SkiddLow's Road Vehicles formerly IRVS
Moderator: Graphics Moderators
Re: Indonesian Road Vehicles Set (IRVS)
See New IRVS Website : http://irvs.wikispaces.com/
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
I think it is better to keep discussions in this thread instead. Ask orudge if you want a page made for the project.
Formerly known as UseYourIllusion.
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Re: Indonesian Road Vehicles Set (IRVS)
Like this for create
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
You could edit the sprites of Dutch Road Furniture or so, I guess.
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
Nice, but it's missing a lot of vehiclesSkiddLow wrote:Like this for create
Formerly known as UseYourIllusion.
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Re: Indonesian Road Vehicles Set (IRVS)
- Attachments
-
- ERTIGA.png (7.02 KiB) Viewed 5693 times
-
- Yaris.png (7.86 KiB) Viewed 5676 times
Last edited by SkiddLow on 15 Aug 2013 06:06, edited 2 times in total.
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
Woo ! Let's write some .nml and .lng .SkiddLow wrote:

EDIT : Sorry to bug again, but the sizes of similiarly faced sprites (ie. the two / views , the two \ views, the two _ views, the two | views), including the blue bounding boxes, are different. Through it's quite much not a problem, but this forbids the use of templates, and may makes the code longer (than using templates). As there's only two vehicles, I'll just use direct spritesets of them.
EDIT 2 : Also, you have some wrong shadings. When you mirror the image, don't forget that the light direction stays the same, means different shades.
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
You can't just take the graphics. You may be violating copyrights. Did you check that?SkiddLow wrote:I Took The Graphic
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Indonesian Road Vehicles Set (IRVS)
Here it is !
Let's zoom in a bit more :
Your sprites is way too big, wrt to the white boundingboxes :
Let's zoom in a bit more :
Your sprites is way too big, wrt to the white boundingboxes :
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
Hoorah! GRF/NML file please?YNM wrote:Here it is !

Nah, let's use the long vehicles scale (3.3 pixels per metre)!YNM wrote:Your sprites is way too big, wrt to the white boundingboxes

Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
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Re: Indonesian Road Vehicles Set (IRVS)
Probably not GRF yet, as Purno stated. But I'll happily show you the whole code :UseYourIllusion wrote:Hoorah! GRF/NML file please?YNM wrote:Here it is !![]()
(stats are quick make-up)
Code: Select all
/* Define grf */
grf {
grfid: "IRV\00";
/* GRF name and description strings are defined in the lang files */
name: string(STR_GRF_NAME);
desc: string(STR_GRF_DESC);
/* This is the first version, start numbering at 0. */
version: 0 ;
min_compatible_version: 0;
}
/* Define the spritesets, these allow referring to these sprites later on */
spriteset (set_ertiga_front, "ERTIGA.png") {
[ 1, 1, 17, 20, -8, -7] // xpos ypos xsize ysize xoff yoff
[ 19, 1, 26, 17, -15, -6]
[ 46, 1, 31, 17, -14, -8]
[ 78, 1, 21, 17, -7, -7]
[100, 1, 17, 24, -6, -10]
[118, 1, 21, 17, -13, -7]
[140, 1, 31, 17, -16, -8]
[172, 1, 26, 17, -11, -6]
}
spriteset (set_ertiga_purchase, "ERTIGA.png") {
[ 46, 1, 31, 17, -16, -12] // xpos ypos xsize ysize xoff yoff
}
/* Define the road vehicle */
item(FEAT_ROADVEHS, item_ertiga) {
property {
/* Properties common to all vehicle types */
name: string(STR_NAME_ROADVEH_1);
climates_available: bitmask(CLIMATE_TEMPERATE, CLIMATE_ARCTIC, CLIMATE_TROPICAL);
introduction_date: date(1,1,1);
model_life: VEHICLE_NEVER_EXPIRES;
/* retire_early not set, use default retirement behaviour */
vehicle_life: 5;
reliability_decay: 20;
refittable_cargo_classes: bitmask(CC_PASSENGERS);
non_refittable_cargo_classes: bitmask();
loading_speed: 7;
cost_factor: 0;
running_cost_factor: 0;
/* cargo_age_period is left at default */
/* RV-specific properties */
sprite_id: SPRITE_ID_NEW_ROADVEH; //enable new graphics
speed: 90 km/h;
misc_flags: bitmask();
refit_cost: 0; // Refitting is free
/* callback_flags are not set, no need to manually enable callbacks */
running_cost_base: RUNNING_COST_ROADVEH;
power: 120 hp;
weight: 5 ton;
/* TE and air drag coefficient is left at default */
cargo_capacity: 2;
sound_effect: SOUND_BUS_START_PULL_AWAY;
/* Visual effect is left at default (no effect) */
}
/* Define graphics and callbacks
* Setting all callbacks is not needed, only define what is used */
graphics {
default: set_ertiga_front;
}
}
Code: Select all
##grflangid 0x01
STR_GRF_NAME :Indonesian Road Vehicle Set (IRVS)
STR_GRF_DESC :{BLACK}This NewGRF (at last, will) contains assorted collections of Indonesia road vehicles, ranging from small
private cars to (hopefully) large busses and trucks. {SILVER}Credits to the maker of NML tutorial, as the code is still derived from the code
there.
STR_NAME_ROADVEH_1 :Nissan Ertiga
Anyway, why I can't put in the grfid "IRVS/00" ? I can just put "IRV/00". I remember when I tried to code a station, it was said that there are 4 bytes available.
I'd be grateful if you uploaded a corrected version !UseYourIllusion wrote:Nah, let's use the long vehicles scale (3.3 pixels per metre)!YNM wrote:Your sprites is way too big, wrt to the white boundingboxes
Last edited by YNM on 15 Aug 2013 07:53, edited 1 time in total.
YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
Those cars are way too big for the Openttd scale
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Indonesian Road Vehicles Set (IRVS)
Yup, and it's even bigger than the long vehicles scale as well (3.3 pixels per meter). According to Wikipedia, this car is 4.265 metres long, so that would be around 14 pixels in length, but this car is about 31 pixels!Quast65 wrote:Those cars are way too big for the Openttd scale
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
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Java Scenario Found Here - Version 2 out
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Re: Indonesian Road Vehicles Set (IRVS)
Only if somebody will to edit the image and make it better...UseYourIllusion wrote:Yup, and it's even bigger than the long vehicles scale as well (3.3 pixels per meter). According to Wikipedia, this car is 4.265 metres long, so that would be around 14 pixels in length, but this car is about 31 pixels!Quast65 wrote:Those cars are way too big for the Openttd scale

YNM = yoursNotMine - Don't get it ?
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Re: Indonesian Road Vehicles Set (IRVS)
If only resizing was possible...and look good, rather than thisYNM wrote:Only if somebody will to edit the image and make it better...UseYourIllusion wrote:Yup, and it's even bigger than the long vehicles scale as well (3.3 pixels per meter). According to Wikipedia, this car is 4.265 metres long, so that would be around 14 pixels in length, but this car is about 31 pixels!Quast65 wrote:Those cars are way too big for the Openttd scale

Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
Re: Indonesian Road Vehicles Set (IRVS)
another....
Upgrade : Generation 1 " Kijang Buaya"
Upgrade Year : 1977 - 1980
Capacity : 8 Passengers, 16 Industrial Cargos (8.000 Industrial Cargos) (FIRS Support)
Upgrade : Generation 5
Upgrade Year : 2004
Capacity : 16 Passengers
Upgrade : Generation 1 " Kijang Buaya"
Upgrade Year : 1977 - 1980
Capacity : 8 Passengers, 16 Industrial Cargos (8.000 Industrial Cargos) (FIRS Support)
Upgrade : Generation 5
Upgrade Year : 2004
Capacity : 16 Passengers
Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
Those resized ones are at least in a better scale.UseYourIllusion wrote: If only resizing was possible...and look good, rather than this:

Furthermore, I think it is very strange that the different views have different scales.
The / and \ views are much smaller than the - and I views. I don't believe that is correct.
That said, it is nice to see that there actually is stuff being drawn.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Indonesian Road Vehicles Set (IRVS)
Could anybody please tell me what's wrong with these heap of sprites wrt to NML Templates ?
- Attachments
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- what.png (12.29 KiB) Viewed 5479 times
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
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Re: Indonesian Road Vehicles Set (IRVS)
yes can fixed that 

Ease Back.
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
Re: Indonesian Road Vehicles Set (IRVS)
Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
YNM = yoursNotMine - Don't get it ?
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