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Re: FIRS Industry Replacement Set - Development & Translations

Posted: 04 May 2017 07:34
by Voyager One
No problem. :)

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 11 May 2017 19:43
by michael blunck
Still ploughing through FIRS´s economies, I think that production of 63 sacks of coffee per month seems a bit homeopathic, since a sack of coffee usually weighs around 60kg (Santos, Brasil), and even a small box car (15t, 45m³) could hold easily 250 sacks. Not to mention the bigger cars?

regards
Michael

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 24 May 2017 20:40
by andythenorth
Paper Mill. DanMacK did most of this one, I'm just polishing it up :)
paper_mill_1.png
paper_mill_1.png (164.04 KiB) Viewed 5473 times

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 24 May 2017 20:49
by leifbk
andythenorth wrote:Paper Mill. DanMacK did most of this one, I'm just polishing it up :) paper_mill_1.png
Nice, albeit a little too modern, so I hope that you can keep the old design pre-1900 :)

Oh, and by the way: If there's possible to impose a requirement that paper mills should be constructed close to a river, it would be nice. They need a lot of fresh water.

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 24 May 2017 22:02
by NekoMaster
leifbk wrote:
andythenorth wrote:Paper Mill. DanMacK did most of this one, I'm just polishing it up :) paper_mill_1.png
Nice, albeit a little too modern, so I hope that you can keep the old design pre-1900 :)

Oh, and by the way: If there's possible to impose a requirement that paper mills should be constructed close to a river, it would be nice. They need a lot of fresh water.
Hopefully any bit of water, because it would be a pain if you couldn't build a paper mill next to a large river tile lake or river (like some of the rivers and lakes in my Canada 2048x2048 map)

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 27 May 2017 22:17
by andythenorth
Paper Mill: done.
paper_mill.png
paper_mill.png (28.85 KiB) Viewed 5353 times
Soda Ash Mine: also.
soda_ash_mine_2.png
soda_ash_mine_2.png (232.46 KiB) Viewed 5353 times

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 28 May 2017 20:33
by andythenorth
Working on peatlands (peat extraction site for fuel and horticulture).

Bit basic right now, but eh :twisted:

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 29 May 2017 07:22
by andythenorth
Paper Mill layouts.

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 29 May 2017 16:20
by ISA
Very nice!

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 29 May 2017 19:00
by michael blunck

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 30 May 2017 19:54
by andythenorth
@Michael - thanks, useful.

Meanwhile: Diamond Mines

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 30 May 2017 23:51
by NekoMaster
andythenorth wrote:@Michael - thanks, useful.

Meanwhile: Diamond Mines
Very colorful! I wonder if they have to get someone up there every now and hten to paint the roof :P

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 30 May 2017 23:55
by supermop
NekoMaster wrote:
andythenorth wrote:@Michael - thanks, useful.

Meanwhile: Diamond Mines
Very colorful! I wonder if they have to get someone up there every now and hten to paint the roof :P
FIRS is a very Keynesian world one must assume!

Re: FIRS Industry Replacement Set - Development & Translatio

Posted: 31 May 2017 00:45
by kamnet
andythenorth wrote:
kamnet wrote:If I may lodge a small complaint, I'm finding that I'm more and more annoyed on the restriction of hotels built only near the center of towns.
andythenorth wrote:Do a screenshot showing some situations where you'd like to have placed a hotel? Currently it uses the built-in 'near town' flag, but it could use custom placement rules. In FIRS, custom placement rules apply mostly to the game when generating the map or randomly adding an industry. For most industry types, players can fund an industry with most of the restrictions ignored (this doesn't apply when using the built-in 'near town' flag).
kamnet wrote:Here's an example.
Image
Ok, good case. We have similar placement rules already for Recycling Depots. I can change this, don't know when. Prompt here if you hear nothing for months...
I don't think you got around to changing this. Working on a scenario again and I'm still hitting this restriction. Using In A Hot Country economy.

Re: FIRS Industry Replacement Set - Development & Translatio

Posted: 31 May 2017 07:25
by andythenorth
kamnet wrote:I don't think you got around to changing this. Working on a scenario again and I'm still hitting this restriction. Using In A Hot Country economy.
Timely reminder, thanks. Fixed in http://dev.openttdcoop.org/projects/fir ... e4c4340407

1) Hotel now checks distance to houses, rather than town sign, aiding the game placing it on the edge of large cities.
2) Player can build hotel without restrictions, in game or scenario editor. ;)

Also applied to Brewery, Flour Mill and Junk Yard.

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 01 Jun 2017 07:14
by kamnet
New version is generating an error in OpenTTD 1.6.0 when you click on an industry:

NewGRF 'FIRS Industry Replacement Set r5587' provides incorrect information. Callback 0x37 returned unknown/invalid result 0x808

Some of the industries display with blank titles in the industry build list. This error does not appear with OpenTTD 1.7.0.

*EDIT* Another small complaint in the Fund New Industry window. The description for some of the industries forces the window to be quite wide. It would be good if this would wrap so I could make the window more narrow.

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 01 Jun 2017 10:08
by michael blunck
kamnet wrote:
NewGRF 'FIRS Industry Replacement Set r5587' provides incorrect information. Callback 0x37 returned unknown/invalid result 0x808
There was a change in CB37 (cargo sub-type display), extending the text range into 0x800 .. 0xBFF. Andy should include a check for OTTD <1.7 (r27769?).

regards
Michael

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 01 Jun 2017 19:00
by andythenorth
michael blunck wrote: There was a change in CB37 (cargo sub-type display), extending the text range into 0x800 .. 0xBFF. Andy should include a check for OTTD <1.7 (r27769?)
Yup, OpenTTD version check now updated, ta.

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 02 Jun 2017 08:22
by michael blunck
andythenorth wrote: @Michael - thanks, useful.
Interestingly, here in lower Saxony we have still a lot of active peat factories (a smaller one where I took photos). And by chance, yesterday I stumbled over an article about a number of still existing "peat trains" in the Drehscheibe Railway Magazine, so here´s a list of (partly) still existing peat factories. Mind you that focus here is more on their Decauville-style trains, but there are also photos of peat factory buildings, loading facilities etc (it´s all German, but "Torf" == "peat" ;):

http://www.entlang-der-gleise.de/Feldba ... sveen.html
http://www.entlang-der-gleise.de/Feldba ... kborn.html
http://www.entlang-der-gleise.de/Feldba ... rmoor.html
http://www.entlang-der-gleise.de/feldba ... nmoor.html
http://www.entlang-der-gleise.de/Feldba ... rmoor.html
http://www.entlang-der-gleise.de/Feldba ... sfehn.html
http://www.entlang-der-gleise.de/Feldba ... Hagen.html
http://www.entlang-der-gleise.de/feldba ... uchte.html
http://www.entlang-der-gleise.de/Feldba ... sveen.html
http://www.entlang-der-gleise.de/Feldba ... rmsen.html
http://www.entlang-der-gleise.de/Feldba ... nmoor.html
http://www.entlang-der-gleise.de/Feldba ... skamp.html
http://www.entlang-der-gleise.de/Feldba ... Lohne.html
http://www.entlang-der-gleise.de/Feldba ... sland.html

regards
Michael

Re: FIRS Industry Replacement Set - Development & Translations

Posted: 02 Jun 2017 12:28
by andythenorth
michael blunck wrote:Mind you that focus here is more on their Decauville-style trains, but there are also photos of peat factory buildings, loading facilities etc (it´s all German, but "Torf" == "peat" ;):
Useful.

Feldbahn might also reappear in one of my sets - there's some in HEQS, but with NotRoadTypes it doesn't have to use electrified tram tracks.
kamnet wrote:*EDIT* Another small complaint in the Fund New Industry window. The description for some of the industries forces the window to be quite wide.
This was a bug, now fixed, cheers :)