Page 3 of 9

Posted: 11 May 2005 03:30
by LKRaider
I didn't try them all, no (I don't usually use trucks anyway)

The LongBuses work, tho some carry goods instead of passagers :P

Posted: 11 May 2005 12:21
by Nanaki13
or coal

Posted: 11 May 2005 17:38
by LKRaider
Isn't there a way to edit the grf's to change the transported cargo to what it should be?

Posted: 11 May 2005 18:52
by DaleStan
The GRFs already contain that data. It's just that OTTD apparently isn't using it.

Unless the GRF is specifically advertised as OTTD compatible, test it on TTDPatch before assuming there's a bug in the GRF.

Posted: 11 May 2005 22:49
by LKRaider
I don't assume a bug on the grf, I'm just asking to make it OpenTTD compatible (by editing the grf) :P

Posted: 16 May 2005 18:49
by Killer 11
well dbsetxl has gone crappy in 4.0 all steamers show up with tender but when you buy them only tenders apear lol :lol:

Posted: 26 May 2005 17:21
by Dextro
Killer 11 wrote:well dbsetxl has gone crappy in 4.0 all steamers show up with tender but when you buy them only tenders apear lol :lol:
LOL don't you think that's great? it's the invisible train LOOOOOOOL :lol:

But yes only the tender appears and on some EMUs only the front part shows up (for ex the ICE3 :( ).

Posted: 26 May 2005 18:29
by haakon99
Since nightly_build-r2362 it seems to work better than ever....

HÃ¥kon

Posted: 10 Jun 2005 22:38
by benji147460127
Ttrs2w.grf doesn't work properly in 0.4.1 or whichever the latest release is. The graphics load OK in the title screen but refuse to do so when starting a new game. This seems odd. It also causes random crashes when starting a new game.

Posted: 10 Jun 2005 23:33
by Gedemon
what is Ttrs2w.grf ?

btw usset and japanset with a few hack (electric rails & wagon speed) works pretty well excepting double loco at head of train which you need to buy twice (this include tender...)

the goal is near...

Posted: 11 Jun 2005 21:38
by lucaspiller
It would be better to test stuff in the nightlies because they are the latest versions and have a lot more new grf stuff.

Posted: 11 Jun 2005 21:53
by Jump
Gedemon wrote:what is Ttrs2w.grf ?
tttrs = The Total Town Replacement Set

Homepage: http://users.skynet.be/florisjan/ttd/ttrs.html
Topic: Zimmlocks latest creation

Posted: 12 Jun 2005 14:58
by Gedemon
after a quick test the town set seems to load for my build based on snv & some patches (from new game & saved game), but of course international airport is all messed up...

as parameters are not working yet in openTTD (or I didn't use it properly ???), is there a way to deactivate new airport by editing the grf set ?

Posted: 12 Jun 2005 15:28
by MeusH
I have a question... Does electric railways are meant to appear before 1930 in dbsetxlw.grf for OTTD, r2437 2005-06-10 :?:
Also, is wagon speedlimit a feature :?:

Posted: 12 Jun 2005 16:19
by lucaspiller
Wagon speed limits is a feature - it is a bit broken at the moment though. Electric railways are not yet supported by OpenTTD.

Posted: 12 Jun 2005 16:46
by DaleStan
Gedemon wrote:is there a way to deactivate new airport by editing the grf set ?
Yes.
http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs
http://wiki.ttdpatch.net/tiki-index.php?page=ActionA

Posted: 12 Jun 2005 19:17
by Gedemon
thx DaleStan !
:D

Posted: 24 Jun 2005 23:46
by WX6
Um.. sorry dalestan but I do not understand what to do. Gedemon can you post here what you did or if its too long you don't have to.

Posted: 25 Jun 2005 01:19
by DaleStan
- Decode the GRF. (grfcodec -dp 2 ttrs2w.grf)
- Open the NFO.
- Find the Action A(s) that introduce the airport sprites.
- Remove them and the realsprites they introduce. (You'll probably want to remove the action 7 (or 9) that skips them too.)
- If necessary, renumber the NFO.
- Encode the GRF. (grfcodec -e ttrs2w.grf)

Posted: 25 Jun 2005 15:33
by WX6
OK i'll try thanks!