Yes, that's why I wrote "currently"Zephyris wrote:or we get some newgrf support for custom field graphics up and running...

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Yes, that's why I wrote "currently"Zephyris wrote:or we get some newgrf support for custom field graphics up and running...
And yes, if you use the "Alpine" version in tropical climate, you'll get snow instead of desert. I didn't de-activate it simply on grounds of "if you want it funky, then you get it funky", but as you're not the first to complain about this I might actually block use of Alpine in a future version with tropical climate.Version 0.2.1 wrote:- Fix #2407: Alpine ground sprites had (a lot) animated colours
Hm, it might be, if you're playing stable OpenTTD that you don't get 0.2.1 (or 0.2.3) as I made some changes which make the NewGRF incompatible with stable OpenTTD; and bananas doesn't allow to make different versions of a NewGRF available for different OpenTTD versions. You can download them from the DevZone and can check 0.2.1 (I don't recall exactly anymore which version restriction it has)a.locritani wrote:Ok, I will check the version number but I'm quite sure it is the last one - i've updated all my grfs two days ago
That's sad to hear. I hope you'll find time to enjoy this game on a new(er) machine, thougha.locritani wrote:Hi, sorry but my 8-years-old notebook stopped working yesterday, so I cannot test the last version and confirm that problem is solved.
Reading it from another machine, I can see that too now. The tracks are much better visible, and I remember the bottom picture as being much more smooth at the machine where I posted the message, with the occasional pixel out of alignment at the grid borders. Now it looks much sharper everywhere (which sort of hides many of the 'weird' pixels).Purno wrote:Both seem quite clear to me, it could be your screen brightness or well... your eyes (no offense).
Thanks for your comments and hints. Much appreciatedPaulC wrote:A few comments and crits on the latest release (0.2.3):
1) Coasts in alpine (gridlines on) still use the old OGFX graphics.
2) Rivers and canals in alpine use the arctic graphics rather than the temperate graphics.
3) I see what you've tried to do with the turbine bases, but the effect is not so good on water IMO.
4) Fenced land on coast tiles looks a bit strange!
5) The text "only with the NoGrid option" suggests that alpine can only be used with Disable Gridlines turned on, which isn't the case.
6) Fenced land in the purchase window shows the arctic tree in tropical climate. Also, it would be good if temperate (and toyland) could have climate-specific trees.
7) Also (I know these has been mention above), it would be nice if the fenced land trees could be randomised,
8 ) and it would be better IMO to restrict the alpine option to arctic climate only as it doesn't make much sense anyhere else.
You mean, you want "show gridlines: true" by default? (I really should invert the settingPaulC wrote:Another thought: is there any chance that the disable gridlines feature could be turned off by default?
Correct. I mean, I ask because I don't use that setting myself and I'm forever turning it off, but I don't see why the average user would necessarily want gridlines off as the default as opposed to, say, gridlines on with alpine on. Better to have the normal OTTD landscape as the default and let the user choose how to modify it, IMO.planetmaker wrote:You mean, you want "show gridlines: true" by default?
You mean have landscape without gridlines as the norm in OGFX?I prefer there a totally different approach and integrate that one into OpenTTD
Well, removing visibility of the gridlines was what got me started with this NewGRFPaulC wrote:Correct. I mean, I ask because I don't use that setting myself and I'm forever turning it off, but I don't see why the average user would necessarily want gridlines off as the default as opposed to(...)planetmaker wrote:You mean, you want "show gridlines: true" by default?
I mean to make gridlines an action5 feature with a switch in the transparency settings for them.PaulC wrote:You mean have landscape without gridlines as the norm in OGFX?I prefer there a totally different approach and integrate that one into OpenTTD
x2Muzzly wrote:Thanks![]()
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Game looks much better now
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