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Re: Yet Another Road and Rail Set (version 0.1 now available

Posted: 29 Oct 2011 14:33
by ZxBiohazardZx
michael blunck wrote:Just for the record.

regards
Michael

NuTracks actually DOES offer new gameplay, agree that the other sets are just visual and need their bridges sorted out

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 29 Oct 2011 15:45
by oleinves
thanks very much PaulC

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 03 Dec 2011 01:54
by dasy2k1
Ive no idea how this could be done coding wise
but would it be possible for the ballast to be joined together on double tracks?

im thinking that whatever knows not to put a fence that side could be used to extend the ballast to the edge of the tile.

would love to see some level crossings with this,
prehaps with barriers on roads with pavements, and AOCs with no pavement

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 10 Apr 2012 17:52
by buttercup
So apparently everyone has been making finescale tracks recently...
finescale.png
finescale.png (25.91 KiB) Viewed 4357 times
I don't really know what to do with them though. There are probably enough other nice sets out there already.

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 10 Apr 2012 20:34
by Ameecher
Those are the best finescale tracks I have seen thusfar, buttercup :)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 10 Apr 2012 22:02
by arikover
I like those a lot too. Are you thinking about releasing a finescale YARRS?

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 11 Apr 2012 00:01
by kamnet
Make it an optional parameter to play with either.

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 24 Jul 2013 01:58
by trainman1432
:) personal bookmark :)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 22 Aug 2015 01:55
by trainman1432
A-HEEEMMMM.
Is Buttercup going to release the finescale tracks? Just curious. Been waiting for AGES!!!!!!!!!!!!!!!!!!!!!!!!! :( :( :( :( :( :( :( :(

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 24 Aug 2015 09:13
by buttercup
Oh, hi.

To be honest I didn't really think anyone was waiting for the finescale tracks to be released.

Supposing I were to put a version on banananananas, what would be the best thing to do? The original YARRS with a parameter to choose which tracks to use (normal or finescale)? Completely replace the normal tracks with finescale, but keep the new roads? Put them all up (normal tracks, finescale tracks, new roads) as separate files? Something else?

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 24 Aug 2015 10:29
by Yoshi
The original YARRS with a parameter to choose which tracks to use (normal or finescale)
:)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 24 Aug 2015 11:46
by arikover
buttercup wrote:The original YARRS with a parameter to choose which tracks to use (normal or finescale)
That would be great!

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 26 Aug 2015 01:56
by kamnet
Or what if I wanted the tracks, but not the roads? :)

Either parameter it all, or parameter none of it and tell users it's all or nothing ;)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 26 Aug 2015 21:52
by buttercup
How about I split it into two newGRFs - one for the rails (original YARRS and finescale, selectable via parameter) and one for the road. It doesn't seem like many people use YARRS roads anyway, but at least they'll still be available.

Also, what about things like tunnels, fences, signals and overhead electrification bits? I think I was using graphics from other sets but obviously I wouldn't be able to include them for distribution. I could either try to draw completely new bits or just use the OpenGFX ones.

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 26 Aug 2015 22:22
by kamnet
I personally would rather see one NewGRF that is configurable than two separate NewGRFs. As for the other graphics, you can always ask for permission to include it. I can't see why somebody would say no. :)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 28 Aug 2015 21:11
by arikover
Maybe you could do one GRF, with some parameters:

- Finescale tracks: Activated/Deactivated
- YARRS Roads: Activated/Deactivated
- Fences: Activated/Deactivated

or something like that.

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 11 Sep 2015 12:28
by Kerbiter
Nice tracks and roads! can you put them on bananas, please? :)

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 11 Sep 2015 21:56
by trainman1432
buttercup wrote:How about I split it into two newGRFs - one for the rails (original YARRS and finescale, selectable via parameter) and one for the road. It doesn't seem like many people use YARRS roads anyway, but at least they'll still be available.

Also, what about things like tunnels, fences, signals and overhead electrification bits? I think I was using graphics from other sets but obviously I wouldn't be able to include them for distribution. I could either try to draw completely new bits or just use the OpenGFX ones.
New catenaries! Also, tram tracks, shall we?

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 12 Sep 2015 23:27
by buttercup
Kerbiter wrote:Nice tracks and roads! can you put them on bananas, please? :)
They will eventually go on bananas, yes.

trainman1432 wrote:Also, tram tracks, shall we?
Er, one thing at a time. Probably not (but not definitely not).


And because making decisions is hard:
yarrsmock.png
yarrsmock.png (4.15 KiB) Viewed 3179 times
From top to bottom: original YARRS; YARRS tracks with finescale ballast; original finescale; finescale tracks with YARRS ballast. What do people like? And please don't say make it selectable via parameter :cry:

Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Posted: 13 Sep 2015 15:08
by oberhümer
Finescale with YARRS ballast is my preference, but I wouldn't mind a parameter to select the other finescale version :wink: