

EDIT: another variation:
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Good idea. I think I'll go for this 2nd way. It seems to me the comic way of doing things - and I found a way to moderately easily get those building stages done (maybe 20 minutes or so per house for the building stage graphics).XeryusTC wrote:The second one seems better indeedand yes, the idea is very simular to mine although I would do the roof last to give the feeling of the building being build from the ground up and not having the roof suspended in mid air
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ls *.jpg | xargs -I NAME convert NAME -resize 320x320 x320-NAME
If I remember correct[1], the backsides, the rocky and the bumpy tiles has to be drawn ... not to forget the coding. Then we will have a temperature climate set. The "problem" is, that I have a job where I sit on a computer all the day. Therefore I don't start my own machine every single day and not every time I start it I want to draw. Maybe I'll need one or two months because I need to fiddle with the palette again[1].stevenh wrote:Auge, I really do like that grass on the left. I agree that the right-hand one is too contrasting.
How much more work was there to get the one on the left in-game?
I searched for a similar colour to the original comic set. Thatswhy it is so bright.planetmaker wrote:Indeed, I think the left version of the ground tiles is not that bad at all. Maybe I'd make it slightly darker.
Let's see ... The shown scetch is not in TTD-palette, it is not complete (all five (once again: ?) stages (Are there buildings stages like in Locomotion?)) and it lacks–to come to the next point–the needed streets.planetmaker wrote:Besides, it's nice to see some work in this respect being doneI can well imagine that a HQ can be part of the house set.
As Meister Röhricht said: "Arbeit zieht Arbeit nach sich." (possible translation: "a task generates tasks (unavoidable!)".planetmaker wrote:The ground tiles would be from my POV a separate newgrf, though; they then should take care of the water features, too as the ground anyway interacts with them on the shore tiles. Which then leads to... roads and tracks... Though the latter could be implemented better as railtypes which disable the default tracks; that'd save some drawing and allow for more flexibility.
Rails could be drawn separately from the ground tiles (as railtypes), is that correct? Otherwise, streets have to be drawn with the ground tiles?planetmaker wrote:... Which then leads to... roads and tracks... Though the latter could be implemented better as railtypes which disable the default tracks; that'd save some drawing and allow for more flexibility.
Yes and Yes.Auge wrote:Rails could be drawn separately from the ground tiles (as railtypes), is that correct? Otherwise, streets have to be drawn with the ground tiles?
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