpasses.

image on next page. :wink: