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Posted: 17 Jul 2006 01:09
by PikkaBird
That could be a challenge to draw without 3d modelling. Or even with, unless you can find some schematics for the sections. :)

Posted: 17 Jul 2006 01:52
by Lt gable
hey i saw this building in reality 7 days ago travelling from Kalmar to copenhagen, it's really impressive you can see it from far away.
i wish good luck to the one who will draw it.

Posted: 17 Jul 2006 07:48
by graphics_master
I will try I find it a quite simlply shape really but making it look good is harder.

Posted: 23 Jul 2006 08:52
by graphics_master
Dead Already. Well I must try to keep this running. Any updates.

Posted: 23 Jul 2006 09:11
by Samwise
Sorry.. No.. I'm going on holiday tomorrow.. Didn't even think about the Futureset :oops: :oops:

Posted: 23 Jul 2006 09:16
by graphics_master
ok. Well if we can't get any coding progress then maybe this should just die.

Posted: 23 Jul 2006 11:12
by Dave
But... *splutters* but... but...

You can't let it die. The thought of you actually finishing something must spur you on!?

Posted: 23 Jul 2006 12:10
by graphics_master
Yes, but as the sprite data base gets very large. We have no coders so basically we are making them for nothing. I will continue with this, but we desperatly need a coder. I think no one is coding because of the past things I have done.

Posted: 23 Jul 2006 12:37
by AndersI
You can always start learning coding with GRFMaker. The easy parts come quite easy, and you can start using your trains. The fancy coding stuff can come later. See my Swedish trains for example, I've coded them myself with GRFMaker, with no previous experience in coding grf:s. It's not a perfect grf, far from it, but it's enough to start playing with the trains.

Posted: 23 Jul 2006 12:42
by Samwise
I've tried GRFMaker as well.. But it gives errors :cry: :?

Posted: 23 Jul 2006 12:53
by lifeblood
graphics_master wrote:I think no one is coding because of the past things I have done.
Naa, it's a skilled trade that few people take the time to learn, thus labour is always in short supply when it comes to coding. It's like trying to find a good carpenter. Learn to code and everyone will love you. :wink:

Posted: 23 Jul 2006 12:56
by Dave
Besides... No one can code an unfinished project...

You don't need a coder til your set is done.

Posted: 23 Jul 2006 12:56
by Samwise
A friend of me has promised to start learning on NFO coding.. And now he's back on holiday, so I HOPE he'll really start.. :bow: :bow: :bow:
As I really didn't understand anything about the tutorial :oops: .. And GRFMaker doesn't work here.. Anways, we'll see :)
Dave Worley wrote:Besides... No one can code an unfinished project...

You don't need a coder til your set is done.
Of course you can code an unfinished project.. Called taster..

Posted: 23 Jul 2006 23:02
by DaleStan
Darkmast49 wrote:I've tried GRFMaker as well.. But it gives errors :cry: :?
And you reported those errors to Szappy?

Posted: 24 Jul 2006 10:06
by graphics_master
I would like my first two skyscrapers out of the set, because I will update them later. I will continue to work on the airports.

Molace have you done the terminal and things like that yet.

Posted: 24 Jul 2006 16:01
by molace
Yes, the terminal and other airport buildings are just needs some final touch, they're around 95%,
the airport tiles are around 25%,
the small airport and both hangars are complete
The docks and the ship depot are around 25% too.
I will upload the to the database and post some screenshots and mockups about them, maximum in a week.
And i think you should ask coders personally to code the set for us.


Good Day, Everyone

Posted: 24 Jul 2006 16:19
by graphics_master
ok. I will try to add a frieght type airport aswel. Molace good job so far can't wait to see result.

Upadate

Bit drawn of the Intercity Express. In TTD style

Posted: 24 Jul 2006 23:57
by BobDendry
Darkmast49 wrote:I've tried GRFMaker as well.. But it gives errors :cry: :?
Well, you obviously didn't try hard enough then.

graphicsmaster, dry your whining eyes and get over it. Heeps of sets spend months and months of power-house drawing without a coder. Take the ausset for example. You just need to collect all the sprites and be ready when someone does volunteer.

Posted: 25 Jul 2006 07:19
by jonty-comp
WhiteHand wrote:
Darkmast49 wrote:I've tried GRFMaker as well.. But it gives errors :cry: :?
Well, you obviously didn't try hard enough then.
Yes, I got errors when I first started using GRFMaker, but with a little patience and help from some other users I figured out what the problem was and corrected it. Have you tried following the starter-guide at http://wiki.ttdpatch.net/tiki-index.php ... ngGRFMaker ? That helped me a lot :]

Posted: 26 Jul 2006 11:35
by molace
Here is the mockup of the large future airport.
I asseverate that: (so i won't get accused for plagiary)
The terrain textures and the passageway are BASED of The Total Town Replacement Set (i completely recoloured or redrawn all of them).
If any of the owners got a problem with that, then tell it to me.
The buildings, the hangar and the transmitter are own.
The radar are the original TTD one.

Tell me your opinions about it.