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Re: Total Bridge Renewal Set: version 1.12
Posted: 02 Oct 2009 13:36
by Purno
For as far as it concerns my graphics; yes.
Point is you need permission from every author who contributed either artwork or code to the GRF you're gonna release.
Re: Total Bridge Renewal Set: version 1.12
Posted: 02 Oct 2009 19:28
by thgergo
BeSt-Com wrote:Hello,
i would like to change the code, that no bridge can be longer than 10 Tiles. Is this allowed?? I would lik to publish the "new" grf for use in a szenario-contest!
Hello
You might post the edited version here... Anyway, noone stops you to modify it for your own purposes.
But you can do this without editing TBRS. Just create a newgrf which readjusts the bridge lengths, then load it after TBRS.
Re: Total Bridge Renewal Set: version 1.12
Posted: 03 Oct 2009 11:47
by BeSt-Com
thgergo wrote:Just create a newgrf which readjusts the bridge lengths, then load it after TBRS.
That sounds good, but i'm not able to do that... anybody here who would code that for me??
Re: Total Bridge Renewal Set: version 1.12
Posted: 03 Oct 2009 11:58
by FooBar
BeSt-Com wrote:That sounds good, but i'm not able to do that...
Oh yes you are. Check my "Longer Girder, Steel Bridge" from the content download as an example, then repeat the principle for all bridges while setting the length to 0A.
Re: Total Bridge Renewal Set: version 1.12
Posted: 04 Oct 2009 08:14
by BeSt-Com
thx FooBar for that help! I will try again!!

Re: Total Bridge Renewal Set: version 1.12
Posted: 17 Feb 2010 18:34
by SAC
Sorry for digging up an "old" thread, but I figured it was better to post my questions in here rather than starting a new tread;
Anyways, due to an inquiry I was directed to the source code for the TBRS set! The reason be is that I want to create a a couple of single .grf's - (for my own use of course) - of some of the bridges included in the TBRS, and have them replace some of the original bridges - a bit different than what's the case with the actual TBRS .grf.
The bridges I want to create single .grf's for are the "Tied Arch", "Cantilever Steel", and the "Concrete Viaduct"! According to the information I have received I only need to copy and paste the appropriate codes and obviously produce single .pcx files for each three of the bridges! However, looking at those files doesn't make much sense to me at all. I'm sure it's easier than it looks, but since I'm not a coder this is mostly "greek" to me.
Can anyone help me with a more "step-by-step" guide as to how these .nfo files should look like, (what to include as well as how to add the replacement)? I'd be very grateful of course!
I've attached the source below;
---Edit to add 1;---
Forgot to add that anyone who helps me will receive a complete version of IKEA and the Mall for use as an "Eye Candy Object" in game...
---Edit to add 2;---
Just a quicky; Noticed that the two tubular bridges appears in TTDP when using the TBRS. I was under the impression that these two bridges only worked in OTTD. Has something changed with any nightly since the last year or so? I'm currently using the latest Alpha 2.6 r2303!
Re: Total Bridge Renewal Set: version 1.12
Posted: 19 Feb 2010 17:46
by FHS
Try this, I am not an expert in nfo myself, but copy-paste always worked for me.
DoNotReadMe included.
Edit: This one is for adding new sprites, if you want single grfs just skip to step 8.
Re: Total Bridge Renewal Set: version 1.12
Posted: 20 Feb 2010 07:52
by OzTrans
SAC wrote: ... According to the information I have received I only need to copy and paste the appropriate codes ...
If it just were that easy, but it isn't ...
I've already started on exactly what you are looking for quite a while back for the NABridges set (with permission); which was to be a copy of TBRS, but adapted for our NACan stuff. However, it was postponed then for various reasons.
Anyway, to do bridges properly, you need to use GRM, an Action-A to store your sprites, and a very nice and complex looking property 0D for bridges. To top it off Action-6s are needed too.
BTW, I'm not sure whether the problem with the concrete viaduct was fixed in TBRS, I had to make changes to the sprites, the pillars didn't work properly.
I'll have to dig things up first. Give me a day or two and I'll see what I can do.
Re: Total Bridge Renewal Set: version 1.12
Posted: 20 Feb 2010 13:47
by SAC
FHS wrote:Try this, I am not an expert in nfo myself, but copy-paste always worked for me.
DoNotReadMe included.
Edit: This one is for adding new sprites, if you want single grfs just skip to step 8.
Thanks for the effort!

However, not sure if it made any difference as it's basically about adding custom sprites to the TBRS set - which in fact I'm already familiar with and have done lots of times.
My needs are more in line with creating separate .grf's of some of the bridges from the TBRS set - something which is needed as I have some custom bridges myself that requires testing in game, thus making it difficult to use a complete set such as TBRS!
Oz, I sent you a pm...

Re: Total Bridge Renewal Set: version 1.12
Posted: 20 Feb 2010 14:49
by BeSt-Com
SAC wrote:---Edit to add 1;---
Forgot to add that anyone who helps me will receive a complete version of IKEA and the Mall for use as an "Eye Candy Object" in game...

I would give my right hand if it solves your problem, just to get THAT eyecandy

Re: Total Bridge Renewal Set: version 1.12
Posted: 13 Mar 2010 08:34
by Kogut
Is it possible to fix it?
Re: Total Bridge Renewal Set: version 1.12
Posted: 08 Jul 2010 18:01
by erikvanvelzen
I really like this set.
Because of the compatibility issues with roadsets and because the "Total Town Replacement Set" already uses these nice bridges i would only like to use the rail bridges.
What would I need to do in the .nfo file to remove the road bridges?
Edit: found this
http://www.tt-forums.net/viewtopic.php?p=736691#p736691 The start post could use this info.
Re: Total Bridge Renewal Set: version 1.12
Posted: 27 Aug 2010 23:55
by thgergo
A little update, new suspension bridge is being constructed in the works. This one should replace the default TTD one.

Re: Total Bridge Renewal Set: version 1.12
Posted: 28 Aug 2010 06:07
by planetmaker
thgergo wrote:A little update, new suspension bridge is being constructed in the works. This one should replace the default TTD one.

Nice
As shown there, I think that the bridge pillars and suspension need a bit more detail still; but I assume it's still WIP and worked on?
Also, when I'm now here, I'd like to ask for a parameter option which turns off to show tracks on rail bridges; that'd allow much smoother working together with the many new railtypes newgrfs found.
Re: Total Bridge Renewal Set: version 1.12
Posted: 28 Aug 2010 17:13
by thgergo
Of course it was just a draft, here is with more shading, and detail.
planetmaker wrote:Also, when I'm now here, I'd like to ask for a parameter option which turns off to show tracks on rail bridges; that'd allow much smoother working together with the many new railtypes newgrfs found.
After some discussions this way will be implemented, it will be possible to remove the rails from rail bridges. Also this will be updated with automatic detection of newgrfs what will benefit from this. Also I think ill do this with maglev, monorail.
I also plan removing the ramaining original TTD elements from this grf. So the tubular rail bridges will go away. And remove the ballast from the rails, replace it with unique surface per each bridge, such as concrete. Cantilever, and truss bridges will be look-trough.
Re: Total Bridge Renewal Set: version 1.12
Posted: 28 Aug 2010 20:38
by Muzzly
File comment: Total Bridge Renewal Set v1.11 with North American Roads
total_bridges_NAR.grf [450.51 KiB]
Is there a Total Bridge Renewal Set v1.12 with CS roads ? If not, could someone PLEASE create/compile it?

Re: Total Bridge Renewal Set: version 1.12
Posted: 28 Aug 2010 22:52
by thgergo
I dont think is there a version with CS roads. You can always make a custom version for CS roads, noone yet assigned to this.
Re: Total Bridge Renewal Set: version 1.12
Posted: 28 Aug 2010 23:35
by Kogut
That grf is one of favourite - and now it is developing again!
Re: Total Bridge Renewal Set: version 1.12
Posted: 29 Aug 2010 12:49
by Muzzly
thgergo wrote:I dont think is there a version with CS roads. You can always make a custom version for CS roads, noone yet assigned to this.
Because currently I have no idea how to make it myself, I have asked here. I don't want to read all the GRF wiki , just to make some changes. I thing there are more advanced users, who have already preset GRF creating environment
That's why I would be very thankful if someone could make it, of cause if it not too much work.
Generally speaking, is it not possible to make bridge set, that could adapt to any road ? I mean that road sprites would be drawn on top of bridges ( e.g. Alpha composition )
Re: Total Bridge Renewal Set: version 1.12
Posted: 29 Aug 2010 13:16
by Eddi
that needs to be supported by the game. it is currently only implemented for railtypes, road types are not done yet.