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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 13:01
by PikkaBird
Basically, yes. A product of mid-to-late game power stations, used by brickworks to produce goods. Cargo classes will be as per Cement - 0210 Bulk covered/sheltered.

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 13:13
by Dave
Fly ash wagon here. Very interesting addition Pikka:

Image

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 13:22
by michael blunck
Dave W wrote:Fly ash wagon here
What´s that? Overall length < 3m? Extra heavy ash? :cool:

regards
Michael

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 13:29
by Dave
Heh. It seems that modern Flyash operations use coal wagons (I assume that have been adapted).

Video from 07/2012:


Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 13:38
by PikkaBird
michael blunck wrote:
Dave W wrote:Fly ash wagon here
What´s that? Overall length < 3m? Extra heavy ash? :cool:

regards
Michael
5 metres, and yes, it's heavy. :)

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 15:49
by Snail
PikkaBird wrote:Basically, yes. A product of mid-to-late game power stations, used by brickworks to produce goods. Cargo classes will be as per Cement - 0210 Bulk covered/sheltered.
I see. I thought it could also be transported in silos (the "pulverulent" class, assuming it ever got implemented) :)

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 16:06
by NekoMaster
Fly ash is a nice idea, its definatly something that can be profited from if you have the right connections :P

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 16:32
by michael blunck
Snail wrote: I thought it could also be transported in silos (the "pulverulent" class, assuming it ever got implemented) :)
It is:

Code: Select all

11	800	Powder-shaped material (bulk cargo needing special silo-wagons, e.g. equipped for compressed air unloading;
           for cargoes like cement, plaster, lime granulates, coal dust, plastic granulate or powder, PVC, metal powders,
           salt, sugar, semolina, ...)
Just add "coal ash". :cool:

In m4nfo, this class is named "POWDER".

regards
Michael

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 31 Jan 2013 19:24
by ZxBiohazardZx
Flyash is very small grained, and thus very dense

1.2 metric tons equals 1 cubic meter of Fly ash

so a 3 meter x i guess 1-2 m high x 1-2m wide is already something like 3*2*2 = 6-12 cubic meter = 8-15 tons (quick-calc)

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 01 Feb 2013 02:35
by Raichase
At least in NSW, "Flyash" (when transported by rail for a brief period) was carted around in pneumatic discharge "tankers", similar to this wagon:

http://www.flickr.com/photos/raichase/5 ... 6298322906

I had assumed it was because it was so fine, any attempt to discharge it with gravity would be rather unproductive.

Regardless, always interesting to hear about new cargoes!

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 01 Feb 2013 21:20
by Dave
Probably an obvious question, but are you going to do era-specific industry designs?

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 02 Feb 2013 06:02
by PikkaBird
Not too overboard, but yes.

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 28 Sep 2013 16:49
by Dwarvenspaghetti
How do i install this im very confused when i go to the wiki: http://users.tt-forums.net/pikka/wiki/i ... Industries and i click the link: http://www.pikkarail.com/ttdp/grf/pikkindw.grf it just come up with a bunch of random code. how do i install this

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 29 Sep 2013 00:43
by WWTBAM
I would suggest you try the latest incarnation of this set Tai. Tai is available on the Online Content in OpenTTD.

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Posted: 29 Sep 2013 21:28
by Eddi
Dwarvenspaghetti wrote:it just come up with a bunch of random code. how do i install this
your browser is probably set up wrong, it should present you with a download for binary files. but you can (depending on browser) right click the link and choose "save as...", then save the .grf file at "My Documents\OpenTTD\newgrf" (Windows. for other OSes see section 4.2 in the readme)