Re: FIRS Industry Replacement Set - Development & Translations
Posted: 18 Jun 2017 15:28
Always nice to have new things eh? 

The place to talk about Transport Tycoon
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Sugar Cane is just not used in any economy currently.Snail wrote:Another question, what happened to your Sugar Cane (SGCN)?
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Vehicle Set Support
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Furthermore you need a vehicle set that supports the FIRS cargos. Any vehicle
set with proper Cargo Classes support should do that by default. The OpenTTD
vehicles will not be able to transport all FIRS cargos. The following sets
available from the OpenTTD built-in download manager are known to support FIRS:
- Train Sets:
- 2cc Train Set
- North American Renewal Set (NARS) 2
- Old Wagons with New Cargos 1.1
- UK Renewal Train Set v3
- DB Set XL (with FIRS extension - partial support)
- UK Railway Set (UKRS2)
- OpenGFX+ Trains
- Iron horse
- Road Vehicle Sets:
- eGRVTS v1.0
- HEQS (Heavy Equipment Set)
- OpenGFX+ Road Vehicles
- Road Hog
- Ship sets
- Squid (FISH 2)
- New Ships (partial support)
- Plane Sets
- AV8
- GeneralAv8ion
- Plane Set
I suppose that eGRVTS v2, released in 2013, also is supported.andythenorth wrote:Code: Select all
- eGRVTS v1.0
Should also mention that the NARS Add-on supports FIRS as thats what I have loaded when I'm testing things while coding. In the future there might be an OMEGA nars that combines all of the NARS stuff with my NARS Add-on stuff.andythenorth wrote:I am removing this vehicle set list from the FIRS online docs.It might be worthwhile moving it to the OpenTTD wiki (and updating it). I won't do that. If anyone does want to, I can link the wiki from the FIRS docs. Let me know here.
- it's out of date
- it can only be published when there's a FIRS release
- I have no interest in testing vehicle sets to maintain it
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------------------- Vehicle Set Support ------------------- Furthermore you need a vehicle set that supports the FIRS cargos. Any vehicle set with proper Cargo Classes support should do that by default. The OpenTTD vehicles will not be able to transport all FIRS cargos. The following sets available from the OpenTTD built-in download manager are known to support FIRS: - Train Sets: - 2cc Train Set - North American Renewal Set (NARS) 2 - Old Wagons with New Cargos 1.1 - UK Renewal Train Set v3 - DB Set XL (with FIRS extension - partial support) - UK Railway Set (UKRS2) - OpenGFX+ Trains - Iron horse - Road Vehicle Sets: - eGRVTS v1.0 - HEQS (Heavy Equipment Set) - OpenGFX+ Road Vehicles - Road Hog - Ship sets - Squid (FISH 2) - New Ships (partial support) - Plane Sets - AV8 - GeneralAv8ion - Plane Set
What about strings like "To keep this level, deliver {SIGNED_WORD} crates of supplies within three months."? Do any of these refer to Manufacturing Supplies? Because if that's the case, I think it would be useful to use a different string for Packaging.andythenorth wrote:
- Renamed Manufacturing Supplies to Packaging, to avoid confusion between this ordinary cargo and Engineering Supplies / Farm Supplies, which have special behaviour
Nah, and that's exactly the reason I've changed it to avoid that risk of confusionBrumi wrote:What about strings like "To keep this level, deliver {SIGNED_WORD} crates of supplies within three months."? Do any of these refer to Manufacturing Supplies?
The game limits the number of cargoes and industries. "Extreme" economy pretty much pushes this to the limit.Marvinyo wrote:I'm barely new to OpenTTD but very new to FIRS, so maybe this is a stupid question, or already addressed: Is it possible somehow to use all 63 cargoes, and 80 industries at the same time? Or is there a game "core" limitation for this? (I'm thinking sadly the latter, because ECS also has maximum 31 industries.
Nah, there is a hard limit on cargos of 32. More than this might not be fun anywayMarvinyo wrote:I'm barely new to OpenTTD but very new to FIRS, so maybe this is a stupid question, or already addressed: Is it possible somehow to use all 63 cargoes, and 80 industries at the same time?
Nah, there are two problems with this.Marvinyo wrote:Suggestion: Is it possible to give all "water-based" industry (Bulk terminal, Fishing Grounds, Fishing Harbour, etc.) a dock (terminal?) for ships? Just like Shoals or Sandbanks.
ISR would need an updateDarthrafael wrote:1. Is the fact that none of the new cargoes appear on ISR's station tiles the fault of ISR not having received an update yet, or is there another reason?
Agreed. These industries are really hard to place, I often have trouble. I thought it was improved 2 years ago http://dev.openttdcoop.org/issues/7064 but it seems not.Darthrafael wrote:2. How come the map generation can place coastal industries (Ports, Bulk Terminals, etc.) in places I can't
The problem is that the coastline is right though, as I can't place the coastal industries in specific orientations (Northwest & Northeast) even if the map generator placed an industry there, I delete it with Magic Bulldozer and then try to place it back on exactly the same spot, even if I wait a while so the grass regrows/water flows back. So far I've only noticed it in Steeltown (since it's the only Economy I've played so far in FIRS 3), so maybe it has something to do with that?andythenorth wrote:Agreed. These industries are really hard to place, I often have trouble. I thought it was improved 2 years ago http://dev.openttdcoop.org/issues/7064 but it seems not.Darthrafael wrote:2. How come the map generation can place coastal industries (Ports, Bulk Terminals, etc.) in places I can't
The coast shape has to be exactly right, and even then sometimes I can't get some orientations to build. I haven't confirmed this, but sometimes bulldozing the coast tiles seems to help. I don't know if it's a FIRS bug, an OpenTTD bug, or not a bug at all
Nah, it's the same code for all economiesDarthrafael wrote:So far I've only noticed it in Steeltown (since it's the only Economy I've played so far in FIRS 3), so maybe it has something to do with that?
I produced some images of me trying to place the industry on places where the map generator put them without success. In both cases I tried putting it on every tile that was affected by me destroying the port in the Map Editor, even clicking several times in the hope it worked with no success. Also included is one example of it working, and some examples of tiny islands where the map generator can place industry but the player can't except in two possible directionsandythenorth wrote:Nah, it's the same code for all economiesDarthrafael wrote:So far I've only noticed it in Steeltown (since it's the only Economy I've played so far in FIRS 3), so maybe it has something to do with that?
Can you paste screenshots of the NW and NE coasts where you are trying to place? Then I can try and reproduce and diagnose. I've definitely experienced similar issues, but have never pinned it down.