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Posted: 11 Apr 2005 00:40
by krtaylor
All other artists take note: Sanchimaru's station does NOT have large expanses of the same color. Even where you'd expect it to be more or less the same color, such as on the platform surface, it's not exactly the same color; it's a mottled grey of various specific hues, just as it is in real life. This makes the whole thing look more detailed and realistic.

Posted: 11 Apr 2005 10:08
by lobster
i saw that on MB's stations as well. awesome, eh? :)

Posted: 13 Apr 2005 12:52
by Geo Ghost
Im just wondering why the Generic Stations site hasnt been updated on the downloads page :roll:
or is it that the date just isnt changed?
I'm sorry if this has been said about before, but i cant find anything on it.

Born Acorn:
how are your stations going? or are you going to keep it secret till your ready to say?

Posted: 13 Apr 2005 13:11
by Villem
and heres a quote from USSet Thread..
Akalamanaia wrote:Btw, you can have PBS trigger station features, you can have opening doors on a station when a train gets on a PBS block.

Posted: 13 Apr 2005 13:57
by Patchman
And for the coders, the relevant variable is station variable 44, available since alpha 45.

Posted: 13 Apr 2005 14:05
by krtaylor
Geo.c Ghost wrote:Im just wondering why the Generic Stations site hasnt been updated on the downloads page :roll:
Because the latest releases have been test alpha releases, not even ready to be posted as betas. Aegir asked me not to update the public site until he releases his next version, which should have almost all the bugs ironed out.

Posted: 13 Apr 2005 14:10
by Born Acorn
I believe Im done with all the stations I drew, but am going to do the switchyards with TTD stuff also.

Posted: 13 Apr 2005 16:12
by SuperTycoon
Akalamanaia wrote:and heres a quote from USSet Thread..
Akalamanaia wrote:Btw, you can have PBS trigger station features, you can have opening doors on a station when a train gets on a PBS block.
jaw drops - i can't wait to see this!

Posted: 13 Apr 2005 16:15
by krtaylor
Sounds like something we should have for those warehouse sheds.

Posted: 13 Apr 2005 16:27
by SuperTycoon
krtaylor wrote:Sounds like something we should have for those warehouse sheds.
Or the port stations [action] thinks of moving cranes and starts drooling [/action]

Posted: 13 Apr 2005 16:31
by Born Acorn
Is it possible to trigger an animation with it?

Posted: 13 Apr 2005 17:19
by Patchman
Stations don't have animations.

Posted: 13 Apr 2005 21:15
by Geo Ghost
im sorry patchman, but i must disagree with you there. wouldnt things happening on the station like passengers appearing with more cargo (example of MB's new stations) be an animation?
or is that something totally different?

Posted: 13 Apr 2005 21:30
by Oracle
That's a change based on the amount of cargo appearing, not an animation. If the number of passengers stayed the same then there would be no change - so it's not an animation. It just looks like that because there are several stages with different numbers of people and, of course, the number of passengers goes up and down through them.
Patchman would always know anyway: he coded the feature :wink:.

Posted: 13 Apr 2005 21:47
by Aegir
Oracle wrote:Patchman would always know anyway: he coded the feature :wink:.
The Patchman knows all!

*Aegir waves his hands around mysteriously*

Posted: 13 Apr 2005 21:47
by Born Acorn
Patchman wrote:Stations don't have animations.
Could they in future? I mean it would be smart to see cranes move and stuff, although it would take boatloads of sprites.

Posted: 13 Apr 2005 21:53
by krtaylor
It's possible to animate trains, in fact, we've got an animated steam loco that's been ready for months; but coding it is fiendishly hard, and who knows when it will get done.

Posted: 13 Apr 2005 22:11
by jebartle
[It's possible to animate trains, in fact, we've got an animated steam loco that's been ready for months; but coding it is fiendishly hard, and who knows when it will get done.]

That is something I want to see happen!!!!

Would we add more sounds. Such as the running sound of a steamer??

JEB

Posted: 14 Apr 2005 00:49
by krtaylor
It is possible to tinker with the sounds, but VERY difficult, VERY limited, and VERY poorly understood. It is known to be possible to replace existing sounds, but that works dicily. It ought to be possible to add new sounds, but that's never been made to work. It hasn't been important enough for significant Patch research.

Posted: 14 Apr 2005 02:37
by DaleStan
krtaylor wrote:It's possible to animate trains, in fact, we've got an animated steam loco that's been ready for months; but coding it is fiendishly hard, and who knows when it will get done.
Where are the sprites? It seems like a few Var. action 2s on variables 9A, 9C, and 9F should suffice.